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Quote:
Originally Posted by Funky Bunnies
oof haha this was a pretty fail attempt at making a speedy of Gadget from rescue rangers but I'll post it anyway because its the only 3d ive done in a bit haha
~1 hour somehow

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sweet dude!
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, line,
78 Posts,
Join Date Jul 2009,
Location Florianópolis, Brazil
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Sweet work everyone ^^
Love that speedy Funky Bunnies :3
Heres an old model, I think is one of the first low poly I made, I remember I used Rhino3D (Nurbs) to make the High poly since at that time I was not good at subd at all and I dint even knew how to use Modo properly, apart from using it for the UVmaps and low poly cleaning.
I put it on Marmoset to see how it looked ^^

Online Portfolio
Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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, polygon,
618 Posts,
Join Date Feb 2010,
Location Spain
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Quote:
Originally Posted by Justin_Meisse
Well, I guess this whole normal mapping thing is going to stick around - time I got serious about it. Diffuse and spec are super temp, straight up cg texture metal with ao bake and crazybump spec.

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Looking great Justin!
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, spline,
160 Posts,
Join Date Oct 2005,
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@ makecg - I'm diggin that bust man!
@ funky bunnies - so cute
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Thanks daphz, also Funky bunnies that is amazing !
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Couple of guys said about using a Self-Illumination map, so here's a final version of the vending machine I posted on the previous page. No more spam!

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, polycounter,
826 Posts,
Join Date Mar 2010,
Location London, UK
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Worked some more on the textures for the oil tank, feedback please.

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, polygon,
531 Posts,
Join Date Jan 2010,
Location Sweden
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Trying to get the hang of dynamesh, what do you gais think?
I have a long way to go with anatomy.
Last edited by Mathew O; 11-10-2011 at 10:20 AM..
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, polygon,
548 Posts,
Join Date Feb 2011,
Location Sheffield, UK
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Quote:
Originally Posted by S_ource
Worked some more on the textures for the oil tank, feedback please.
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The Sticker on the sides doesnt look damaged like the rest, plus the rust is a bit muddy right now, you should add peckles and marks of corrotion.
here are 2 good references

Online Portfolio
Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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, polygon,
618 Posts,
Join Date Feb 2010,
Location Spain
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funkybunnies: that's awesome, she looks really cute.
Last edited by Ravenslayer; 11-10-2011 at 11:29 AM..
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, dedicated polycounter,
1,870 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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Quote:
Originally Posted by makecg
nice painting Makkon !
modeled some hair still going

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Awesome work man. Tons of style.
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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Quote:
Originally Posted by adam
Very cool! How's it look without such a wide angle?
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@Adam: Hey thanks! Sorry for the late post, ive been pretty busy. Heres 2 shots cropped for iPad format (1024x786). Let me know whatcha think!

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, null,
10 Posts,
Join Date Oct 2011,
Location San Diego Ca
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Kee it up guys this stuff looks great!
@cox: I love her, looks awesome!
@makecg: I love the style of this one!
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, null,
10 Posts,
Join Date Oct 2011,
Location San Diego Ca
, spline,
202 Posts,
Join Date May 2010,
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@Zid that is looking neat. You need to separate your values better. The floor, walls, and ceiling are all relatively the same value. Take a screen into Phoshop and knock it to greyscale. Notice how it is the same value of grey (actually the whole scene aside from the bed most likely). That shouldn't be the case. It makes it hard for the viewer/player/whoever to separate the planes, characters, objects, etc. Try to vary that up some.
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, veteran polycounter,
2,924 Posts,
Join Date Oct 2004,
Location Orlando, FL
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a little update on this one

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, triangle,
346 Posts,
Join Date Jan 2010,
Location Romania
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Chai, Mike Yevin: Thanks!
I changed some proportional issues that were really bothering me before. He's proportioned a lot more like a little kid now, though I think there may still be a few problems I need to work on.
I also added and removed bits to emphasize that he's wearing a jumpsuit with armor strapped on top. I think it'll be good for material and color contrast to have large, diffuse highlights on cloth next to sharp, hot highlights on the armor. I know that it doesn't exactly fit with the book and how the battle room suits are all one piece, but I've decided that I simply do not care.
I still need to give the helmet some love. It looks a bit goofy and nonsensical at the moment.

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, card carrying polycounter,
2,315 Posts,
Join Date Dec 2007,
Location Fremont, CA
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Nothing like the skills of some on here but this is a High poly ship Im working on for my modeling final at CPCC. The low poly is ready to go and weighs in at 1100 polys.

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, vertex,
27 Posts,
Join Date Mar 2011,
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Hey Swizzle, some days ago i've try something similar for a friend's project and i have to admit that you did catch what i wanted to do way better than me :p
This is a speed concept art (using a stolenb Blame! background but yaye, speed concept :p)

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, spline,
161 Posts,
Join Date Sep 2010,
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Funky Bunnies : why don't you team up with Zid ? i'm sure it will be a very fun collaboration 
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, spline,
114 Posts,
Join Date Jun 2011,
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Quote:
Originally Posted by Funky Bunnies
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damn- that sculpts got some soul.
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Quote:
Originally Posted by eedobaba7726
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the rigging on his arms is making them bend really strange as well as his hands and wrists look wrong proportionally. the hands especially, look small with really thin fingers.
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, dedicated polycounter,
1,627 Posts,
Join Date Sep 2008,
Location Montreal
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High poly 3ds max model.. allways fun hehe... allways nice work here on PC awesome all around..

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, line,
67 Posts,
Join Date Sep 2008,
Location Denmark
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Great work in here as always!!
Finally finished the latest animation I've been working on:
(You can view the progress from my thread here: http://www.polycount.com/forum/showt...32#post1463332 )
Last edited by Mezz; 11-11-2011 at 02:27 AM..
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, polycounter,
1,167 Posts,
Join Date Jun 2008,
Location Toronto, Ontario
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Did this little guy the past few days for an indie game im working on. Hes a fatty.

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, line,
56 Posts,
Join Date Aug 2010,
Location Aliso Viejo, CA
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