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Hands are ultra wip, those "cushions" on the shoulders will be some sort of pad, will see where that goes.

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
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I'm going to have to get in on this. I'll be doing a sort of subversion; A tau, but in the fantasy warhammer universe. Concepts to follow, i still have to hunt down some more reference.
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, vertex,
31 Posts,
Join Date Sep 2010,
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For some reason I thought this challenge was canceled or something. Anyway, I had some spare time so I decided to start on something.
After reading through warhammer stuff and looking into the different ranks and soldiers within the Empire I decided to go with making a Captain of the Greatswords.
I just started with a head and messed around with it to get a good idea for a character and general style.
The tunic collar and hair are really just rough place holders.
As for the rest of him, I'll probably use the little screaming guy in the picture as a starting point
 I just really dig the poofy sleave.
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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Do you guys think it's too late to join/finish now?
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, dedicated polycounter,
1,358 Posts,
Join Date Nov 2009,
Location Niagara Falls, Ontario
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Depends if you think 26 days is too short of a period of time to start and finish a model.
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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I dont think so, havent heard of ravenslayer since his last update and there are others that just eneterd this week so lets say we extend the deadline a bit? I got little time myself due to my examns so I wouldnt mind a deadline extension
@Neo_God: Nice start!
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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
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Thanks Hal! Honestly, though what happens if you don't make it in by the deadline? Nothing! Think of the deadline as being there for sport.
Had some more free time today while waiting for a package to come, so I blocked out his overall size and structure.
Also drew out a design for his great sword

Thinking of maybe toning it down a bit though.
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
|
Roll a dice. Upon throwing a six, this thread gets alive for five more rounds.
Made a basemesh for the head

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
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I'm gonna throw in the towel on this one, classes ramped up, and I was instructed to start focusing more on environment work, so I may finish this guy sometime, but now is not that time. Good luck to everyone else, and have fun with the comp!
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, spline,
241 Posts,
Join Date Jan 2010,
Location Portland, OR
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Its getting super dead in here...
So.. who's actually in besides me?
Worked more on the head

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
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And now into mudbox, detailing time

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
looks good are you going to detail the armour much more in mudbox?
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, spline,
173 Posts,
Join Date Jun 2009,
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thx! Yes I want to add all the smaller surface breaking lines and dots in mudbox because I am to lazy to subd them all in 
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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
blurp

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
Waiting to see what you do with the knee joint. I love the shoulders and upper back.
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, spline,
176 Posts,
Join Date Jun 2008,
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Interesting idea, I havent seen this as a joint up to now, thanks for the input!
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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
Bit of progress

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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
woah the detail, zips and such look absolutely awesome HAL! the face looks a bit flat, maybe it will look better once it's textured though  great progress
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, spline,
173 Posts,
Join Date Jun 2009,
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Well thank you!
Will take a look at the head again
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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
|
HAL! I am liking what you done here, good commitment. Nice thought to design on the armour, yet i would 2nd the knee joint, needs to bend, and the face might be alright.. maybe flat, depends how you want her to look in the end.
Neo God.. very nice work so far also. Good to see the fantasy version as well.
I referenced a load of stuff for a ratling sniper, or the harlequin death jester with skull face... and then this thread seemed to die out!
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, spline,
146 Posts,
Join Date Nov 2010,
Location Amsterdam... The Netherlands
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Ok done with the lowpoly so far, since nobody else works on this challenge anymore I raised the polycount to 25k.
(also some older bake testwith 2 min uv layout)
e: qick bake of the head:

Last edited by HAL; 05-11-2011 at 12:54 PM..
Reason: added the head
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, polygon,
670 Posts,
Join Date Nov 2008,
Location Germany
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