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Thanks guys!
Quote:
Originally Posted by Pix
I bet it's one of the PS brushes, all the diffuse texture was made using it.
No crazy shaders, just pure imagination here.
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Spot on - it's all diffuse texture (except for the shadow which I just drew in). Here's the texture for anyone who's interested!

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, spline,
103 Posts,
Join Date Sep 2008,
Location England
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Quote:
Originally Posted by n88tr
whats the deal with everyone always making floor and wall models?
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Those would be the components that make up many indoor environments XD
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, triangle,
438 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by Ani
Thanks guys!
Spot on - it's all diffuse texture (except for the shadow which I just drew in). Here's the texture for anyone who's interested!

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hmm i guess I need some new brushes. Thanks for the heads up.
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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, card carrying polycounter,
2,367 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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currently working on some scifi assets
first post btw 
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, null,
12 Posts,
Join Date Mar 2011,
Location Germany
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moar textures
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, dedicated polycounter,
1,398 Posts,
Join Date Apr 2009,
Location Ontario Canada
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First post. Sup guys.
I made a lamp:

Original, sorry I can't snap a shot of the one on my desk right now

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, null,
10 Posts,
Join Date Jun 2011,
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This is a robot I did for swamp-ape-studios nazi smashers.
design by: francisco ruiz
http://swamp-ape-studios.blogspot.com/

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, triangle,
344 Posts,
Join Date Feb 2010,
Location ???
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RaynoX - nice work, reminds me a lot of an old scifi wall i started last year

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Quote:
Originally Posted by Mike Yevin
RaynoX - nice work, reminds me a lot of an old scifi wall i started last year

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thanks! and yes i know your wall it kinda inspired me 
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, null,
12 Posts,
Join Date Mar 2011,
Location Germany
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So much good stuff past couple pages. Ani I really dig that style a lot.
Finished another tower. Cannon Tower! Levels 1 - 3. I'll make a thread for the project when I finish the next tower series. For sure this time.

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, triangle,
398 Posts,
Join Date May 2006,
Location Irvine, CA
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Loving those towers, Skeptical Nate - reminds me of stuff I've seen from Orcs Must Die.
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, polygon,
674 Posts,
Join Date May 2010,
Location Sydney
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been watching a ton of breaking bad and just watched the hitcher again (the remake) and got inspired to work on a desert style dusty road. made a road shader in udk that lets me blend in a ton of different things and threw in some quick terrain with a random texture on it and then did this paintover to flesh out my idea for the scene.
when its all said and done it should hopefully look something like this. excuse the wonky perspective/proportions on most shit and its a bit blurry, but should give the gist of what I want to achieve.

Last edited by PixelMasher; 07-11-2011 at 11:15 PM..
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, dedicated polycounter,
1,633 Posts,
Join Date Sep 2008,
Location Montreal
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Cool towers bro.
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, triangle,
420 Posts,
Join Date Oct 2007,
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Cool idea, PixelMasher! Would love to follow a wip thread. Good luck with that
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, dedicated polycounter,
1,419 Posts,
Join Date Jan 2008,
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PixelMasher, i demand that you get cracking on that RIGHT AWAY! Great idea!
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,386 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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Testing new base mesh.

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, triangle,
399 Posts,
Join Date Nov 2010,
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tweakin' some older suit :

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, polycounter,
893 Posts,
Join Date May 2006,
Location wellington. NZ
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Hey, Polycount! My first post here. Currently working on my SC2 fan-art - an infested marine next-gen. Planning to give myself a 13k tris limit and use 2048^2 textures. Here's the sculpt, still very WIP: 
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, null,
19 Posts,
Join Date Mar 2011,
|
Been doin some sketchage:
Awfully sorry about shitty iphone photo, I am not in possession of a scanner, heh.
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, dedicated polycounter,
1,484 Posts,
Join Date Nov 2009,
Location Copenhagen, Denmark
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yet another page of supreme win 
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, polycounter,
819 Posts,
Join Date Jan 2010,
Location UK
|
Thanks for the crits last time guys :] I made some changes and dropped her in marmoset as a test.

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, vertex,
45 Posts,
Join Date Mar 2011,
Location Cambridge, UK
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Getting in some Zbrush practice.
Jousting Mech and Smasher are looking ace!

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, null,
15 Posts,
Join Date Apr 2011,
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Quote:
Originally Posted by future-fiction
Thanks for the crits last time guys :] I made some changes and dropped her in marmoset as a test.

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this. fucking. owns !! so good dude
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, polycounter,
893 Posts,
Join Date May 2006,
Location wellington. NZ
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@future-fiction - that is AWESOME. congrats! I almost feel like it has a bioshock infinite feel to it!
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, polygon,
725 Posts,
Join Date Sep 2008,
Location Austin, Tx
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Quote:
Originally Posted by future-fiction
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~ Not bad for a girl :P
Good job, young lady.
Portfolio
Senior Character Artist - Slide London
|
, polycounter,
833 Posts,
Join Date Jan 2009,
Location London
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