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cox's Avatar
Old (#10526)
Quote:
Originally Posted by Funky Bunnies View Post
oof haha this was a pretty fail attempt at making a speedy of Gadget from rescue rangers but I'll post it anyway because its the only 3d ive done in a bit haha

~1 hour somehow
sweet dude!
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Cap Hotkill's Avatar
Old (#10527)
Sweet work everyone ^^

Love that speedy Funky Bunnies :3

Heres an old model, I think is one of the first low poly I made, I remember I used Rhino3D (Nurbs) to make the High poly since at that time I was not good at subd at all and I dint even knew how to use Modo properly, apart from using it for the UVmaps and low poly cleaning.

I put it on Marmoset to see how it looked ^^

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Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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tokidokizenzen's Avatar
Old (#10528)
Quote:
Originally Posted by Justin_Meisse View Post
Well, I guess this whole normal mapping thing is going to stick around - time I got serious about it. Diffuse and spec are super temp, straight up cg texture metal with ao bake and crazybump spec.
Looking great Justin!
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daphz's Avatar
Old (#10529)
@ makecg - I'm diggin that bust man!
@ funky bunnies - so cute
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makecg's Avatar
Old (#10530)
Thanks daphz, also Funky bunnies that is amazing !
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PogoP's Avatar
Old (#10531)
Couple of guys said about using a Self-Illumination map, so here's a final version of the vending machine I posted on the previous page. No more spam!

Liam Tart - My Portfolio.
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S_ource's Avatar
Old (#10532)
Worked some more on the textures for the oil tank, feedback please.

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Mathew O's Avatar
Old (#10533)
Trying to get the hang of dynamesh, what do you gais think?


I have a long way to go with anatomy.

Last edited by Mathew O; 11-10-2011 at 10:20 AM..
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Cap Hotkill's Avatar
Old (#10534)
Quote:
Originally Posted by S_ource View Post
Worked some more on the textures for the oil tank, feedback please.
The Sticker on the sides doesnt look damaged like the rest, plus the rust is a bit muddy right now, you should add peckles and marks of corrotion.

here are 2 good references



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Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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Ravenslayer's Avatar
Old (#10535)
funkybunnies: that's awesome, she looks really cute.

Last edited by Ravenslayer; 11-10-2011 at 11:29 AM..
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HandSandwich's Avatar
Old (#10536)
Quote:
Originally Posted by makecg View Post
nice painting Makkon !

modeled some hair still going

Awesome work man. Tons of style.
-W-
ARTS!
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Zid's Avatar
Old (#10537)
Quote:
Originally Posted by adam View Post
Very cool! How's it look without such a wide angle?
@Adam: Hey thanks! Sorry for the late post, ive been pretty busy. Heres 2 shots cropped for iPad format (1024x786). Let me know whatcha think!



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Zid's Avatar
Old (#10538)
Kee it up guys this stuff looks great!
@cox: I love her, looks awesome!
@makecg: I love the style of this one!
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eedobaba7726's Avatar
Old (#10539)
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Jeff Parrott's Avatar
Old (#10540)
@Zid that is looking neat. You need to separate your values better. The floor, walls, and ceiling are all relatively the same value. Take a screen into Phoshop and knock it to greyscale. Notice how it is the same value of grey (actually the whole scene aside from the bed most likely). That shouldn't be the case. It makes it hard for the viewer/player/whoever to separate the planes, characters, objects, etc. Try to vary that up some.
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SsSandu_C's Avatar
Old (#10541)
a little update on this one
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Swizzle's Avatar
Old (#10542)
Chai, Mike Yevin: Thanks!


I changed some proportional issues that were really bothering me before. He's proportioned a lot more like a little kid now, though I think there may still be a few problems I need to work on.

I also added and removed bits to emphasize that he's wearing a jumpsuit with armor strapped on top. I think it'll be good for material and color contrast to have large, diffuse highlights on cloth next to sharp, hot highlights on the armor. I know that it doesn't exactly fit with the book and how the battle room suits are all one piece, but I've decided that I simply do not care.

I still need to give the helmet some love. It looks a bit goofy and nonsensical at the moment.

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Scozzi's Avatar
Old (#10543)
Nothing like the skills of some on here but this is a High poly ship Im working on for my modeling final at CPCC. The low poly is ready to go and weighs in at 1100 polys.

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-Em'-'s Avatar
Old (#10544)
Hey Swizzle, some days ago i've try something similar for a friend's project and i have to admit that you did catch what i wanted to do way better than me :p

This is a speed concept art (using a stolenb Blame! background but yaye, speed concept :p)

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allaze-eroler's Avatar
Old (#10545)
Funky Bunnies : why don't you team up with Zid ? i'm sure it will be a very fun collaboration
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konstruct's Avatar
Old (#10546)
Quote:
Originally Posted by Funky Bunnies View Post
damn- that sculpts got some soul.
molotov-

Konstruct|3D

SKETCH|BOOK (available for freelance)
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PixelMasher's Avatar
Old (#10547)
Quote:
Originally Posted by eedobaba7726 View Post
the rigging on his arms is making them bend really strange as well as his hands and wrists look wrong proportionally. the hands especially, look small with really thin fingers.
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wildmax's Avatar
Old (#10548)
High poly 3ds max model.. allways fun hehe... allways nice work here on PC awesome all around..

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Mezz's Avatar
Old (#10549)
Great work in here as always!!


Finally finished the latest animation I've been working on:

(You can view the progress from my thread here: http://www.polycount.com/forum/showt...32#post1463332 )

Last edited by Mezz; 11-11-2011 at 02:27 AM..
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We are the music makers... and we are the dreamers of dreams.
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Mrandk's Avatar
Old (#10550)
Did this little guy the past few days for an indie game im working on. Hes a fatty.
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