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created Trees for Games
on 02-27-2011 07:56 PM
OK so there's a billion tutorials and DVD/CD packages out there for creating characters for games. However, I'm interested in environment design (buildings, terrain, vegetation, etc.). Right now my focus has shifted specifically to trees. Unique trees, twisted and gnarled, something with a lot of character not something spit out by a tree generator.
So, does anyone know of any resources, be it websites or DVD/CDs that teach the art of tree modeling? Anyone have first-hand experience doing this sort of modeling work that wants to impart some knowledge? Thanks in advance!
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, null,
6 Posts,
Join Date Feb 2011,
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I do my trees in a modular way most times with splines as branches. This gives me full control. If you want your tree to be a hero object with a lot of attention on it you can do the trunk with zbrush or mudbox and paint a nice texture on it and use the spline (or extruded along spine made branches) for the top of it.
For material I like to use bended planes with loose leaves scattered on them. PLus make sure you use 2D branches too. This will break up the leaves and make the tree looking more detailed.
For trees with lots of character a good reference are old landscape paintings. Those ancient artists made great trees in oil.
You can also bake in vertex shadows to get the feel of a bit more volume. There is a good vertex normal and vertex light baking tutorial in the wiki here.
I think Speedtree is nice too if you use UDK. I never used it but the trees are looking nice with a fantasy mood in most cases.
Good luck!
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, spline,
199 Posts,
Join Date Mar 2006,
Location Germany
, Polycount.com Editor,
13,909 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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I do mine this way. Trunk and big branches as one model. 1-2 small branches with leaves placed where i want. And LODs for performance optimization.
ex.
and trees in the scene

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, vertex,
48 Posts,
Join Date Jan 2011,
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Nice trees Jonsnow. Can you show the wireframes for these two models?
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, Polycount.com Editor,
6,678 Posts,
Join Date Oct 2004,
Location Boston USA
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I love the way the leaves on that willow catch the light! Looks amazing.
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, dedicated polycounter,
1,458 Posts,
Join Date Nov 2009,
Location Montreal, QC, Canada
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Must have more pics of that willow tree!!!
Please show wires and texture sheets per favore!!
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, polygon,
647 Posts,
Join Date Jul 2008,
Location San Francisco, CA
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I made this for a racing game 2 years ago.

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, line,
60 Posts,
Join Date Jun 2010,
Location Japan
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I dunno if my trees look good but I have usid this technique to make them :
1 model a 3d shape by hand , once satisfied I used splines to add over a tube and texture it , so easier , then I clone that and the splines and I modify them by twisting etc , then once I am satisfied , I use a 2d texture of branches and a 2d txture of leaves and compose them in natural manner with the larger branches , then once I have severall branches I start playing around by moving the xyz pivot to the origin of the branch and I move around the tree to get a figure shape that is natural for that kind of tree and nice to me , once done I merge the branches with the 3d main trunk and I start fixing the textures and the uvmapping overall , once this is done the tree shoudl alreadyhave a shape but then I need to start the animation process that in crysis is made with vertex painting , finally I make lods....
I dunno if my workflow is good but this is what I do so far and I woul dlike ot know if I am doing well ....
http://img718.imageshack.us/img718/333/newkapoktree.jpg
Btw I use tiled textures for the trunks because making specific baked texture , custom textures would adapt well on one tree only and not severall types , I usually make 5-10 variations of each tree so I can reuse the main texture a lot but if I had to make one specific texture for each tree I think I would make lag the game area ....
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, dedicated polycounter,
1,338 Posts,
Join Date May 2009,
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Oh! this is something I am intersted in. I have a collection of tutorials on the sibject, but haven't got round to making any trees yet.
Yes, some wires of those trees would be awesome, please!
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, spline,
113 Posts,
Join Date Dec 2009,
Location Southsea
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@Jonsnow
Nice trees you have there. Would be awesome if you you made a short mini tutorial on how you made the leavs. (like 3-5 steps) Or at least show us wireframe and texture maps. Thanks. 
Last edited by Norefall; 03-10-2011 at 10:17 AM..
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, null,
5 Posts,
Join Date Sep 2009,
Location Norway
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created Nice!
on 03-10-2011 03:19 PM
I would also like to see more detailed pics and the process for Jonsnow's willow tree!!
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, triangle,
271 Posts,
Join Date Mar 2011,
Location Toronto, Canada
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all: thanks guys
there is link on WIP video of scene with those trees, and if i have a time i will make some wire screen shots, i have to find the files on my hard drive 1st ;]
enjoy
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, vertex,
48 Posts,
Join Date Jan 2011,
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Aha cool. Thanks. I'm keen to see them.
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, spline,
113 Posts,
Join Date Dec 2009,
Location Southsea
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created Nice
on 03-11-2011 02:24 PM
Hey. I hope you post those wireframes and even a text break down of your work flow.
Your foliage is amazing.
Do you use photo's or hand paint most of your leafs and plants?
How many poly's is that willow tree?
Cheers
Chris
Last edited by synergy11; 03-11-2011 at 02:38 PM..
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, triangle,
271 Posts,
Join Date Mar 2011,
Location Toronto, Canada
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Quote:
Originally Posted by Jonsnow
.. if i have a time i will make some wire screen shots, i have to find the files on my hard drive 1st ;]
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No response? Did you find the file?
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, null,
5 Posts,
Join Date Sep 2009,
Location Norway
, vertex,
48 Posts,
Join Date Jan 2011,
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Quote:
Originally Posted by Jonsnow
Sorry guys, a lot of work ;]
Some pictures for you.
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Thank you! :-)
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, null,
5 Posts,
Join Date Sep 2009,
Location Norway
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Wow. I've just been able to get back to this thread and look at all this! I've got a lot of reading to do. This is great stuff.
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, null,
6 Posts,
Join Date Feb 2011,
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Thanks for posting the wires!
Are those textures painted or photo?
That willow must be a very high polycount?
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, triangle,
271 Posts,
Join Date Mar 2011,
Location Toronto, Canada
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I know this is an old thread but still very helpful. I'm about to start my first tree and came here first for knowledge. Thanks for the info!
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, spline,
122 Posts,
Join Date Sep 2011,
Location Texas
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