Author : winged doom


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gmax5's Avatar
Old (#1)



Need all the honest critique possible.
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gmax5's Avatar
Old (#2)
Modified Texture


High Detail
Offline , spline, 135 Posts, Join Date May 2010,  
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Harry's Avatar
Old (#3)
Well this is looking really good but here's a paintover with a few nitpicks.

Muscles: You need to work on your anatomy here. This guy is meant to be a man isnt he? give him some bigger arms. Also move them further out from the body to give him a wider, more "bad ass" frame.

Bigger shoes: You're *almost* there in terms of shoe size but don't be afraid to push it a little further. Remember, big tough men need heavy foundations in the form of huge feet.

Hair: Anatomy again here. You forgot the hair. Judging by his shoes he's a very powerful clown so I suggest orange/red for the hair. Think of the most important clown you know - Yep... Ronald Mcdonald. Is he bald? No. He has red hair.

Fingerless Gloves: Without knowing much background on this piece I can only assume he's part of some kind of clown resistance. Nothing says "resistance" like fingerless gloves! Plus they're super cool and an important part of any 3d character.

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frell's Avatar
Old (#4)
harry :S
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Harry's Avatar
Old (#5)
what? is my input unwanted?
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frell's Avatar
Old (#6)
Its not that. You just almost seem like you're... enabling him ;)

You have a pretty decent base mesh, gmax. Do you know how to use subtools or whatever its called in WetDirtCube?
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HonkyPunch's Avatar
Old (#7)
if you're going to clown (hah) around, yeah.

So far, it looks..like an improvement. Anatomy is definitely a step ahead of the army men from earlier, so I'd say good work. Keep working on it all, especially the textures. The lips look a bit odd, but that's something i notice in a lot of models.
Also, at least he isn't just asking other people to make his team fortress 2 ideas for him.

Last edited by HonkyPunch; 03-07-2011 at 07:56 PM..
You're gonna carry that weight.
Steam:HonkyPunch
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gmax5's Avatar
Old (#8)
Quote:
Originally Posted by Harry View Post
Well this is looking really good but here's a paintover with a few nitpicks.

Muscles: You need to work on your anatomy here. This guy is meant to be a man isnt he? give him some bigger arms. Also move them further out from the body to give him a wider, more "bad ass" frame.

Bigger shoes: You're *almost* there in terms of shoe size but don't be afraid to push it a little further. Remember, big tough men need heavy foundations in the form of huge feet.

Hair: Anatomy again here. You forgot the hair. Judging by his shoes he's a very powerful clown so I suggest orange/red for the hair. Think of the most important clown you know - Yep... Ronald Mcdonald. Is he bald? No. He has red hair.

Fingerless Gloves: Without knowing much background on this piece I can only assume he's part of some kind of clown resistance. Nothing says "resistance" like fingerless gloves! Plus they're super cool and an important part of any 3d character.

Thanks will keep that in mind and update the progress whenever time can allow it, (bit busy with high school atm).

However my aim with the character was really to make a semi-realistic and cartoon resistance soldier, I did not really expect he would come out nearly as Ronald McDonald.... might have to adjust the feet.... but will see what i can do.

Quote:
Originally Posted by frell View Post
Its not that. You just almost seem like you're... enabling him ;)

You have a pretty decent base mesh, gmax. Do you know how to use subtools or whatever its called in WetDirtCube?
Not quite familiar with WetDirtCube....
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frell's Avatar
Old (#9)
WetDirtCube = Mudbox :P
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LateWhiteRabbit's Avatar
Old (#10)
Wet Dirt -> Also known as Mud
Cube -> Also known as a Box

WetDirtCube = MudBox

Tada!

Yeah, the ends of his shoes are pretty ridiculously big, and you've got some banding going on in your texture.
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WillMac's Avatar
Old (#11)
"... i therefore conclude that he is part of a clown resistance".

r

"Think of the most important clown you know - Yep... Ronald Mcdonald. Is he bald? No. He has red hair."



Just get in the car and go get your effing Big Mac mate, it clouds your conceptual mind.
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WillMac's Avatar
Old (#12)
Although a clown would kinda work.. but is nothing to do with this, so my point stands, get nuggets... then return with clear mind.

My crit is that the top half is alright (sleeves need longer...) and the ankles and calves is what is letting this down... get to work on the feet... the thighs look long because the knees are too low.

He's about 6 and half to 7 heads tall... makes him short, is that what you want?

Keep at.
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Harry's Avatar
Old (#13)
Quote:
Originally Posted by WillMac View Post
"... i therefore conclude that he is part of a clown resistance".

r

well, so much for originality
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Alberto Rdrgz's Avatar
Old (#14)
Quote:
Originally Posted by Harry View Post
well, so much for originality

HAHAHAHAAHAHAHAAHH! thats all i have to say!
- Environment Work - [Art Dump] [CGHUB]

Ready at Dawn Studios - [Esc Challenge]
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slipgatecentral's Avatar
Old (#15)
rofl
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ENODMI's Avatar
Old (#16)
What is going on in this thread? Im with WillMac, go get some Mc Donalds, Harry.

gmax5 - Your proportions seem fine to me, but the anatomy is off. Go grab some refs close to what you want to accomplish in this piece, sculpt away and come back for some more crits. Also, the clothes look quite mushy and unresolved, try getting references for those too, and try to copy them as best you can. Good luck
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WillMac's Avatar
Old (#17)
"Harry... stop clowning.. get nuggets.. or your conceptual mind will be clouded".

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Harry's Avatar
Old (#18)
so much for responding to trolls by trolling
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