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Geledonutt's Avatar
Old (#12026)
Castle I'm working on (Hammerfall name could change?)
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Virgil's Avatar
Old (#12027)


I just started an artbook thread at http://www.polycount.com/forum/showthread.php?t=92436
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nimlot26's Avatar
Old (#12028)
Old king update


Uploaded with ImageShack.us
Offline , vertex, 38 Posts, Join Date Apr 2010, Location Romania  
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Joseph Silverman's Avatar
Old (#12029)
Makkon NICE.



cartoon robots!
Concept Art Portfolio
3d Portfolio | LOOKING FOR WORK
sketcbook
- updated sometimesly!
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EiGHT's Avatar
Old (#12030)
Quote:
Originally Posted by SupRore View Post
Makkon NICE.



cartoon robots!
Those are kick ass man!

Number 2 and 3 have some really nice shapes to em.Keep it up meng!
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Lazerus Reborn's Avatar
Old (#12031)

Ended on a child's giddy run/skip aha.
Portfolio: ArtHiccup.com

Currently Looking for work!
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Axios's Avatar
Old (#12032)
Here's a comm unit thing I've been working on, sitting on 194 tris. Next I need to figure how I'm going to do a volumetric, holographic type lighting effect emitting from the lens in the center.

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papagersi's Avatar
Old (#12033)
done! enough playing with it.
What do u like? short hair or long one?

Website
Blog
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Kot_Leopold's Avatar
Old (#12034)
^^^I think short hair fit her much better. Sweet job on the sculpt!
Offline , polygon, 672 Posts, Join Date Jul 2011, Location Boise, ID  
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chadabees's Avatar
Old (#12035)
I like the short :P
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Texelion's Avatar
Old (#12036)
Papagersi : something strange about her eyes, she seems to squint a lil' bit, this feeling disapears with the eyepatch. ^^

Nice model, better with the short hair yeah.
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Sukotto's Avatar
Old (#12037)
Lazerus: Its a good start but he feels very floaty, he looks like an astronaut running on the moon, not some giant robot who would carry a good deal of weight around
Offline , polygon, 709 Posts, Join Date Jun 2010, Location Michigan  
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JR's Avatar
Old (#12038)
Papagersi: I love how her ear shows throw the long hair. It's sexy
Open for freelance works - Check out my Blogfolio
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Neox's Avatar
Old (#12039)
sweet job! she's a bit crosseyed, but anyways what shader/matcap are you using for the eyes?
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
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Brendan's Avatar
Old (#12040)
Finally, model's done , time to get some images out. Screenshot from Maya (H2.0)



And I messed with the PS filters, dealwithit.jpg
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Lazerus Reborn's Avatar
Old (#12041)
Quote:
Originally Posted by Sukotto View Post
Lazerus: Its a good start but he feels very floaty, he looks like an astronaut running on the moon, not some giant robot who would carry a good deal of weight around
Yeah your spot on with it but i'm not sure how to get the weight in there!

What i was thinking of;

-Drop shoulders on foot down.
-Lower pelvis on foot down.
-Delay foot down's knee lift/push. - adds more recovery to each step as 'part name' deals with weight/stress before pushing up.

Is there anything else i should look into? It's my first time animating so i sort of winged it so far ;')
Portfolio: ArtHiccup.com

Currently Looking for work!
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ikonane's Avatar
Old (#12042)
Brendan, really nice! Do you have a wireframe?
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richwderby's Avatar
Old (#12043)
I haven't touched this in a while due to uni work, im aiming to get it done by tomorrow
Offline , spline, 119 Posts, Join Date Aug 2010, Location Midlands UK  
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Free_Fall's Avatar
Old (#12044)
Gawd that render, so big. I have to scroll all over the place to get to places :c
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Brendan's Avatar
Old (#12045)
Yes, but it's an absolute abortion!

Apparently Toyota did all they could to stunt any attempt at modeling their car! What usually works for hard-surface modeling basically goes out the window, because of the manufacturing methods they use (carbon weave), based on the grain of that and how it bends (and how they've chosen to bend it). See, the bottom of the sidepod intake looked fine, but at the top it looked pinched, and that's how I modeled it. Same with the bottom of the oil cooler intake on the airbox (tiny slits at the top of the car beside the center intake).

Other parts, like the gills in the rear wing, were just a nightmare. Same with the front wing endplates! They bend around 2 axis, then twist into a different two axis while splitting into two parts that almost overlap each other!

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n88tr's Avatar
Old (#12046)
Quote:
Originally Posted by gilesruscoe View Post
Callin' this one done!
KISS boots come to mind,

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Sukotto's Avatar
Old (#12047)
Quote:
Originally Posted by Lazerus Reborn View Post
Yeah your spot on with it but i'm not sure how to get the weight in there!

What i was thinking of;

-Drop shoulders on foot down.
-Lower pelvis on foot down.
-Delay foot down's knee lift/push. - adds more recovery to each step as 'part name' deals with weight/stress before pushing up.

Is there anything else i should look into? It's my first time animating so i sort of winged it so far ;')
Those will all help definitely but one key thing to notice is that his torso barely dips(if even at all) so you need to bring his torso down on the down position and leave it there for a few frames because he'll need time to recover from the step. Right now he's just bouncing around, he's not putting any weight into his steps
Offline , polygon, 709 Posts, Join Date Jun 2010, Location Michigan  
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katzeimsack's Avatar
Old (#12048)
Number 2 SupRore!
Visit Airborn - Piņo's Journey on facebook!

Manuel Virks
Senior Character Artist + Senior Env Artist

Portfolio
LinkedIn
Email

Available for Freelance Work!
Offline , polygon, 724 Posts, Join Date Dec 2005, Location Frankfurt Send a message via ICQ to katzeimsack Send a message via MSN to katzeimsack  
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RPTGB's Avatar
Old (#12049)
That's very nice!, Papagersi! The slight squint she has helps give her a real character and loses some of the sterility that we are all guilty of sometimes when creating "perfect" looking character models. Great work!
Offline , vertex, 29 Posts, Join Date Oct 2010, Location Birmingham Mon-Fri, St Albans on days off!  
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tehrobster2's Avatar
Old (#12050)
Bake on axe for scene finished, about to start working on textures for it =D
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