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created WIP UDK: Walking Dead Inspired Hospital
on 02-01-2011 11:13 PM
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really no rubble, bullet casings, or damage anywhere but I'll be layering that on slowly after all the main pieces are completed. Props are also slowly coming along to make it look like it was once a fully functional hospital. And, of course, blooooooood. Everyone loves blood right? Vampires are so in.
Update:
here's the latest just so it's easier to see on the front page
So, I finally got back into this scene last week after taking a bit of a break from 3D. I've got 2 or 3 more props to finish, as well as doing the ceiling damage/associated rubble. To be honest I'm kind of tired of looking at this scene since it's been simmering for so long. I'm gonna call it a wrap and hopefully have this finished in the next few days. Hopefully I did the series good
Thanks for lookin
Last edited by popngear; 03-11-2011 at 07:36 PM..
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, line,
77 Posts,
Join Date Jan 2011,
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Wow this is looking really nice, i'm loving the lighting, how did you get that film grain look in there, is it a postprocess or are you just doing that in photoshop?
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, triangle,
438 Posts,
Join Date Nov 2010,
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I thought those were shots from Left 4 Dead. You've got the mood down pretty nice.
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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I like the mood, but for the last picture, that door is a bit of a clashing standout proportion-wise - I don't know, maybe the frame is a tad thick, doorknob too low or the window too large.
It might be another thing altogether, like the bottom part of the wall being a bit high.
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, dedicated polycounter,
1,337 Posts,
Join Date Sep 2007,
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DDuckworth - it's just the default film grain from UDK. I also used the colour remapping post process to achieve the filtered look.
LRoy - thanks, that's what i was going for
leilei - now that I look at it again, the doorknob does look too low. When I was placing it, I was basing it off of how high my apartment door handle was, and since it was by my hip, I placed it to a similar area of where a 96uu character would be. But yeah I definitely agree, something that I should adjust. Thanks for the good eye.
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, line,
77 Posts,
Join Date Jan 2011,
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I really like what you did with the fallen letters on the information desk- really looking forward to seeing this scene progress.
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, spline,
135 Posts,
Join Date Feb 2010,
Location Los Angeles, CA
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Whoah, I think I just shit my pants, that is an awesome mood! Scary, that is.
Cant wait until I see some chaos, blood and dead bodies!
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, spline,
138 Posts,
Join Date Sep 2010,
Location Sweden
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Almost didn't click on this because I've seen a little too much zombie-related everything--but that would have been a shame  Even tired stuff is worth a look well done, a point which the show itself makes quite well.
Thanks for posting! Lovely sense of atmosphere so early on, well done. Taking notes here and looking forward to future updates.
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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Love the fourth and fifth pictures. The lightings great and really portrays that abandoned horror environment! The others come off as dark and the compositions a little blarg but they're still Wips so it doesnt mean much.
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, polygon,
722 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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This is something altogether pretty epic. I could imagine more of a dead space feel to the 'undead' though, just not your average zombies kind of thing.
great work anyway, cant wait to see where you take it!
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, polycounter,
854 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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Looking very nice. Feels kind of like L4D from the film grain. Doesn't remind me of The Walking Dead at the moment because of the lack of debris, bullet holes and all of the things that go with the theme of the dead taking over and most of humanity failing. You said you'd be adding those things later though and I'm sure once you add them it will feel like it belongs in that universe.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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nice, i just had to do a double take cause i thought it was all reference shots. nice  it happens when ya go through stuff fast
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, spline,
104 Posts,
Join Date Oct 2009,
Location Everywhere I wanna be :)
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Love this shot: http://novuscom.net/~chiyo.lai/hospital/04.jpg
I too had to do a double lookover cause I thought they were references. Good job.
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, dedicated polycounter,
1,448 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
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I really like it, awesome work so far!
If I had to critique something, its that your lighting probably needs more ambient bounce lighting. It seems really dark. It was day time when he wondered out, and some natural lighting filtering in from an opened door or a random window would give you some more interesting colors and lights to contrast against the darkness, it might help tell the story of the scene a little more too.
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Nice mood, i love this kind of Silent hill/dead space/event horizon/<insert dark moody IP> stuff.
Will be watching 
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, triangle,
315 Posts,
Join Date Apr 2007,
Location Sheffield, UK
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Really nice scene! love those materials and that lighting.
However I do agree with Mark. Might want to look at brightening it up in the darks. Or you could look into getting slightly greener/yellow in those lights.
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, vertex,
42 Posts,
Join Date Jul 2010,
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Thanks for all the encouraging comments everyone! I'm glad it's headed in the right direction and I'll post updates when I make some more significant progress.
Mark - I had been playing with the amount of bounce (I think it's limited to a single bounce now, when the default was 3) and kept going back and forth with how much to let in. I will have to give a proper lighting pass once everything is in with all the props but I was thinking what I would do to imply daylight is have light seeping in from underneath the room doors. It would be great if I could have a couple doors open and have more light bleed in that way but with the timeline I want to complete this, it's not realistic for me to to have to model a bunch of extra props that then goes into a hospital room as well :| Actually, I was thinking of creating an elevator shaft with the doors stuck slightly open, exposing the shaft itself with some flickering lights. Scope wise it seems pretty manageable and I can use some cool light to contrast. Some smeared blood or something trailing into it to tell a bit of a story might be nice too.
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, line,
77 Posts,
Join Date Jan 2011,
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Like it a lot !!
This shot is really really great :
http://novuscom.net/~chiyo.lai/hospital/03.jpg
The reflection on the ground, the composition, etc it's just rad !
Great idea for the lighting !
Because for now, as Mark said, there is something missing in the lighting but with some doors opened and light coming from the inside of the rooms it'll be better
Can't wait to see more of this project !
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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I started a new job yesterday so finding time to work on this scene has been a little challenging. I did manage to spend the last couple of evenings on this asset tho. By itself probably not all that exciting, but something I needed to have done for the environment as a whole

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, line,
77 Posts,
Join Date Jan 2011,
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Nice attention to detail there with the underside of the legs 
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, triangle,
315 Posts,
Join Date Apr 2007,
Location Sheffield, UK
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Awesome ambience u did it very well can't wait to see further !
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, vertex,
35 Posts,
Join Date Dec 2010,
Location France
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Ah great! How are you going to approach the blood and shit? Decals?
Looking forward for updates!
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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this is awesome! love the dramatic lighting
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, polycounter,
769 Posts,
Join Date Sep 2009,
Location Cambridge, England
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thanks guys, i'm gonna try to finish 1 prop everyday or two and have this thing wrapped up within a couple weeks.
sltrOlsson, i was planning yeah on a mixture of debris 3d meshes and yep flat geo card decals and the decal actor
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, line,
77 Posts,
Join Date Jan 2011,
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Popngear... you are my hero, I am glad your doing this, this is my favorite show! Its looking fantastic and I have no crits for you. Good Luck and i'll be watching!
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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