Tutorials for Animating in Games?
on 01-01-2011 10:16 PM
I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game.
This is very annoying for me, because it's one of the only puzzle pieces of the game development process that has eluded me for a very long time.
Would someone mind posting a link to a confirmed amazing tutorial on how to do this? What I'm looking to learn is how you can take a mesh (of a character, or whatever) that has just been modeled and textured, and turn it into the final product.
Note: Epic has their human skeletons in .max files for animating characters. This crashes the program when I try to open it, and I'm wanting to learn how to make such a thing from scratch.
Thanks a ton, guys. Happy new year to all of you!