Author : ysalex


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alexk's Avatar
Old (#1)
Ahh, new year is here and time to update the ol' porfolio. Found a cool Chinatown concept by Alex Chu http://www.conceptsofalex.com and decided to go for it.

I wanted to start this thread early so I can see my progress, and hopefully others can benefit from watching as well.

I blocked out the scene in UDK using BSP, then added basic lighting and some DOF. When I was happy with it, I exported out and imported into Max. Now I am beginning to model on top of the greyblock in Max and then re-import the pieces into UDK.

My first snag already, I'm not sure if its been changed but I remember I could just right click the "move" button in UDK, set everything to zero, and it will place my mesh in the same spot as in Max. But, this time when I do it, I need to turn it 90 degrees.

Concept: http://www.conceptsofalex.com/pictur...tureId=5719063



Modeled a first pass of one of the buildings and imported in as a test.


Last edited by alexk; 01-12-2011 at 10:32 PM..
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glottis8's Avatar
Old (#2)
I like the concept, i like your building, good blockout so far. wanna see more!
~
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alexk's Avatar
Old (#3)
Fleshed out the road today

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Treacharous's Avatar
Old (#4)
Good stuff, Ill keep an eye on this thread
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alexk's Avatar
Old (#5)
Buildings

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Builder_Anthony's Avatar
Old (#6)
For some reason i think a big rush of water is coming over that wall.Maybe to many utube videos of floods in weird contrys.Its like the wall is weak and leaning towards you.Downhill too.
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alexk's Avatar
Old (#7)
Having a bit of the Monday's today.. more buildings and a street lamp I made over the weekend. Trying to get all the greyblock filled out with a first pass model, then onto first pass textures


Last edited by alexk; 01-10-2011 at 11:23 PM..
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alexk's Avatar
Old (#8)
Filled in all greyblocks, woot! Also added some hanging wires and banners, and a skydome. I'm still missing alot of small debris, signs, roof bits, chinese lanterns, a car. But I got the core of the scene down and gonna start assembling my textures.

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ae.'s Avatar
Old (#9)
look very nice man, i love how your going about doing the elevated earth and cracked concrete!

cant wait to see this when its farther along
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jimmypopali's Avatar
Old (#10)
It's defiantly getting there, I'd bust a bit off the top off the taller tower in the back (the one with smoke coming from it)

Remember in lighting, highlight your focal point first, get that in lighting and keep going with it. Don't just make a piece for the sake of making it. Get the focal points down and where you want people to see in order.

*EDIT*
OK for some reason the concept didn't come up for me, so I got rid of that (i re-posted it) and another note, this guy has some pretty rockin' concepts.

Last edited by jimmypopali; 01-11-2011 at 07:48 PM..
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alexk's Avatar
Old (#11)
Colour! Some of the textures are working better than others and I think my lighting needs adjustment

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Old (#12)
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Striff's Avatar
Old (#13)
The asphalt texture is ok, but your brick texture is terrible. Stretching like crazy, too.
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Old (#14)
looks great, i love the size of the crack in the earth. keep up the good work
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Mr Bear's Avatar
Old (#15)
Pretty sure the stretching bricks are WIP... and I agree, would go for a more derelict approach.

I'd watch some of the saturations, a bit too red and green at the moment for my liking. Road texture is really nice but I think the rocks need some more resolution.

Good stuff, can't wait to see it progress.
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alexk's Avatar
Old (#16)
Thanks for the feedback, I agree that things are too saturated right now. I haven't used UDK in a year, and it's kinda weird that my textures are coming out that way. Some of them are quite desaturated and also quite dark but they come out popping in-game. Anyways, I've given it a slight desaturate in the UDK post process for now, so we'll see how that works out in the next few days
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alexk's Avatar
Old (#17)
Messed around with some textures, lighting, UDK post processing settings before going to bed

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Cheese_Shinobi's Avatar
Old (#18)
I like where this is going!
One thing I think you should look at is the dirt texture, I guess itīs WIP right now since it looks so flat.
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DDuckworth's Avatar
Old (#19)
I'm impressed, could use some help with how you get your lighting looking that good in UDK, that's my biggest problem!
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Jeff Parrott's Avatar
Old (#20)
The texturing seems real flat to me. It could be the lighting though washing a lot of it out.

The rock texture on the larger cliff face chasm thing has too much depth in it. If you are going to have that much depth in it then model in the rocks a bit more.

Nice modeling though. Anxious to see this all textured up.
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SinisterUrge's Avatar
Old (#21)
Its shaping up. If you give the bricks a blue tint rather than red it will give the scene more dept using contrasting colours.
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ayoub44's Avatar
Old (#22)
Great joob man , i have a qestion about your workflow

Quote:
when you just export building on UDK , They was with UV ? and when you want start texturing you make the UV or wath ?
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marq4porsche's Avatar
Old (#23)
Just asking, but shouldn't the wires be torn wildly and dangling ripped from their locations, it looks a little neat now.
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alexk's Avatar
Old (#24)
Sadly, not a huge update today. Been hitting lots of bumps in texturing, I don't think UDK likes plain textures very much. Also tweaked lighting again




Thanks for the past feedback.

I agree I need to push and pull more polys in the cliff/rock area.

For lighting, I've basically followed the lighting in Eat 3d's UDK dvd, but also copy the setup in the included UT maps in UDK and adjusted to fit my scene.

For UV'ing this scene, I've been making tiling textures first, then mapping them in Max, then exporting chunks of my scene into UDK.
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tristamus's Avatar
Old (#25)
Hey man!

You know, a slew of people (Me, you, and another guy) have just started a bunch of Japanese / Asian related projects lol.

This is starting to look good man, the only thing I notice right away that's a bit off with it, is the paper lanterns. They are way too shiny! I'd take whatever spec you have on them atm OFF!
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