Thanks for the reply will keep that in mind
I have another issue, this one I have tried and tried and tried to fix, it came from this issue originaly http://www.polycount.com/forum/showt...hlight=modular
To fix this I made the floor a tile, this fixed the shadow issue however I now get some strange effect between them in the distance, initialy this was showing up near the camera until I masked off the edges from the reflection.
below is the problem, looking at the top of the floor there are blue pixels showing in the gap when this shouldnt be.
I have padded the UV's, padded the model itself incase it was some sort of edge effect I was getting, padded the material around the edges more, while this works to a point, it never gets better than what is shown
with extra padding (notice the reflection vut of a fair bit into the tile)
No padding its worse
This is the material I set up