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Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011

FritzTHECAT
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FritzTHECAT polycounter lvl 18
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Hi all!

I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK.

This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning skeletal mesh. Its broken into 5 parts:

1-Creating a character rig in 3dsMax2011 using the CAT toolset

[ame]http://www.youtube.com/watch?v=yT706MRgDNg[/ame]
2-Skinning the character in Max
[ame]http://www.youtube.com/watch?v=KCRbjzXfNTw[/ame]

coming soon (new video every Friday)-
3-Making a walkCycle animation using CATMotion
4-Exporting the Character and Animations to the Unreal3 Game Engine (UDK)
5-Creating a Skeletal Mesh in the Unreal3 Game Engine (UDK)

the first two are uploaded and ready to view now, and the following will be uploaded shortly.

They can be viewed either at my site:
www.fritzstudio.com

or at youtube directly:
www.youtube.com/user/fritzstudio

Enjoy!

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