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Alemja's Avatar
Old (#1)
I figured it was about time I created a sketchbook to improve in multiple areas and post some stuff I'm working on. I plan on updating about every week.

To start off my sketchbook, some hand-painted textures.


I find that when I paint stuff I have a hard time getting things to look like the material they are supposed to be, even when using reference. So it's something I really need to work on.



Just a concept I'm working on to try and get a better feel for lighting, since I'm kind of shoddy at that too. Anatomy/Posing practice never hurts too!


Comments and Critiques are always appreciated.

Last edited by Alemja; 01-17-2011 at 12:40 PM.. Reason: Added an image
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Lyper's Avatar
Old (#2)
The textures are really good, but a bit messy. The concept would get a better light if you used a more soft brush, and maybe try to use "Transfer" (If your a phoshop user that is)

Good job, keep it up.
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Old (#3)
Waooo no, don't use soft brush! I totally digg your style! But yeah, what I meant earlier - my personal opinion, don't use the airbrush. I've seen many pieces of art being destroyed with an airbrush. Keep it up dude!
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Old (#4)
Thanks for the bits of feedback and encouragement guys!
Yeah working cleaner is also something that I also need to work on. Less scribbles more actual shapes!
Thankfully I know to use soft brushes in moderation, It never looks good when you use them for the entire piece, in my experience anyway.

Must keep making art!
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Old (#5)
Wow, you are super talented! For whatever reason your "cliff face" is mindblowing to me.
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Old (#6)
the planks could have some different brightness value but the rest is great
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Alemja's Avatar
Old (#7)


Felt like posting an update of this still is not quite done but I like how it is turning out so far. I'm hoping to get it done soon so I can focus some of my efforts back on 3d.

EDIT: Finished version is here

Last edited by Alemja; 01-22-2011 at 11:37 PM..
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Old (#8)
Something I've been wanting to do is remake an old character I created a long time ago to practice some low poly stuff under 1000tris.

Some progress so far


Here's the old (very VERY old) concept I did of it a long time ago which is more for a point of reference in case people where interested in what it's kind of supposed to look like.



Something a little fun and silly to distract me from scanning in real sketches.
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Old (#9)


A quick concept portrait I did for a character I'm working on. Trying to base everything around a single color (the color of the hair mostly)
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Old (#10)


Raising my sketchbook from the dead a bit with some fanart I've been working on at an attempt to improve my concepting skills a bit. this was planned to be a concept for a sculpt I was going to work on before the ArenaNet art test came along, and now I think I'm Guild Wars'd out a bit.
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Old (#11)
Hey, this is cool stuff in here! Would love to see more 2d posts a lot more often, and i dig the low res textures a lot.

Crit wise i'd expect to see some bolder definition of forms and planes in your paintings -- the shadows are all a bit pillowy and nondescript.
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Old (#12)
Thanks SupRore, it's nice to have encouragement every once in a while. I see what you mean about my forms and shadows I always have a trouble with those and material definition; it's something I really need to work on. I'm thinking about putting more focus into it since it can only help in the long run.
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Old (#13)

Worked on a quick anatomy study, also trying to work on lighting a bit.
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Old (#14)


Trying to clear out my WIP folder before the end of the year, I has a lot of portraits laying around so I figured I'd compile them all into a collage sort of thing. I tried to give every one a different color/lighting scheme and I obviously spent some more time on some of them, but as an exercise I'm just happy to get stuff out of the way.
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Old (#15)
you've got agood sense of value in those portraits, i'm interested in seeing more of those
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Old (#16)
Thanks Zeldrak, I had a lot of them laying around so I figured it would be a good opportunity to work on lighting, which I've always kind of struggled with.



Trying to finish a sculpt I started quite some time ago, right now the dreads are giving me the biggest problem, although there are other areas that still need some work.

Last edited by Alemja; 11-07-2011 at 06:58 PM..
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Old (#17)
Looking neato. Very natural forms. I'd love to see this one finished.
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Old (#18)
Thanks Max, I plan on finishing it hopefully within the next week or so.

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Old (#19)
What are the lumps on his back and chest?
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Alemja's Avatar
Old (#20)
They are scars, I'm going for a tribal vibe. Scarification is still popular among African tribes since tattoos don't work as well on dark skin.
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Old (#21)
The face and hair is looking really nice but i would suggest getting the rest of the proportions and body down before adding the surface detail.
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Old (#22)
It's a little inefficient but re-doing the scars isn't that big of a deal, is there anything in particular that stands out? I only really plan on doing it as a bust.
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Old (#23)
the dreads are lookin' nice, but maybe you should tone down the scars a bit, maybe add them as specular rather than have it too big might be more subtle and still look cool.
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Old (#24)
Quote:
Originally Posted by Alemja View Post
It's a little inefficient but re-doing the scars isn't that big of a deal, is there anything in particular that stands out? I only really plan on doing it as a bust.
since it is just a bust no worries on that then, the scars just look too uniform at the moment, unless they were machine cut there would be a verity of depth/sizes
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Alemja's Avatar
Old (#25)


A few things I had sitting around, I figured I should just put them up here, it's kind of nice to draw something other than characters every once in a while. Sadly I'm not going to be finishing my bust anytime soon, other projects are taking priority, someday I will.
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