Author : jdvi


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keres's Avatar
Old (#1)
Hi guys,

I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game.
This is very annoying for me, because it's one of the only puzzle pieces of the game development process that has eluded me for a very long time.

Would someone mind posting a link to a confirmed amazing tutorial on how to do this? What I'm looking to learn is how you can take a mesh (of a character, or whatever) that has just been modeled and textured, and turn it into the final product.

Note: Epic has their human skeletons in .max files for animating characters. This crashes the program when I try to open it, and I'm wanting to learn how to make such a thing from scratch.

Thanks a ton, guys. Happy new year to all of you!
programmer | terrible_artist
Offline , spline, 202 Posts, Join Date Sep 2009, Location Kansas  
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SpeCter's Avatar
Old (#2)
It depends on the engine how animations are handled.
Some can use skinning some morphing some both.
Normally you can define in the exporter which keyframes belong to which animation, like 0-30 = Idle,31-61 = Walk etc.
And you have to look for things like how many bones can influence one vert. I think in most engines it is 4 bones per vertex.

One thing to look at would be the tutorials inside of Max.They give you the basics of rigging and stuff.
Offline , polycounter, 1,116 Posts, Join Date Dec 2008, Location Germany Send a message via ICQ to SpeCter  
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keres's Avatar
Old (#3)
I was thinking that you specify the range of keyframes for the animation, but didn't know for sure. Maya has that "trax" thing, and I didn't know if anyone used this.

Thanks for the reply. I'll see if I can get these help docs to tell me anything
programmer | terrible_artist
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Eric Chadwick's Avatar
Old (#4)
I added a couple links for the Unreal rigging tech here, might help...
http://wiki.polycount.com/CategoryAnimation#Rigging
Offline , Polycount.com Editor, 6,681 Posts, Join Date Oct 2004, Location Boston USA  
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