got my 30 second-ish cutscene into udk
the udk thread in tech talk helped me with buggy cameras, since then I found the desaturate scene filters and what not, fairly next-gen-filter-ish lol.
the dof is messing with me though,
any idea of how to get those white balls off of his head?
I think they're caused by the dof rather than bloom (dont have any as far as I know), if I turn the dof off, the disappear .. but I want dat dof!
gonna go back to the animation a bit later, just wanted to get it ingame now
kinda wanna do a background as well.. the wall right there is stock udk stuff!