Sadly, not a huge update today. Been hitting lots of bumps in texturing, I don't think UDK likes plain textures very much. Also tweaked lighting again
Thanks for the past feedback.
I agree I need to push and pull more polys in the cliff/rock area.
For lighting, I've basically followed the lighting in Eat 3d's UDK dvd, but also copy the setup in the included UT maps in UDK and adjusted to fit my scene.
For UV'ing this scene, I've been making tiling textures first, then mapping them in Max, then exporting chunks of my scene into UDK.