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Belias's Avatar
Old (#1)
I saw articles on

"how to make an animated movie"

but not, how to start a "3D Games Company"

i saw duke nukem project fail, why did they fail?

any website that give info on this subject
thanks.
Mechatronics Engineering = Electronics + Mechanics
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TeriyakiStyle's Avatar
Old (#2)
Ok. What kind of game company do you want to start?
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Del's Avatar
Old (#3)
~ Step One: Make a Game.
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Sean VanGorder's Avatar
Old (#4)
Start small. For the love of god start small.
Available for full time and freelance work
Tweeeet
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Shaffer's Avatar
Old (#5)
MMO, go big or go home
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Rai's Avatar
Old (#6)
I hear MMO's are the entry level. :|
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r_fletch_r's Avatar
Old (#7)
Get a ton of experience working in games and then start studying business.

+ what dreamer said.
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Belias's Avatar
Old (#8)
Quote:
Ok. What kind of game company do you want to start?
make 3D Games -initially for PC- , I believe I can make an Epic Game.
A game like this


with pre-rendered screens , like syberia II

Quote:
~ Step One: Make a Game.
I made this long time a go

Quote:
Start small. For the love of god start small.
good tip.

ps: i need some years to start, because I'm working on a degree now.
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PixelGoat's Avatar
Old (#9)
MMO is where the money is!
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Joshua Stubbles's Avatar
Old (#10)
These days, focus on official add-ons or ports for already-released games. Look at what Gearbox has done. Working on Opposing Force and Blueshift for Halflife gave them enough income to mess with other franchises like James Bond and Brothers in Arms.
Look at Threewave - specializing in online gameplay components of some of the biggest FPS games out there.

Both wildly successful and yet their projects are (or at least were) relatively small when they started out.

But to work on those kinds of projects, you need to prove to the publisher house that you can do what you say you can. So you need to put together some kind of tech demo or proof of concept, to show them what you can do and in what sort of timeframe. Time is money afterall, so they won't give you a contract if you do subpar work in twice the time it takes some Vietnamese outsource studio to do it.
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skankerzero's Avatar
Old (#11)
Quote:
Originally Posted by Joshua Stubbles View Post
Look at Threewave - specializing in online gameplay components of some of the biggest FPS games out there.
psst... Threewave essentially shut down.
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joe gracey's Avatar
Old (#12)
Quote:
Originally Posted by Shaffer View Post
MMO, go big or go home
lol
"If you want to experience the thrill of sailing, step into your shower fully clothed, turn on the cold water, and begin ripping up $20 bills."
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Habboi's Avatar
Old (#13)
Yeah facts that are obvious like start really small as your first project and if it's for money then work on something that you think the market wants. In a way this needs a bit of market research but try to also work on something that you're interested in and mix them together.

Like, I'm working on an Iphone game based on a uni project I made. Not only did I choose it cause I think it's entertaining and fun to make but I reckon there's a gap in the library of games that will be the new home for it and I expect some interest.

So yeah start small, enjoy it and think carefully about your market.
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r_fletch_r's Avatar
Old (#14)
So long as it includes dinosaurs eating magic carpets i think it will be a winner
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eld's Avatar
Old (#15)
My professional opinion is what everyone else has been saying:

MMO or death.
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Skamberin's Avatar
Old (#16)
Download Gamemaker and make an MMO, for Wii, distributed by Apple.
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Belias's Avatar
Old (#17)
a newer video for my game


ps: i don't want to do MMO
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Hugh's Avatar
Old (#18)
what is your target culture or country?


1be different while appealing to the mainstream.

2You cant have a game studio if you have no game.

3Just make a game. the company will come if you make the right game.
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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makecg's Avatar
Old (#19)
hey Belias I want to help you make game

bye !
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crazyfingers's Avatar
Old (#20)
Katamari Damacy meets Marble Madness? That... actually isn't a horrible idea.

If you played with the physics you could have a really unique puzzle game on your hands. Abosorbing metal could make you faster and heavier, water would make you slippery and glide around, any combination of elements would create unique gameplay throughout the game with an ulitmate goal of "eating" enough junk. It would be up to the player what they absorbed. A skillful player may grab tons of water and beat a level in record time, but have to skillfully maneuver around bridges and such without dying.

I think you need to make the gameplay a little less 1 dimensional and give the player a bit more freedom of movement. Too many narrow bridges to cross. Find a way to really expand the playfield while keeping it interesting and not require so much hand placed art assets.

Get that physics system in place, make some expansive fun to play levels and you may have something. Also Katamari Damacy is an example of something so wacky and out there that it appeals to everyone, sorta like your anubis vs. the magicians . In fact find a way to bring your zany 3d art into the game, it's a crowd favorite for sure.
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Nitewalkr's Avatar
Old (#21)
Quote:
Originally Posted by Dreamer View Post
~ Step One: Make a Game.
Nao...Step one: Create a Game Project (written analysis) Step two: create a game.
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ErichWK's Avatar
Old (#22)
I have no idea what i am looking at....but the game looks insane. And I want to play it.
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Jesse Moody's Avatar
Old (#23)
I've said it before and I'll say it again.

You are either bat shit insane or one of this worlds true geniuses. Either way cheers to you my friend. Never give up!
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00Zero's Avatar
Old (#24)
you made your own version of I-fluid?

http://www.i-fluid.com/
Serozh Sarkisyan
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Two Listen's Avatar
Old (#25)
Yeah, big ouch on the i-fluid similarities. I picked up i-fluid a couple years ago on Steam, it was really fun.
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