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Ditto what Mark said, definitely deserves it's own thread, looks awesome
@crazyfool - Dude, I am digging your Ganondorf, keep us updated!
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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Great work everyone, loving the Fashionable fisherman model!
Still refining the infested marine sculpt: 
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, null,
19 Posts,
Join Date Mar 2011,
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Quote:
Originally Posted by crazyfool
Future-Fiction - thats ace, love how you do your eyes
duck - your cloth stuff is really cool, good job, love the beard haha
bit more progress on my ganondorf, frickin love ganondorf haha!!!! trying to explore the thief king side of him

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SUCH A CLOSE LIKENESS,KEEP IT UP MAN.
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, triangle,
399 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by sltrOlsson
Hi! Is the AMHFFS? (Anonymous-Muppets-How-Never-Fucking-Finish-Shit)
Anyhow, bonking away at this.. It's o so very slow for me. Very much WIP

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Havent you been working on this for years?!
Looking good brothaaaaaaaaa! The Barrel Inn!
Portfolio Grind 2013
Working towards employment
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, triangle,
401 Posts,
Join Date Feb 2010,
Location United Kingdom
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I'm kind of new to this but I read the forums from time to time. So here's my first post and latest model.
The Yeti, 2854 triangles.

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, null,
1 Posts,
Join Date Dec 2010,
Location Oxford, UK
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Toying with some ideas for a small udk project as a ice breaker to get used to it.


I'm aiming for a Blue, white, black colour pallette. Just keeping it simple so that i dont need to focus too much on the colour balance and final composition ect.
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, polycounter,
855 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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You sure did done a good job, Mrskullface. Looking great
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, polygon,
696 Posts,
Join Date Jan 2007,
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Fool: thats freakin badass man love the crown detail!
mrskullface: bitchin man great lines!
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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Quote:
Originally Posted by crazyfool
Future-Fiction - thats ace, love how you do your eyes
duck - your cloth stuff is really cool, good job, love the beard haha
bit more progress on my ganondorf, frickin love ganondorf haha!!!! trying to explore the thief king side of him

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WOW crazyfool. This guy looks freaking awesome. This is probably just me but he reminds me perhaps a little too much of your "Psymon Stark" character. Either way I really love it. I am excited to see more.
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, polycounter,
838 Posts,
Join Date Feb 2008,
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Started work on the high poly engine for my beaufighter:
Keep in mind, it's very WIP, the cylinder heads need some work, and I'm missing some substantial bits
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, triangle,
314 Posts,
Join Date Apr 2010,
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nice Ganondorf , Crazyfool- i saw the psymon resemblance as well, no biggie still hot!
@ poopinmymouth- Thanks!!
I accidentally saved over my old wip shot but here is the almost finished dark link progress.

Last edited by Dan!; 07-13-2011 at 05:57 PM..
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, polycounter,
1,099 Posts,
Join Date Jun 2010,
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Future-Fiction : she turned out awesome mate
Mrskullface : very nice love how you sculpted teeth
crazyfool : great start,looking forward to see the progress
Been playin' with some old low poly model,only diffuse 1024x1024 texture,took me a while since i was working whenever i could catch some free time,quite happy how he turned out at the end.Might do one more skin,so much fun just painting old school style

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, spline,
189 Posts,
Join Date Mar 2011,
Location Belgrade
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Holy cow, that looks great!
No crits from me.
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, triangle,
317 Posts,
Join Date Nov 2010,
Location London
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Nice! Colors seem a bit blown out in the reders, specially the face, but it seems fine on the texture. What are you rendering with?
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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Quote:
Originally Posted by mystichobo
Started work on the high poly engine for my beaufighter:
Keep in mind, it's very WIP, the cylinder heads need some work, and I'm missing some substantial bits
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siiickkkkkkkkkkkkkk.
Are the beaufighter's cylinders really that stumpy? And no push rods? Exhaust manifolds?
Excuse my error if it doesn't have these things, i'm mostly familiar with ww1 and 1920s aero engines
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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That looks awesome. Great work!
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, polycounter,
781 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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Pix : Thanks
felipefrango : yeah you're right,that's photoshop's lightning effects filter fault  ,renders are from Marmoset
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, spline,
189 Posts,
Join Date Mar 2011,
Location Belgrade
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Mrskullface, crazyfool, loving that stuff.
settled on a direction here.
Last edited by Joseph Silverman; 07-13-2011 at 05:15 PM..
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
|
Im thinking about calling the high poly done, any crits or suggestions?

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, polycounter,
859 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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g2000- its beautiful!
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, polycounter,
1,099 Posts,
Join Date Jun 2010,
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dont post as often as i like but heres a quick little bust i did completely in sculptris. 
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, line,
69 Posts,
Join Date Aug 2008,
Location Phoenix
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Quote:
Originally Posted by biofrost
Im thinking about calling the high poly done, any crits or suggestions?
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Hey biofrost. I've modeled this one before as well. The reason I'm posting mine is to show you an example of where your model could improve. You need to be using more separate geometry. This way you can get a lot more detail a lot easier, and it won't look like it just came out of a mold. Not tryin to bust your balls, just want to help you as an artist! 
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, triangle,
492 Posts,
Join Date Apr 2010,
Location Los Angeles, United States
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duck: love that sculpt. Cloth is really nicely done and he's a really intriguing looking skullface fisherman! The only thing that feels slightly off is the scale of the buttons - they look a little too large and toonish compared to the rest of the sculpt. Other than tha though it's marvellous.
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, triangle,
453 Posts,
Join Date Jan 2008,
Location Irvine, CA
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Quote:
Originally Posted by HitmonInfinity
Hey biofrost. I've modeled this one before as well. The reason I'm posting mine is to show you an example of where your model could improve. You need to be using more separate geometry. This way you can get a lot more detail a lot easier, and it won't look like it just came out of a mold. Not tryin to bust your balls, just want to help you as an artist! 
|
Thank you! it actually is all separate geometry but It is not really pushed out very much. Good to see I can really bump it out more, looks like it back off to maya for me!
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, polycounter,
859 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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