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Free_Fall's Avatar
Old (#1)
Hey guys, I'm gonna post all my stuff here from now on. I want to learn a few things this year including proper textures and creating nice and clean normal maps also I want to learn UDK some more.

So I'm gonna go straight to the point with the first highpoly model I've made to have atleast one thing to show in this thread (And I meant the first highpoly model for my topic and not the first ever.)

Here we go, it's a security camera!
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Walrus's Avatar
Old (#2)
Looks solid
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bbob's Avatar
Old (#3)
Those edges are very sharp, so you will need a very high resolution normal map to display that detail.

Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that.

However, the modelling does look very crisp and clean. Do keep it up.
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Free_Fall's Avatar
Old (#4)
Quote:
Originally Posted by bbob View Post
Those edges are very sharp, so you will need a very high resolution normal map to display that detail.

Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that.

However, the modelling does look very crisp and clean. Do keep it up.
Heh thnx, thats something I never thought off actually :3 Will keep that in mind next time.

Also, when I'm going to map the lowpoly wire bit, whats a good way of doing it? Since it's all swirly and round..
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bbob's Avatar
Old (#5)
What exactly do you mean? The UVW template? O.o
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Free_Fall's Avatar
Old (#6)
@bbob, never mind I figured to just throw the relax tool over it, and the outcome is just fine :p

Got it all mapped with normals and the whole shabang.It currently uses a 1024 map, and it's rendered with xiolul's fancy viewport shaders :3

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Oniram's Avatar
Old (#7)
can we see wires?
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Free_Fall's Avatar
Old (#8)
Oh yes sure, the total model counts 910 tri's :3

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Oniram's Avatar
Old (#9)
nice. id suggest removing some unnecessary edges, maybe break down the total ring count on the lens, and get rid of some of those very close edge. other than that, looks great.
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Free_Fall's Avatar
Old (#10)
Awh I just somewhat finished the texture.. I will keep an eye out for the close edges on my next model then :3 But thanks for pointing it out, I will surely keep them in mind!

Needs some tweaks, I'm sure of that but it's getting there :p

Last edited by Free_Fall; 01-03-2011 at 12:42 PM..
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Oniram's Avatar
Old (#11)
very nice. diggin the reflection. im a bit keen to this piece cuz i recently (sometime about 6 months ago. lol) made one myself.

http://img.photobucket.com/albums/v6...els/NewCam.jpg
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brandoom's Avatar
Old (#12)
Keep trying to push the texture. There is still more you could add. For example; screws, rivets, vents, dust, more random stickers, model number, serial number etc.

Looks good though. Nice work.
Brandon McCready - Gameloft Toronto
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kodde's Avatar
Old (#13)
What brand? What model?
You could add that to your texture.
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AlecMoody's Avatar
Old (#14)
Also if you are going to do a very clean texture like this it will present a lot better with more high key lighting. Right now there is nothing in the tonality past mid tone.
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Free_Fall's Avatar
Old (#15)
Thanks guys, I will try to put all your crits to use for my next 'update'!
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Free_Fall's Avatar
Old (#16)
A bit more done, not a lot due to school but it's something.. I've 'pimped' it with some bolt thingys and other stuff :3

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Free_Fall's Avatar
Old (#17)
Hey guys, Made up something new last night, Still need to model the wrapper with the information on it to give it a feel of being 3d'ish instead of just printed on there.



C&C is welcomed! :3
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Oniram's Avatar
Old (#18)
lookin good. plan on denting or dinging it up in zbrush?
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Free_Fall's Avatar
Old (#19)
noh, just a clean one.. sorrys
I guess I should start doing dirty stuff as well eh ? :p
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timwiese's Avatar
Old (#20)
It looks like the cylinder areas of your security camera are reflecting light sideways and not straight down the cylinder.

I made a picture of a quick fix you can do to remedy this. Here is a link so I don't clutter up your thread with other images.
Edge Turning

I'm willing to bet your cylinders areas have tris like the one on the right, if you turn every other tri like the one on the left your reflections should be straight.

Great work so far though very clean style, I like it.
Technical Artist - Music Mastermind

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Free_Fall's Avatar
Old (#21)
Thnx Tim, managed to fit it! :3

Also something I'm working on at school.

Don't know for what game it will be, Maybe I'll give Rfactor a try

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sltrOlsson's Avatar
Old (#22)
Car looks cool, but what's up with the rear rim?
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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Free_Fall's Avatar
Old (#23)
The back was made a bit wider, but I think I need to add some kinda of lip set to the bumpers to make it looks more 'natural' :p
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Free_Fall's Avatar
Old (#24)
Out of nowhere!

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Millenia's Avatar
Old (#25)
There's something I really dig about the textures.
http://millenia3d.net - portfolio in progress

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