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popngear's Avatar
Old (#1)
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really no rubble, bullet casings, or damage anywhere but I'll be layering that on slowly after all the main pieces are completed. Props are also slowly coming along to make it look like it was once a fully functional hospital. And, of course, blooooooood. Everyone loves blood right? Vampires are so in.

Update:

here's the latest just so it's easier to see on the front page









So, I finally got back into this scene last week after taking a bit of a break from 3D. I've got 2 or 3 more props to finish, as well as doing the ceiling damage/associated rubble. To be honest I'm kind of tired of looking at this scene since it's been simmering for so long. I'm gonna call it a wrap and hopefully have this finished in the next few days. Hopefully I did the series good


Thanks for lookin

Last edited by popngear; 03-11-2011 at 07:36 PM..
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DDuckworth's Avatar
Old (#2)
Wow this is looking really nice, i'm loving the lighting, how did you get that film grain look in there, is it a postprocess or are you just doing that in photoshop?
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LRoy's Avatar
Old (#3)
I thought those were shots from Left 4 Dead. You've got the mood down pretty nice.
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leilei's Avatar
Old (#4)
I like the mood, but for the last picture, that door is a bit of a clashing standout proportion-wise - I don't know, maybe the frame is a tad thick, doorknob too low or the window too large.

It might be another thing altogether, like the bottom part of the wall being a bit high.
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popngear's Avatar
Old (#5)
DDuckworth - it's just the default film grain from UDK. I also used the colour remapping post process to achieve the filtered look.

LRoy - thanks, that's what i was going for

leilei - now that I look at it again, the doorknob does look too low. When I was placing it, I was basing it off of how high my apartment door handle was, and since it was by my hip, I placed it to a similar area of where a 96uu character would be. But yeah I definitely agree, something that I should adjust. Thanks for the good eye.
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af3d's Avatar
Old (#6)
I really like what you did with the fallen letters on the information desk- really looking forward to seeing this scene progress.
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Cheese_Shinobi's Avatar
Old (#7)
Whoah, I think I just shit my pants, that is an awesome mood! Scary, that is.
Cant wait until I see some chaos, blood and dead bodies!
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gauss's Avatar
Old (#8)
Almost didn't click on this because I've seen a little too much zombie-related everything--but that would have been a shame Even tired stuff is worth a look well done, a point which the show itself makes quite well.

Thanks for posting! Lovely sense of atmosphere so early on, well done. Taking notes here and looking forward to future updates.
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Gannon's Avatar
Old (#9)
Love the fourth and fifth pictures. The lightings great and really portrays that abandoned horror environment! The others come off as dark and the compositions a little blarg but they're still Wips so it doesnt mean much.
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Lazerus Reborn's Avatar
Old (#10)
This is something altogether pretty epic. I could imagine more of a dead space feel to the 'undead' though, just not your average zombies kind of thing.

great work anyway, cant wait to see where you take it!
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Zipfinator's Avatar
Old (#11)
Looking very nice. Feels kind of like L4D from the film grain. Doesn't remind me of The Walking Dead at the moment because of the lack of debris, bullet holes and all of the things that go with the theme of the dead taking over and most of humanity failing. You said you'd be adding those things later though and I'm sure once you add them it will feel like it belongs in that universe.
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Ack Master's Avatar
Old (#12)
nice, i just had to do a double take cause i thought it was all reference shots. nice it happens when ya go through stuff fast
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Habboi's Avatar
Old (#13)
Love this shot: http://novuscom.net/~chiyo.lai/hospital/04.jpg

I too had to do a double lookover cause I thought they were references. Good job.
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Mark Dygert's Avatar
Old (#14)
I really like it, awesome work so far!

If I had to critique something, its that your lighting probably needs more ambient bounce lighting. It seems really dark. It was day time when he wondered out, and some natural lighting filtering in from an opened door or a random window would give you some more interesting colors and lights to contrast against the darkness, it might help tell the story of the scene a little more too.
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tda's Avatar
Old (#15)
Nice mood, i love this kind of Silent hill/dead space/event horizon/<insert dark moody IP> stuff.

Will be watching
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danjohncox's Avatar
Old (#16)
Really nice scene! love those materials and that lighting.

However I do agree with Mark. Might want to look at brightening it up in the darks. Or you could look into getting slightly greener/yellow in those lights.
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popngear's Avatar
Old (#17)
Thanks for all the encouraging comments everyone! I'm glad it's headed in the right direction and I'll post updates when I make some more significant progress.

Mark - I had been playing with the amount of bounce (I think it's limited to a single bounce now, when the default was 3) and kept going back and forth with how much to let in. I will have to give a proper lighting pass once everything is in with all the props but I was thinking what I would do to imply daylight is have light seeping in from underneath the room doors. It would be great if I could have a couple doors open and have more light bleed in that way but with the timeline I want to complete this, it's not realistic for me to to have to model a bunch of extra props that then goes into a hospital room as well :| Actually, I was thinking of creating an elevator shaft with the doors stuck slightly open, exposing the shaft itself with some flickering lights. Scope wise it seems pretty manageable and I can use some cool light to contrast. Some smeared blood or something trailing into it to tell a bit of a story might be nice too.
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GoSsS's Avatar
Old (#18)
Like it a lot !!

This shot is really really great :

http://novuscom.net/~chiyo.lai/hospital/03.jpg

The reflection on the ground, the composition, etc it's just rad !

Great idea for the lighting !
Because for now, as Mark said, there is something missing in the lighting but with some doors opened and light coming from the inside of the rooms it'll be better

Can't wait to see more of this project !
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popngear's Avatar
Old (#19)
I started a new job yesterday so finding time to work on this scene has been a little challenging. I did manage to spend the last couple of evenings on this asset tho. By itself probably not all that exciting, but something I needed to have done for the environment as a whole

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tda's Avatar
Old (#20)
Nice attention to detail there with the underside of the legs
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CHON's Avatar
Old (#21)
Awesome ambience u did it very well can't wait to see further !
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sltrOlsson's Avatar
Old (#22)
Ah great! How are you going to approach the blood and shit? Decals?

Looking forward for updates!
Valdemar Nyhlén - Environment artist at Avalanche STHLM
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luke's Avatar
Old (#23)
this is awesome! love the dramatic lighting
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popngear's Avatar
Old (#24)
thanks guys, i'm gonna try to finish 1 prop everyday or two and have this thing wrapped up within a couple weeks.

sltrOlsson, i was planning yeah on a mixture of debris 3d meshes and yep flat geo card decals and the decal actor
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aajohnny's Avatar
Old (#25)
Popngear... you are my hero, I am glad your doing this, this is my favorite show! Its looking fantastic and I have no crits for you. Good Luck and i'll be watching!
John Valenti
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