Author : Nate Broach


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Mr.Wednesday's Avatar
Old (#9276)
I had a couple of hours to kill so I fired up sculptris:



Epic stuff guys! Keep ´em commin!
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weisheng's Avatar
Old (#9277)
Quote:
Originally Posted by larolaro View Post
Looking great! wires?
even though the geo is quite horrid, anything for RobG ^^

folio - Looking for freelance work
stuff and things
escape challenge!
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raiskul's Avatar
Old (#9278)
Costume Design #3 and I changed his eye color

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sltrOlsson's Avatar
Old (#9279)
Aaaaaaaand my little sculpt that was meant to be just a quick little thing is now a finished prop instead. Well, the world can't get enuf of concrete barriers! Next up is a AK47, a Box and the old SD art test :P

Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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Lonewolf's Avatar
Old (#9280)


damn u guys posting cool stuff..

ill bore u with a boring wip of some gear for my m4 :P
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DEElekgolo's Avatar
Old (#9281)

┐(゚―゚)┌
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ScudzAlmighty's Avatar
Old (#9282)
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Skillmister's Avatar
Old (#9283)
The knee joints look a little big DEE. Also the head/body looks a bit too square.
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Hugh's Avatar
Old (#9284)
Quote:
Originally Posted by DEElekgolo View Post

┐(゚―゚)┌
OMG thats just so cool. Can you tell me about your workflow for this. I am trying to do a popbot sort of thing and a space ship. Can you tell me about how you did each piece here?
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
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DEElekgolo's Avatar
Old (#9285)
Quote:
Originally Posted by Hboybowen View Post
OMG thats just so cool. Can you tell me about your workflow for this. I am trying to do a popbot sort of thing and a space ship. Can you tell me about how you did each piece here?
Too be honest I thought I was doing it wrong the entire time I was modeling it.
The topology of the central "box" body is terrible. I should have made it 2 different objects. I notice myself using swift loop, bend, connect(2 segments with a wide pinch), and shell.
I would start off with simple primtives and I would always have a box at bay for me to shift+drag into position to get out general proportions first. Simple geometry with quads then I would go higher poly.
So yea:
Simple block out to get proportions(using quads)>Get in subtractive details(this is when you decide what should be a floater and what shouldn't>Add in supporting edges and fix the topology.


Its pretty much a variant of this workflow.
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Sandro's Avatar
Old (#9286)


Building little scene in UDK based warhammer Bastion stair environment. Turned out harder than I anticipated.

Last edited by Sandro; 10-01-2011 at 06:09 PM..
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raiskul's Avatar
Old (#9287)
After some long (3 min) intense diliberation with my panel (my brother) here is the finalized clothing silhouette gonna start working on the color scheme now



ps. would be nice to get some crits on the design so far

Last edited by raiskul; 10-01-2011 at 06:55 PM..
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biofrost's Avatar
Old (#9288)
@Sandro That is looking very nice, is everything hand painted? Because at first glance it looked like concept art, then I saw it was in game and was stunned.

Some more work done on the NGHS contest environment. I think a cubemap will make the floor look really nice once I get the rest of the environment done.

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MrHobo's Avatar
Old (#9289)
@Sandro- Sexy! Im guessing there's gonna be some cool light to balance things out?
@Raiskul-I like the design reminds me of Fullmetal Alchemist, but something see,s a alot off structurally with his body. I can't quite put my finger on it.

Been working on a car, little over 5k in polys. textures are still in progress. Also found a use for the married to the sea post setting in marmo.

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LRoy's Avatar
Old (#9290)
Very nice stuff dudes!

Scuds that conan looks fantastic. That skin is polypainted?

Hobo it's hard to see the textures with that post. The brake lights look a bit strange to me.
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Makkon's Avatar
Old (#9291)
Jeez guys, makes me want to stop posting in this thread. SLOW DOWN

I wrote another song today.

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Rowsdower's Avatar
Old (#9292)
Comic-con update...just about there....

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Isaiah Sherman's Avatar
Old (#9293)
I finally put together a blog for my sketches. I made the blog way back in 2010 but never actually put work on it. Now there is work on it :p

There is always more to learn.

Portfolio: http://www.shermanCG.com
Email: shermanCG@gmail.com

Digital Matte Artist @ Bungie
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larolaro's Avatar
Old (#9294)
Quote:
Originally Posted by weisheng View Post
even though the geo is quite horrid, anything for RobG ^^

Awesome, love this kinda stuff. MORE! :p
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Cap Hotkill's Avatar
Old (#9295)
Quote:
Originally Posted by Makkon View Post
Jeez guys, makes me want to stop posting in this thread. SLOW DOWN

I wrote another song today.

Bad Juju - YouTube
wow! I love it!
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Quote from Swizzle: What's going on with his chin? Where is it? It kinda looks like you broke James Cameron's face.
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SaferDan's Avatar
Old (#9296)
Quote:
Originally Posted by DEElekgolo View Post

┐(゚―゚)┌
This looks fantastic man! Did you make the concept or find it somewhere?
Looking for work

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afisher's Avatar
Old (#9297)
Haiasi - great stuff mate

Here's a couple of my final images for my Comicon entry:



Freelance Artist
afisher.com.au - CGHub
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Mr.Wednesday's Avatar
Old (#9298)
Quote:
Originally Posted by afisher View Post
Haiasi - great stuff mate

Here's a couple of my final images for my Comicon entry:



YES! Awesome bats! Looks amazing, any chance of posting the wires and textures?

I ended up picking up my sculpt from yesterday and put some ears and a symbol on him. But hey, it doesnt even begin to compare to yours afisher! Kick ass job mate.



I also did another quick sketch. I am trying to force myself to do one sculpt a day with an hour and a half as a deadline. That way I force myself to finish something as fast as possible and try to improve as I go along. Im not so happy about mine today but a deal is a deal so here it is:



Anybody has any good tips on how to improve speed and precision while sculpting? Since its my first two days in my sculpting challenge, any tip is more than welcome. Also, what are your opinions regarding the new scultris (alpha 6) I used it for both sculpts and I am quite enjoying it. So it would be nice to hear the opinion of more experienced members here.
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Sandro's Avatar
Old (#9299)
Dat is a sexy batman!

@biofrost - Not really, just carefully tweaked/colored curvature map to help edges pop more.

@MrHobo - Thank you. Initially I was going to follow concept art more closely (which is pretty much analogous red color scheme for this location) but after your comment thought I'd experiment with complimentary colors a bit more. Think it works better.

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afisher's Avatar
Old (#9300)
Thanks Sandro
Quote:
Originally Posted by Mr.Wednesday View Post
YES! Awesome bats! Looks amazing, any chance of posting the wires and textures?
Sure, here's the construction and texture shots



Freelance Artist
afisher.com.au - CGHub
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