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created FreeFalls 2011 thread
on 01-02-2011 04:16 PM
Hey guys, I'm gonna post all my stuff here from now on. I want to learn a few things this year including proper textures and creating nice and clean normal maps also I want to learn UDK some more.
So I'm gonna go straight to the point with the first highpoly model I've made to have atleast one thing to show in this thread  (And I meant the first highpoly model for my topic and not the first ever.)
Here we go, it's a security camera!

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, triangle,
294 Posts,
Join Date Nov 2010,
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Looks solid 
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, triangle,
365 Posts,
Join Date Jan 2011,
Location UK
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Those edges are very sharp, so you will need a very high resolution normal map to display that detail.
Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that.
However, the modelling does look very crisp and clean. Do keep it up.
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, dedicated polycounter,
1,484 Posts,
Join Date Nov 2009,
Location Copenhagen, Denmark
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Quote:
Originally Posted by bbob
Those edges are very sharp, so you will need a very high resolution normal map to display that detail.
Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that.
However, the modelling does look very crisp and clean. Do keep it up.
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Heh thnx, thats something I never thought off actually :3 Will keep that in mind next time.
Also, when I'm going to map the lowpoly wire bit, whats a good way of doing it? Since it's all swirly and round..
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, triangle,
294 Posts,
Join Date Nov 2010,
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What exactly do you mean? The UVW template? O.o
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, dedicated polycounter,
1,484 Posts,
Join Date Nov 2009,
Location Copenhagen, Denmark
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@bbob, never mind I figured to just throw the relax tool over it, and the outcome is just fine :p
Got it all mapped with normals and the whole shabang.It currently uses a 1024 map, and it's rendered with xiolul's fancy viewport shaders :3

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, triangle,
294 Posts,
Join Date Nov 2010,
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can we see wires?
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Oh yes sure, the total model counts 910 tri's :3

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, triangle,
294 Posts,
Join Date Nov 2010,
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nice. id suggest removing some unnecessary edges, maybe break down the total ring count on the lens, and get rid of some of those very close edge. other than that, looks great. 
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Awh  I just somewhat finished the texture.. I will keep an eye out for the close edges on my next model then :3 But thanks for pointing it out, I will surely keep them in mind!
Needs some tweaks, I'm sure of that but it's getting there :p

Last edited by Free_Fall; 01-03-2011 at 12:42 PM..
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, triangle,
294 Posts,
Join Date Nov 2010,
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very nice. diggin the reflection.  im a bit keen to this piece cuz i recently (sometime about 6 months ago. lol) made one myself.
http://img.photobucket.com/albums/v6...els/NewCam.jpg
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Keep trying to push the texture. There is still more you could add. For example; screws, rivets, vents, dust, more random stickers, model number, serial number etc.
Looks good though. Nice work.
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, dedicated polycounter,
1,398 Posts,
Join Date Apr 2009,
Location Ontario Canada
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What brand? What model?
You could add that to your texture.
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, dedicated polycounter,
1,366 Posts,
Join Date Dec 2004,
Location Malmö, Sweden
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Also if you are going to do a very clean texture like this it will present a lot better with more high key lighting. Right now there is nothing in the tonality past mid tone.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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Thanks guys, I will try to put all your crits to use for my next 'update'! 
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, triangle,
294 Posts,
Join Date Nov 2010,
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A bit more done, not a lot due to school but it's something.. I've 'pimped' it with some bolt thingys and other stuff :3

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, triangle,
294 Posts,
Join Date Nov 2010,
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Hey guys, Made up something new last night, Still need to model the wrapper with the information on it to give it a feel of being 3d'ish instead of just printed on there.
C&C is welcomed! :3
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, triangle,
294 Posts,
Join Date Nov 2010,
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lookin good. plan on denting or dinging it up in zbrush?
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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noh, just a clean one.. sorrys
I guess I should start doing dirty stuff as well eh ? :p
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, triangle,
294 Posts,
Join Date Nov 2010,
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It looks like the cylinder areas of your security camera are reflecting light sideways and not straight down the cylinder.
I made a picture of a quick fix you can do to remedy this. Here is a link so I don't clutter up your thread with other images.
Edge Turning
I'm willing to bet your cylinders areas have tris like the one on the right, if you turn every other tri like the one on the left your reflections should be straight.
Great work so far though very clean style, I like it.
Technical Artist - Music Mastermind
Portfolio
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, spline,
220 Posts,
Join Date Apr 2007,
Location Acton, MA
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Thnx Tim, managed to fit it! :3
Also something I'm working on at school.
Don't know for what game it will be, Maybe I'll give Rfactor a try

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, triangle,
294 Posts,
Join Date Nov 2010,
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Car looks cool, but what's up with the rear rim?
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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The back was made a bit wider, but I think I need to add some kinda of lip set to the bumpers to make it looks more 'natural' :p
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, triangle,
294 Posts,
Join Date Nov 2010,
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Out of nowhere!

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, triangle,
294 Posts,
Join Date Nov 2010,
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There's something I really dig about the textures.
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, triangle,
450 Posts,
Join Date Jun 2008,
Location Jyväskylä, Finland
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