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created Japanese garden
on 01-14-2011 08:33 AM
Hi every people,
Im currently creating a Japanese garden for my portfolio,
most of the assets arent really textured yet, im just figuring out what needs to be done.
Im hoping to create two versions, a summer and autumn:
Summer mainly green colours with subtle variations.
Autumn red, orange contrasting with the green.
Please crit away so I can push this !

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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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Hahaha! Guess what, my friend - you are not alone in this project!
http://www.polycount.com/forum/showthread.php?t=79836
I look forward to talking and making critiques on each others work!
It looks like you are further along than me with your composition and setting. I am yet to have all that set in stone, but I'm very happy to see someone else engaging in a setting like this as well!
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, polygon,
647 Posts,
Join Date Jul 2008,
Location San Francisco, CA
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Tristamus: Hey! Aha a challenger! ^^ Seems like your going for a full level, good luck, Im just going for a scene a this point. Ill get over to your thread in a bit :p
Ive just finished the normals (just the baked normals here, have to add the detail from diffuse) and diffuse (still needs some tweeks) on the wall.
The inspiration is from saihoji temple in kyoto, ive yet to put start the spec.
 
Last edited by Kharn; 01-18-2011 at 04:32 PM..
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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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That roof looks lovely, any chance of wires?
Good work, i have a huge tattoo on my leg that reminds me of this.
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, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
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Looks good so far
One little thing : from this point of view the tile is pretty obvious and I can see a little seam.
Good job, looking forward to see more 
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, line,
92 Posts,
Join Date Dec 2009,
Location France
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Scotthomer : thanks no problem heres the wires (bit messy but im in a hurry)
Cremuss Yeah the seams are visible, Ill work on getting rid of them.
 
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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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Ahh its not as high poly as i thought it was, youve done a smashing job of that mate.
Good work!
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, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
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The pic of the roof with the wires, is that your low poly mesh? It seems really high to me, but I'm not that knowledgeable on the subject I guess.
I'm working on a modular wall piece for an MMO at the moment, and yours is way more high poly than mine.
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, triangle,
458 Posts,
Join Date Mar 2009,
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Quote:
Originally Posted by Hayden Zammit
The pic of the roof with the wires, is that your low poly mesh? It seems really high to me, but I'm not that knowledgeable on the subject I guess.
I'm working on a modular wall piece for an MMO at the moment, and yours is way more high poly than mine.
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In the recent past, a lot of MMO's are lower poly, but nowadays they're way higher.
I think that poly's really aren't of too much concern anymore nowadays, as long as it's not completely ridiculous. Even for modular pieces.
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, polygon,
647 Posts,
Join Date Jul 2008,
Location San Francisco, CA
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^^
Agreed. I don't think I've run into excessive poly count being a performance offender for quite some time. Typically I've seen shader complexity and draw calls being the main culprit.
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, line,
77 Posts,
Join Date Jan 2011,
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Quote:
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Agreed. I don't think I've run into excessive poly count being a performance offender for quite some time. Typically I've seen shader complexity and draw calls being the main culprit.
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Awesome! I feel safe to up the poly count on my own japanese wall piece thing now lol
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, triangle,
458 Posts,
Join Date Mar 2009,
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Kharn, my man, that is some of the most vivid and beautiful foliage I have ever seen. I want to know how you did it. May I see your texture set up and some wireframe? Maybe even a workflow if you're up to it.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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Looking good so far. Loving the roof. Don't forget to add some cherry blossom trees in there
Looking forward to seeing how this turns out.
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, line,
52 Posts,
Join Date Jun 2010,
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Good so far, but get a sky in there seriously. There's nothing like looking at a nice level starting to take shape with no sky in to show the depth and atmosphere.
Portfolio Grind 2013
Working towards employment
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, triangle,
401 Posts,
Join Date Feb 2010,
Location United Kingdom
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scotthomer: Thanks mate 
Hayden Zammit: yes its true that if this were for an MMO the polys would be high, but for a classic next gen game I think its ok (plus for a portfolio scene its a bit diffrent again :p). Good luck with your work
popngear yeah like stupid amounts of opacity maped objects, thats going to be the killer performance wise here, I think.
Makkon Hey there, sorry to disappoint but its just speedtree, the textures are my own though. Speedtree comes free with UDK its simple to use, and you can add your own textures and models if you want. It seems to me lots of companys are using it so I wanted to try it out
JarlanPerez Thanks, cherry blossom has to be in here, its coming :p
Mr Bear Yeah, I know black skys xD Ive actually made it at this point Ill post some new screens laters.
Just a quick update on some assets, the bridge this time. I had the high poly model so I just baked it out. Now I need to texture it, its going to take ages :s
I though of having it painted red but it might stand out a bit to much, plus Id rather have the colours coming from the trees not the bridge. What do you guys think?
 
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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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Quick update, sky, DOF and water added.
Next up more shades of green, replacing that stupid moss and adding some cherry blossom.

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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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that could be really cool  go on!
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, polycounter,
983 Posts,
Join Date Feb 2006,
Location Aachen, Germany
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Another small update, changed the moss, tweeked the water and started adding other shades to the trees:

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, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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This is looking really good  . The tree folliage seems to match the shrubbery foliage too exactly, seems a little odd. Also looks a little too foggy for a bright blue day, hard to put my finger on it but the scene just looks very realistic up to a certain distance, could be that the sky could use a little more saturation as well, though that could be a result of the fog too. The clouds on the right side could certainly use some definition, right now the white just looks odd. And if you're using bloom i would tone that down a bit.
Other than that the actual grass is probably the other big weak link. Everything looks rock solid but i think some actual foliage would look good on the grass, its just too flat and plasticy. Better still if you could put large grass in patches near the shoreline, though i hate to suggest that as this is a japanese garden and supposedly very well kept.
The bridge seems a little dark and oversatured as well. Draws your eye too much and i wouldn't call it the best asset in your scene.
Excited to see where you take this. A window or two on the walls would look nice and break them up a bit. I do like the empty surrean feal you get from the long stretches of blank wall but it just seems a bit too barren right now.
Edit: Those multicolored fish with the orange and white would look awesome swimming around.

But for all i know there aren't fish in japanese gardens, haha. So be careful with that suggestion.
NM i take that back!

Last edited by crazyfingers; 02-01-2011 at 06:34 AM..
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Yes. Koi fish are a must. Koi are AWESOME and super cute. Yes. Cute.
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, dedicated polycounter,
1,458 Posts,
Join Date Nov 2009,
Location Montreal, QC, Canada
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awesome work mate,
this will be so zen !
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, line,
88 Posts,
Join Date Jul 2009,
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im feeling this  like where its going 
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, spline,
104 Posts,
Join Date Oct 2009,
Location Everywhere I wanna be :)
, spline,
118 Posts,
Join Date Oct 2009,
Location UK-portsmouth /France-Nantes
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I'm with Crazyfingers on the tree leaves and the shrubs matching too much. Some color variation between the greens would look nice.
Other than that it's looking sweet, nice work!
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, spline,
241 Posts,
Join Date Feb 2010,
Location Grand Rapids, Michigan
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Rotate the directional light so that the bridge is lit. It could bring the much needed color variation to the scene.
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, triangle,
377 Posts,
Join Date May 2010,
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