|
Quote:
Originally Posted by rawkstar
tacit math: Yeah man I'm loving it! How long does it take you to knock one of these out?
|
same question here, you're on fire man
Last edited by Neox; 07-06-2011 at 12:36 PM..
|
, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
|
got my 30 second-ish cutscene into udk 
the udk thread in tech talk helped me with buggy cameras, since then I found the desaturate scene filters and what not, fairly next-gen-filter-ish lol.
the dof is messing with me though,
any idea of how to get those white balls off of his head?
I think they're caused by the dof rather than bloom (dont have any as far as I know), if I turn the dof off, the disappear .. but I want dat dof!
gonna go back to the animation a bit later, just wanted to get it ingame now 
kinda wanna do a background as well.. the wall right there is stock udk stuff!
|
, triangle,
374 Posts,
Join Date Jul 2010,
Location Sweden
|
Quote:
Originally Posted by tacit math
.
another sketch. the ' welder ' from the worker group i've been tinkering with :
|
sweet stuff you're doing, would love to see some finished work or a progress how you work.
keep posting men!
|
, spline,
163 Posts,
Join Date Nov 2005,
Location Trossingen
|
whats up with the hair transparency and his eyes look like they're made of tarnished marbles
|
, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
|
Quote:
Originally Posted by blitz
sweet stuff you're doing, would love to see some finished work or a progress how you work.
keep posting men!
|
I agree.
|
, triangle,
399 Posts,
Join Date Nov 2010,
|
hey guys. thanks heaps for the comments. far as time goes would usually get the core idea out in about a day for most. then maybe another to fiddle with bits. all still heavily wipped of course. wouldn't dare try to pretend they're anything more than just concept sketches. this dude for example ( repost ) was somewhat of a speedy. an afternoon and evening job :
heh. i think i'd need to really work up the confidence to record anything. it's all chicken scratch as fuck to be honest. will see how it goes
obligatory welder turn :
.
[/spam]
|
, polycounter,
892 Posts,
Join Date May 2006,
Location wellington. NZ
|
Rough or not tacit, show us how you make such bad ass chicken scratch.
Awesome work as usual, man!
Last edited by TerraBite; 07-06-2011 at 05:08 PM..
|
, triangle,
378 Posts,
Join Date Nov 2009,
Location Santa Monica, CA
|
tacit math: chicken scratch recordings, I needs them! Stop holding out on us
(V) (;,,;) (V) woopwoopwoopwoop
|
, dedicated polycounter,
1,678 Posts,
Join Date Aug 2006,
Location Minnesota
|
well...im fkn inspired. tacit i will eat your heart <3
|
, polygon,
575 Posts,
Join Date Nov 2009,
|
tacit's sketches are always an inspiration! 
|
, polygon,
525 Posts,
Join Date Sep 2006,
Location Irvine California
|
added some new stuff still working the last props.

|
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
bear tank illustration

[fixed]
Last edited by Zoid; 07-06-2011 at 10:42 PM..
Sent from my iPhone through the series of tubes.
|
, spline,
115 Posts,
Join Date Mar 2008,
Location San Francisco
|
updating. post process chain tweak, texs and props.

|
, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
|
Quote:
Originally Posted by Alberto Rdrgz
added some new stuff still working the last props.

|
fabulous atmosphere there, keep it up  add the propaganda youre working on and youll have it nailed 
|
, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
|
a little FF7 fan art. If you know what this is, you win a prize*
*there is no prize.
|
, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
|
@slum that's a save point 
|
, vertex,
26 Posts,
Join Date Jun 2010,
Location Finland
|
@Zoid: i like i like 
|
, triangle,
460 Posts,
Join Date Apr 2011,
Location Ontario, Canada
|

Finally been getting around to some organics, Please crit me on the topology 
|
, spline,
122 Posts,
Join Date Apr 2010,
Location Atlanta, Georgia, USA
|
Finally got time to get back to doing 3D art! (A new PC really helped, as the old one was dying..)
Anyway; Decided to continue on this;

|
, spline,
129 Posts,
Join Date May 2010,
Location Slagelse, Denmark
|
Herp Derp

|
, polycounter,
886 Posts,
Join Date Dec 2010,
|
^ wtf push modifier. haha
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
heh i saw that too
|
, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
|
Make this sci-fi door from a concept floating around here...
I have yet to give the door itself some normal details in nDo in Photoshop. I figure it would be a lot easier and could get much better results in a faster time that way.

|
, triangle,
315 Posts,
Join Date Jun 2010,
Location Minnesota, USA
|
Quote:
Originally Posted by Tickwomp
|
Hmm, collar bones still look wrong.  There's a harshness or severity to your normals that's making his skin read less like flesh and more like leather or rock or something. I'd suggest dialing things back and maybe taking another look at the hair alpha.
|
, polygon,
606 Posts,
Join Date Mar 2010,
Location Redwood City, CA
|
old model old skin but testing out the capabilities of 3 point shader. so far im liking what i see!

|
, spline,
196 Posts,
Join Date Oct 2009,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|