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created [Portfolio] – Willy-WIlson (Up but not finished.)
on 01-15-2011 05:17 AM
I will be getting my portfolio up soon but was wondering about the site design (quickly done in photoshop, please ignore site content) in terms of being quick and efficient enough to get to content before going on to the next step.
New
Old

Last edited by willy-wilson; 01-18-2011 at 04:07 AM..
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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Yeah I like the design. If that's the first thing you see when you go onto pixelgent.com then that's the quickest and most efficient that you can get really.
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, polygon,
584 Posts,
Join Date Jan 2009,
Location York
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I would change the links to a white colour. That way they stand out and it will be easier to see what's a link and what's not.
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, spline,
237 Posts,
Join Date Sep 2009,
Location The Netherlands
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redesign update, better?
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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Even though I liked the old one, this one looks better!
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, line,
80 Posts,
Join Date Mar 2010,
Location Borås, Sweden
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I like the new design, definitely enjoy the logo 
Portfolio
Currently Seeking a Student Job Placement
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, polygon,
550 Posts,
Join Date Apr 2010,
Location Ontario, Canada
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Is the brown and grey clashing?
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, polygon,
551 Posts,
Join Date Nov 2009,
Location Melbourne, Australia
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Good sir, I went to your website and it hastily called me a nancy boy.
I'll have you know that I am no nancy boy. In fact, I'm quite the brute for a gamedev of my limmited weight. I do believe I am insulted sir.
Also, I like your site design, just make sure that one of the first things people see along with the site title is your actual name.
Contact info is a good idea as well.
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, spline,
218 Posts,
Join Date Apr 2009,
Location California
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looks slick  is a search necessary? Its a cool idea - just curious if you actually neeeeeed it
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New is a lot better than old ^^
It let contents breath and is very simple so the eye can find the information very quickly, i like it !
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, spline,
161 Posts,
Join Date Sep 2010,
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the search would only be there on the blog page i may leave it out entirely, i have it coded very bad but it works. the navigation is top to bottom in IE though because it doesn't support some of the html5 and css3 elements i used as of yet.
Its very easy to add and remove content to witch was the main goal. i just have to figure out how to make this main part my tumblr theme now to intigrate a blog.
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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Why do you feel you need to use HTML5 and CSS3 for this?
Also, the logo currently looks sorta broken because it matches the BG color and as thus looks like transparent flat shapes instead of shaded volume.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,248 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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i don't but for some reason things were a lot easier with it, ill fix that IE issue though because its the only issue iv'e had.
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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I really like the idea, ive been thinking about doing something similar if i ever get any spare time. The pixel art really takes me back, definitely keep that as your calling card, i think people will identify you by it. Although, nancy boy or not, the grey and brown does clash somewhat.
Good work 
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, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
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its now up blog and all. the rss feed does nothing yet and the about me is lorum and there is no content but its up and working.
and what grey are you talking about btw? its all shades of brown.
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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I believe they're talking about the cool grey that you use as a background for your showpiece images. The mix of warm and cool colors is clashing.
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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Yeah that was what i was refering to, then again you did say to ignore that, so im just being picky. Reminds me alittle bit of my habbo hotel days, i used to love pixel art.
Quote:
Originally Posted by Ghostscape
I believe they're talking about the cool grey that you use as a background for your showpiece images. The mix of warm and cool colors is clashing.
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, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
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oh thats just the default maya background, thats not what im actually going to use. right now it looks like this

Last edited by willy-wilson; 01-18-2011 at 10:11 PM..
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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16 tris is too much !
i'm still thinking you could reduce it more.
Nice site layout, style
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Looks amazing but Makecg, how can you reduce that any more...?
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Remove the bottom, duh.
Wily, how about making everything brown and color them on hover-over?
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,248 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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I like your site layout and the work here is awesome.
What are you trying to do with it, though? You've got a mish-mash of mobile-spec cutesy pixel-art stuff, and then a few simple props built towards modern specs. Nothing you're demonstrating is particularly complex or difficult, and the reality is that bathroom scales and intercoms are the kind of things that get outsourced a lot because they do not have enough eyeball-time to need iterative art development.
You've got that WIP shot of the District 9 gun, those sorts of more complex props are going to help flesh out your portfolio and make you more hireable.
Right now you're demonstrating a comfort zone of simplistic, fast objects, and that's going to pigeon-hole you and hold you back.
Love the color scheme and presentation and even the art, but if you step back from the individual assets and look at the bigger picture, they are not painting you as a widely-talented artist nor are they giving a particularly clear direction as to where you would like to be.
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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I agree with Ghostcape.
You should make a big environment, that can take the attention of the hirer.
And i love your props and textures, very nice  .
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, spline,
156 Posts,
Join Date Feb 2012,
Location France
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Most charming!
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, polygon,
617 Posts,
Join Date Aug 2009,
Location Tbilisi, Georgia
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