Lighting build help in UDK
on 01-11-2011 09:33 AM
Can someone please explain to me how building all and lighting works in UDK?
I get the message : no importance value found, lighting build may take a long time
I looked this up but I am not sure how it works. Also- for light mapping to work properly static meshes must have two sets of UVs correct? just the same as if you did lightmapping in Maya?