@Phil.. I think Eathquake was meaning the actual model was borked ...it was a bad mesh, mis-aligned geometry... i re-done it and will take what you said in account at textures, where i get to ruff it up anyways.
Is that a soft bit of plastic then, the eye piece, could chip at it in zbrush perhaps... i might do the cheek plate also.
@ Colditz: Sure. Isoline display screen grabs is all got time for now until i get a nice wires render...
LEFT = first go... too little geo, no orthos, eyeballing... RIGHT = second go double geo, and orthos.