malcolm
created Mia round corners plus normal map Maya?on 02-08-2011 05:44 PM
Is it possible to use the mia round corners shader in conjunction with a normal map. This would be for a render in mental ray in Maya nothing game or baking specific.
create bump node and plug a texture in to it
create a mia round corners and set a radius
connect out value of mia round corners to normalcamera of bump node
connect out normal of bump node to normalcamera of shader, or just drag the bump node to the bump slot same thing.
Perhaps you can do I high to low transfer in Maya and bake a custom shader? I'm sure everyone has tried this but that would be the first place I'd look.