Reply
Reply
 
Thread Tools Display Modes
Neox's Avatar
Old (#6276)
Quote:
Originally Posted by rawkstar View Post
tacit math: Yeah man I'm loving it! How long does it take you to knock one of these out?

same question here, you're on fire man

Last edited by Neox; 07-06-2011 at 12:36 PM..
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
Offline , veteran polycounter, 3,187 Posts, Join Date Sep 2006, Location Berlin Germany Send a message via ICQ to Neox  
   Reply With Quote

thatanimator's Avatar
Old (#6277)



got my 30 second-ish cutscene into udk
the udk thread in tech talk helped me with buggy cameras, since then I found the desaturate scene filters and what not, fairly next-gen-filter-ish lol.

the dof is messing with me though,
any idea of how to get those white balls off of his head?
I think they're caused by the dof rather than bloom (dont have any as far as I know), if I turn the dof off, the disappear .. but I want dat dof!


gonna go back to the animation a bit later, just wanted to get it ingame now
kinda wanna do a background as well.. the wall right there is stock udk stuff!
Offline , triangle, 374 Posts, Join Date Jul 2010, Location Sweden  
   Reply With Quote

blitz's Avatar
Old (#6278)
Quote:
Originally Posted by tacit math View Post

.

another sketch. the ' welder ' from the worker group i've been tinkering with :
sweet stuff you're doing, would love to see some finished work or a progress how you work.

keep posting men!
Offline , spline, 163 Posts, Join Date Nov 2005, Location Trossingen Send a message via ICQ to blitz Send a message via Skype™ to blitz  
   Reply With Quote

n88tr's Avatar
Old (#6279)
whats up with the hair transparency and his eyes look like they're made of tarnished marbles
Offline , polycounter, 1,275 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
   Reply With Quote

EiGHT's Avatar
Old (#6280)
Quote:
Originally Posted by blitz View Post
sweet stuff you're doing, would love to see some finished work or a progress how you work.

keep posting men!
I agree.
Offline , triangle, 399 Posts, Join Date Nov 2010,  
   Reply With Quote

tacit math's Avatar
Old (#6281)
hey guys. thanks heaps for the comments. far as time goes would usually get the core idea out in about a day for most. then maybe another to fiddle with bits. all still heavily wipped of course. wouldn't dare try to pretend they're anything more than just concept sketches. this dude for example ( repost ) was somewhat of a speedy. an afternoon and evening job :



heh. i think i'd need to really work up the confidence to record anything. it's all chicken scratch as fuck to be honest. will see how it goes

obligatory welder turn :



.


[/spam]
Offline , polycounter, 892 Posts, Join Date May 2006, Location wellington. NZ Send a message via MSN to tacit math  
   Reply With Quote

TerraBite's Avatar
Old (#6282)
Rough or not tacit, show us how you make such bad ass chicken scratch.

Awesome work as usual, man!

Last edited by TerraBite; 07-06-2011 at 05:08 PM..
Offline , triangle, 378 Posts, Join Date Nov 2009, Location Santa Monica, CA  
   Reply With Quote

PolyHertz's Avatar
Old (#6283)
tacit math: chicken scratch recordings, I needs them! Stop holding out on us
(V) (;,,;) (V) woopwoopwoopwoop
Offline , dedicated polycounter, 1,678 Posts, Join Date Aug 2006, Location Minnesota Send a message via AIM to PolyHertz  
   Reply With Quote

STRIKER's Avatar
Old (#6284)
well...im fkn inspired. tacit i will eat your heart <3
Offline , polygon, 575 Posts, Join Date Nov 2009,  
   Reply With Quote

foreverendering's Avatar
Old (#6285)
tacit's sketches are always an inspiration!
Offline , polygon, 525 Posts, Join Date Sep 2006, Location Irvine California  
   Reply With Quote

Alberto Rdrgz's Avatar
Old (#6286)
added some new stuff still working the last props.

- Environment Work - [Art Dump] [CGHUB]

Ready at Dawn Studios - [Esc Challenge]
Offline , card carrying polycounter, 2,249 Posts, Join Date Jul 2009, Location Irvine, CA. Send a message via Skype™ to Alberto Rdrgz  
   Reply With Quote

Zoid's Avatar
Old (#6287)
bear tank illustration

[fixed]

Last edited by Zoid; 07-06-2011 at 10:42 PM..
Sent from my iPhone through the series of tubes.
Offline , spline, 115 Posts, Join Date Mar 2008, Location San Francisco  
   Reply With Quote

yodude87's Avatar
Old (#6288)
updating. post process chain tweak, texs and props.

Offline , triangle, 493 Posts, Join Date Apr 2011, Location Somewhere in Europe :P  
   Reply With Quote

yodude87's Avatar
Old (#6289)
Quote:
Originally Posted by Alberto Rdrgz View Post
added some new stuff still working the last props.

fabulous atmosphere there, keep it up add the propaganda youre working on and youll have it nailed
Offline , triangle, 493 Posts, Join Date Apr 2011, Location Somewhere in Europe :P  
   Reply With Quote

Slum's Avatar
Old (#6290)


a little FF7 fan art. If you know what this is, you win a prize*

*there is no prize.
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
   Reply With Quote

Traix's Avatar
Old (#6291)
@slum that's a save point
Offline , vertex, 26 Posts, Join Date Jun 2010, Location Finland Send a message via Skype™ to Traix  
   Reply With Quote

CandyStripes05's Avatar
Old (#6292)
@Zoid: i like i like
Offline , triangle, 460 Posts, Join Date Apr 2011, Location Ontario, Canada  
   Reply With Quote

an aggressive napkin's Avatar
Old (#6293)

Finally been getting around to some organics, Please crit me on the topology
Offline , spline, 122 Posts, Join Date Apr 2010, Location Atlanta, Georgia, USA Send a message via MSN to an aggressive napkin  
   Reply With Quote

Kosai106's Avatar
Old (#6294)
Finally got time to get back to doing 3D art! (A new PC really helped, as the old one was dying..)

Anyway; Decided to continue on this;
Kevin Østerkilde - Portfolio
Freelance Artist - Looking for an Internship / Job oppertunity.

------
Next-Gen Hard Surface Community
Offline , spline, 129 Posts, Join Date May 2010, Location Slagelse, Denmark Send a message via MSN to Kosai106 Send a message via Skype™ to Kosai106  
   Reply With Quote

Dylan Brady's Avatar
Old (#6295)
Herp Derp
Offline , polycounter, 886 Posts, Join Date Dec 2010, Send a message via Skype™ to Dylan Brady  
   Reply With Quote

Joshua Stubbles's Avatar
Old (#6296)
^ wtf push modifier. haha
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
Offline , Moderator++, 6,231 Posts, Join Date Nov 2004, Location Richmond, TX Send a message via ICQ to Joshua Stubbles  
   Reply With Quote

achmedthesnake's Avatar
Old (#6297)
heh i saw that too
Offline , polycounter, 819 Posts, Join Date Jan 2006, Location Canberra, Australia Send a message via MSN to achmedthesnake  
   Reply With Quote

nordahl154's Avatar
Old (#6298)
Make this sci-fi door from a concept floating around here...
I have yet to give the door itself some normal details in nDo in Photoshop. I figure it would be a lot easier and could get much better results in a faster time that way.

Offline , triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA  
   Reply With Quote

haikai's Avatar
Old (#6299)
Quote:
Originally Posted by Tickwomp View Post

Hmm, collar bones still look wrong. There's a harshness or severity to your normals that's making his skin read less like flesh and more like leather or rock or something. I'd suggest dialing things back and maybe taking another look at the hair alpha.
Offline , polygon, 606 Posts, Join Date Mar 2010, Location Redwood City, CA  
   Reply With Quote

waedoe's Avatar
Old (#6300)
old model old skin but testing out the capabilities of 3 point shader. so far im liking what i see!

Offline , spline, 196 Posts, Join Date Oct 2009,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch