Originally Posted by Orgoth02
How do you plan on texturing this? Your resolution is going to really bad if you keep it as one mesh.
I will be blending multiple textures together in the material editor (UDK) and blend detail normals with the main normal map. Same goes for the AO + cavity maps.
I'll use alpha maps to blend multiple detail textures together and 2 UV channels (one UV channel for unique UVs allowing me to take advantage of the highpoly model bakes, and the other one for tiled texturing and without seams).
If everything goes well, I should be getting a seamless landscape with this approach.
Low poly mesh is done btw, currently rendering high quality normals/AO/cavity/edge maps