I didn't put this in the UDK forum as it probably applies to most 3d packages.
I have a modular "wall" asset, 192x192x16. Now that I have it unwrapped and textured I know I want to use it, for variation, to start making new shapes that "also" snap to the grid.
Similar to these:
The Fist thing I tried was to get a nice wide bend. I took 3 of my section and applied a Bend in the X:-90 and then a bend angle of 90.
The shape isn't bad. But the other end doen't line up with the grid. Should I take the verticies of the end and just snap them over to the grid. Just Fudge it?
I also found to get the bend the way I need it, I needed to move the center of my gizmo down to one end of my wall or the other.
As it normally is with me. I try something like this and there is just -one- small, fundamental, I overlook; which then leads to a DUH moment.
Or, more likely. A Bend can't do ALL the heavy lifting and by some application of Geometry -won't- fit the grid when you are done.
A nudge in the right direction would be nice.