Originally Posted by n88tr
the geometry looks to be overkill to me
I've got to agree. I don't know if you intend to make Wiley's castle a playable level or just render it as a portfolio or showpiece in UDK, but I'm seeing a lot of wasted and excessive polygons.
The bone tops and the skull look particularly wasteful. You could optimize and cut out a lot of polygons and still retain the same look and shape. You'll get faster renders and
it will be a lot easier to lay out your UVs.
Other than that, it's looking great. I love the idea of translating 8-bit environments to current gen specs and look.