Okay, I read through this entire thread, I am a noob, and a lot of it kinda confused me as well as I didn't understand a few things.
By hard edge, this means two smoothing groups, correct? On say a 90 degree angle.
2. I am really struggling with this bake:
I have been at it for hours and tried everything I can think, it just will not bake right, I can make so much more complex objects but I can't seem to do this:/ I tried even making a higher poly one, I did a test bake, one with 28 sides, and one with 18, both had similar amounts of wavyness. That isn't as big an issue as my top part not working, I have literally been at this for hours, I must be tired or retarded or something. I have tried one smoothing group also. I am truly at a loss.
Those edges at the top I have tried making the high so the lip is thicker and ugh I just can't think. I need sleep.
It's just about the worse thing I have ever made ever. Here are the meshes
I have tried about 6 different varations or more.
I really tried to understand the welth of information presented to me in this thread, but I didn't even fully comprehend the first post to be honest.
I am just getting into baking normal maps. I had my first bake where I actually put effort into learning and to learning to texture and it turned out alright, but this... Since I don't really have a poly limit for this prop (at all) I'm just making a super retarded 30 sided one, Unless someone can tell me how I can fix my other one. I know I seem like I'm dumping my issues, but I truely tried to understand, I really did. I am super new to baking normal maps.
If someone has any advice I would be grateful.