|
created Recreating a Stone Valley
on 01-19-2011 11:35 AM
A few days ago I found a photo lying around in one of my ref folders. I liked the relative simplicity of it and decided to try to recreate it as closely as possible in game.
I will use all bells and whistle available in the BitSquid Tech to try to recreate it, including DX11 tesselation.
So far I have just about completed one of the modular rockwall assets, and just duplicated it in the scene for now. So you'll se some repetition for now, till I finish some more pieces.
Ill try to document my workflow as best I can as I go along.
I have tried to keep a very clean, even meshflow to help with the tesselation and make the UVmapping as easy as possible.
Keeping straight lines in the mesh in the Z-axis(Y in Maya/Modo) allows me to square off the UV chunks,
so that the horizontal lines in my texture stay horizontal, and don't become some wavy mess.
Here it is in game, tried to match the camera angle, but nothing is final.

Last edited by PixelGoat; 01-20-2011 at 02:41 AM..
|
, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
|
W T F. awesomesauce!
|
, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
that turned out incredibly well! great lighting.
looking forward to updates on this.
|
, polycounter,
865 Posts,
Join Date Jan 2009,
|
yar ... the texture work is really great ;o!
|
, polygon,
546 Posts,
Join Date Feb 2008,
Location UK !
|
Wow the scene looks better than the reference photo. That's some mad skilz.
|
, vertex,
43 Posts,
Join Date Jul 2010,
|
Created a variation on the wall unit and blocked out some more of the scene with the 2 units that I have, just to get a feeling of distances for fog and DoF.

|
, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
|
Goddamn that's impressive.
Might want to take a look at your ground mesh and texture, if you're trying to replicate the reference. In the ref the ground is considerably smoother, and it looks to be made of clay and bedrock, or something similar.
Keep it up.
|
, null,
8 Posts,
Join Date Jul 2010,
|
Hah, I didn't realise that picture on the left was your scene. One glance and I thought nothing of it.
It's a nice piece but it's a shame there isn't much to work with in that reference. Maybe add your own twist? You know it reminds me of that desert level from Jedi Academy with the crashed spaceship. Perhaps consider adding a crashed spaceship or plane? Maybe some rising smoke in the distance?
Or are you just doing this as a simple scene for practice? Either way you've done some good planning.
|
, dedicated polycounter,
1,450 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
|
Looks awesome, the only thing that feels lacking though, it verticality of the upper part of the left side, it's very clear in the reference.
|
, triangle,
394 Posts,
Join Date Jan 2010,
Location San Francisco
|
Quote:
Originally Posted by LMP
Looks awesome, the only thing that feels lacking though, it verticality of the upper part of the left side, it's very clear in the reference.
|
All in good time my good sir
@Deady
yeah the ground texture is just something I threw on for now so I dont have to look at a completely white ground  will be fixed soon!
@habboi
We will see, maybe once I feel the scene is as close to the photo that I can make it, I will add some extra visual "flair" 
Last edited by PixelGoat; 01-19-2011 at 02:07 PM..
|
, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
|
awesome! needs a hidden fortress!
how did you go about the texture on this? did you create the texture first then fit the mesh to it? or what? 
|
, polycounter,
769 Posts,
Join Date Sep 2009,
Location Cambridge, England
|
Simple but great scene!
That Bitsquid engine looks impressive aswell.
|
, spline,
107 Posts,
Join Date Nov 2009,
Location Belgium
|
looking really great
|
, triangle,
420 Posts,
Join Date Sep 2009,
Location Germany
|
i love the feel of this last shot! so what are you planning to fill this scene with?
|
, triangle,
340 Posts,
Join Date May 2008,
Location riverside
|
awesome stone surfaces, but u need a smooth transition from ground to cliffs ;)
Both in the texture blending and in geometry "curvyness".
Looks really cool so far 
|
, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
|
looking really nice. only crits are:
shadows should have soft edges, and less dark. the ambience from the scene should lighten up the intensity of the shadows a bit.
the floor should have a blended or painted texture to break up the tiling, just to make it a bit more like the reference.
the bottom of the cliff should blend in a bit better with the ground, so that its not just a hard stop of material.
other than that its looking really great.
|
, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
|
Very cool image! The lighting feels like it's pretty close but it's just missing some ambient shading. The composition of the original photo also has these U shaped arches that kind of draw your eye down the path - That would be something worth incorporating into your image I think. The upper silhouette of the reference rock also provides some interesting shapes but whether or not you want to use them of course dpeends on the mood you want to create. Just my friendly crits on what looks to be shaping up to be an excellent piece. 
|
, line,
77 Posts,
Join Date Jan 2011,
|
Thanks for the feedback, pretty much all of it will be adressed as I keep working the scene 
|
, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
|
wow didn't saw that it's a 3d scene - thought there was 2 photos against each other. awesome!
|
, polycounter,
982 Posts,
Join Date Feb 2006,
Location Aachen, Germany
|
It's.... beaautiifuulllll.
Seriously though, looking real nice so far. I've just made something similar to this and this totally blows mine away, damn. Must try harder 
|
, triangle,
315 Posts,
Join Date Apr 2007,
Location Sheffield, UK
|
Some lunch work today, fixed the transition from wall to ground and threw together a new sand texture.

Last edited by PixelGoat; 01-21-2011 at 05:29 AM..
|
, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
|
WUT!!?
|
, polygon,
512 Posts,
Join Date Jun 2009,
Location San Diego
|
THIS SCENE ROCKS!
|
, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
wow, looked at the 2 first pictures really quick before I scrolled down and thought it was just 2 reference photos, then I realized one of them was 3d, hehe. Really great work! Great lighting!
I also agree with glottis8 about adding more types of rocks and stuff. Perhaps where the ground meets the cliffside?
|
, polygon,
539 Posts,
Join Date Dec 2010,
Location Sweden
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|