Author : Nate Broach


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pantsyuu's Avatar
Old (#12226)
Great stuff all!
Been working on this piece for the port, crits welcome!

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Jackwhat's Avatar
Old (#12227)
Thats actually a pretty awesome kidd, nice one.
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Eoq's Avatar
Old (#12228)
Wooah soul eater! ;D
Looking for work | Portfolio
also check out my blog : )
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marq4porsche's Avatar
Old (#12229)
I'm working on a mountainous valley scene. It is based around a large central lake with surrounding hills and mountains. Basically I'm learning how to create realistic environments with UDK.
I am having some issues with the grass. Either I set it to transparancy and it gets no shadow but looks ok or I set it to masked which gives it shadow but makes it feel harsher. Is there a way to have a balance? For this shot it is set to dithered. But it has weird shadows on the ground.
Marquis Houghton, Environment Artist
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Andreas's Avatar
Old (#12230)
Thought it was a photo till I saw the grass in the foreground, so I guess you're doing it right!
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yodude87's Avatar
Old (#12231)
small image, its just a screen capture from my latest wip...

playing a bit with the lighting for now... tell me you guys what you think

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Armageddon's Avatar
Old (#12232)
Is that an exact replica of the intro bathroom in Splinter Cell: Conviction? Everything is in the same place.
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Pope Adam's Avatar
Old (#12233)
Snefer that looks great! I need to learn some of those techniques soon... working on MMO's is ravaging my udk skills...

speaking of - made a little progress on my temple kit
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Alberto Rdrgz's Avatar
Old (#12234)
This needs a second post.



- Environment Work - [Art Dump] [CGHUB]

Env. Texture Artist - Ready at Dawn Studios - [Esc Challenge]
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Daven's Avatar
Old (#12235)
Just a quick sketch during some downtime at work today.

"The artist formerly known as suburbbum"
Max's Recycle Bin
Sketchbook
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S_ource's Avatar
Old (#12236)
Working on a portal 2 level.
I think that the video is darker then it is ingame.

<iframe width="560" height="315" src="http://www.youtube.com/embed/b_7RiZVM43Q?rel=0" frameborder="0" allowfullscreen></iframe>

The embedding doesent seame to work.
http://youtu.be/b_7RiZVM43Q

Last edited by S_ource; 12-29-2011 at 08:08 PM..
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danitchu's Avatar
Old (#12237)
Hi!!, i just finish the high model!!! Now im working in the base and the hammer for this epic armor ,after that i will make the retopo and textures ;)

http://danielorive.blogspot.com/
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aajohnny's Avatar
Old (#12238)
That is just awesome Daniel
John Valenti
3d Environment Artist

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Razgriz's Avatar
Old (#12239)
danitchu, that is freaking insane! I keep swearing up and down I won't yet start switching to do all my hard surface work in Zbrush, but that's pretty convincing. I'm jealous of your level of detail. Good luck with the retopo.
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TrevorJ's Avatar
Old (#12240)
Some cool hard surface stuff and environments in here recently.

Re-attempting this guy, i think he looks a lot stronger and burly than my last attempt. As always, kind of fumbling around with the anatomy, I need to tackle some real people soon.

Level Designer/3D Artist - Compulsion Games http://contrastgame.com/
Portfolio - http://tvorjohnson.com/
Dota2 Workshop Thread - http://www.polycount.com/forum/showthread.php?t=120952
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richwderby's Avatar
Old (#12241)
Here's what I have, just need to spend a little more time tidying things up before I move on:

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Orgoth02's Avatar
Old (#12242)
How do you plan on texturing this? Your resolution is going to really bad if you keep it as one mesh.
Quote:
Originally Posted by choco View Post
Currently working on some floating islands for a game level.
The whole thing is just one big mesh. (screenshot taken in mudbox)
Still a lot of work to do. (about 4 hours of work so far)



Planning to bring it into UDK and use multiple UV sets to combine unique and tiled textures.
As for the texturing style, I'm probably going for hand painted ones, Miyazaki style.
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Two Listen's Avatar
Old (#12243)
pantsyuu - I just started Soul Eater a short while ago. That's turning out pretty awesome.

Done for the night on this one. Didn't expect it to go near this quickly, probably won't update again until it's done.

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wasabi's Avatar
Old (#12244)


WIP... UDK test shot
I want to finish Diffuse texture by tomorrow and move on to specular..
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dudealan2001's Avatar
Old (#12245)
Quote:
Originally Posted by Pope Adam View Post
Snefer that looks great! I need to learn some of those techniques soon... working on MMO's is ravaging my udk skills...

speaking of - made a little progress on my temple kit
Very cool
Any tips for process? lots o multisubs?
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Pope Adam's Avatar
Old (#12246)
@dudealan2001 - haha yup - using 3 materials in the scene so far - roof tiles, wood, and walls. 1k for each mat, each piece of geo uses no more than 2 of the materials.

If you want any further breakdowns of the progress on this u can PM me, or keep an eye out for a thread of this, coming soon
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choco's Avatar
Old (#12247)
Quote:
Originally Posted by Orgoth02 View Post
How do you plan on texturing this? Your resolution is going to really bad if you keep it as one mesh.
I will be blending multiple textures together in the material editor (UDK) and blend detail normals with the main normal map. Same goes for the AO + cavity maps.

I'll use alpha maps to blend multiple detail textures together and 2 UV channels (one UV channel for unique UVs allowing me to take advantage of the highpoly model bakes, and the other one for tiled texturing and without seams).

If everything goes well, I should be getting a seamless landscape with this approach.

Low poly mesh is done btw, currently rendering high quality normals/AO/cavity/edge maps



Last edited by choco; 12-30-2011 at 12:57 AM..
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n88tr's Avatar
Old (#12248)
repost

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KyleJensen's Avatar
Old (#12249)
Cross-post lol

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Orb's Avatar
Old (#12250)
still working on my little zombie game, using some isometric 3d for some boring props like the generator

character is complete wip



Last edited by Orb; 12-30-2011 at 03:01 AM..
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