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I had a couple of hours to kill so I fired up sculptris:
Epic stuff guys! Keep ´em commin! 
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, spline,
100 Posts,
Join Date Sep 2010,
Location Stockholm, Sweden
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Quote:
Originally Posted by larolaro
Looking great! wires?
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even though the geo is quite horrid, anything for RobG ^^

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, line,
85 Posts,
Join Date Mar 2009,
Location New Zealand
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Costume Design #3 and I changed his eye color

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, spline,
139 Posts,
Join Date Feb 2009,
Location United States
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Aaaaaaaand my little sculpt that was meant to be just a quick little thing is now a finished prop instead. Well, the world can't get enuf of concrete barriers! Next up is a AK47, a Box and the old SD art test :P

Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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damn u guys posting cool stuff..
ill bore u with a boring wip of some gear for my m4 :P
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, polycounter,
1,150 Posts,
Join Date Jul 2005,
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┐(゚―゚)┌
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, triangle,
435 Posts,
Join Date Dec 2008,
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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The knee joints look a little big DEE. Also the head/body looks a bit too square.
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, polycounter,
818 Posts,
Join Date Jan 2010,
Location UK
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Quote:
Originally Posted by DEElekgolo

┐(゚―゚)┌
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OMG thats just so cool. Can you tell me about your workflow for this. I am trying to do a popbot sort of thing and a space ship. Can you tell me about how you did each piece here?
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Quote:
Originally Posted by Hboybowen
OMG thats just so cool. Can you tell me about your workflow for this. I am trying to do a popbot sort of thing and a space ship. Can you tell me about how you did each piece here?
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Too be honest I thought I was doing it wrong the entire time I was modeling it.
The topology of the central "box" body is terrible. I should have made it 2 different objects. I notice myself using swift loop, bend, connect(2 segments with a wide pinch), and shell.
I would start off with simple primtives and I would always have a box at bay for me to shift+drag into position to get out general proportions first. Simple geometry with quads then I would go higher poly.
So yea:
Simple block out to get proportions(using quads)>Get in subtractive details(this is when you decide what should be a floater and what shouldn't>Add in supporting edges and fix the topology.
Its pretty much a variant of this workflow.
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, triangle,
435 Posts,
Join Date Dec 2008,
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Building little scene in UDK based warhammer Bastion stair environment. Turned out harder than I anticipated.
Last edited by Sandro; 10-01-2011 at 06:09 PM..
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, polygon,
617 Posts,
Join Date Aug 2009,
Location Tbilisi, Georgia
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After some long (3 min) intense diliberation with my panel (my brother) here is the finalized clothing silhouette gonna start working on the color scheme now
ps. would be nice to get some crits on the design so far
Last edited by raiskul; 10-01-2011 at 06:55 PM..
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, spline,
139 Posts,
Join Date Feb 2009,
Location United States
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@Sandro That is looking very nice, is everything hand painted? Because at first glance it looked like concept art, then I saw it was in game and was stunned.
Some more work done on the NGHS contest environment. I think a cubemap will make the floor look really nice once I get the rest of the environment done.

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, polycounter,
858 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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@Sandro- Sexy! Im guessing there's gonna be some cool light to balance things out?
@Raiskul-I like the design reminds me of Fullmetal Alchemist, but something see,s a alot off structurally with his body. I can't quite put my finger on it.
Been working on a car, little over 5k in polys. textures are still in progress. Also found a use for the married to the sea post setting in marmo.

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, triangle,
351 Posts,
Join Date Dec 2010,
Location Washington, DC
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Very nice stuff dudes!
Scuds that conan looks fantastic. That skin is polypainted?
Hobo it's hard to see the textures with that post. The brake lights look a bit strange to me.
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Jeez guys, makes me want to stop posting in this thread. SLOW DOWN
I wrote another song today.
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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Comic-con update...just about there....

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, null,
19 Posts,
Join Date Feb 2011,
Location New Jersey
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I finally put together a blog for my sketches. I made the blog way back in 2010 but never actually put work on it. Now there is work on it :p

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, polycounter,
1,173 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Quote:
Originally Posted by weisheng
even though the geo is quite horrid, anything for RobG ^^

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Awesome, love this kinda stuff. MORE! :p
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, triangle,
355 Posts,
Join Date Nov 2006,
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Quote:
Originally Posted by Makkon
Jeez guys, makes me want to stop posting in this thread. SLOW DOWN
I wrote another song today.
Bad Juju - YouTube
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wow! I love it! 
Online Portfolio
Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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, polygon,
618 Posts,
Join Date Feb 2010,
Location Spain
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Quote:
Originally Posted by DEElekgolo

┐(゚―゚)┌
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This looks fantastic man! Did you make the concept or find it somewhere?
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, polygon,
691 Posts,
Join Date Feb 2010,
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Haiasi - great stuff mate
Here's a couple of my final images for my Comicon entry:

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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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Quote:
Originally Posted by afisher
Haiasi - great stuff mate
Here's a couple of my final images for my Comicon entry:

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YES! Awesome bats!  Looks amazing, any chance of posting the wires and textures?
I ended up picking up my sculpt from yesterday and put some ears and a symbol on him. But hey, it doesnt even begin to compare to yours afisher! Kick ass job mate.
I also did another quick sketch. I am trying to force myself to do one sculpt a day with an hour and a half as a deadline. That way I force myself to finish something as fast as possible and try to improve as I go along. Im not so happy about mine today but a deal is a deal so here it is:
Anybody has any good tips on how to improve speed and precision while sculpting? Since its my first two days in my sculpting challenge, any tip is more than welcome. Also, what are your opinions regarding the new scultris (alpha 6) I used it for both sculpts and I am quite enjoying it.  So it would be nice to hear the opinion of more experienced members here. 
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, spline,
100 Posts,
Join Date Sep 2010,
Location Stockholm, Sweden
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Dat is a sexy batman!
@biofrost - Not really, just carefully tweaked/colored curvature map to help edges pop more.
@MrHobo - Thank you. Initially I was going to follow concept art more closely (which is pretty much analogous red color scheme for this location) but after your comment thought I'd experiment with complimentary colors a bit more. Think it works better.

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, polygon,
617 Posts,
Join Date Aug 2009,
Location Tbilisi, Georgia
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Thanks Sandro
Quote:
Originally Posted by Mr.Wednesday
YES! Awesome bats!  Looks amazing, any chance of posting the wires and textures?
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Sure, here's the construction and texture shots

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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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