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Maks's Avatar
Old (#5026)
Here is my angry muscle dude. What do you say? I'm a bit unsure about the Outfit.
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sneakymcfox's Avatar
Old (#5027)
something for the game-artist mini contest


Not completely happy about it but I have spent to much time on it already.
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Gungriffon Geona's Avatar
Old (#5028)
Quote:
Originally Posted by Yinmir View Post
updated with some hands, though I think the palm sucks.
please tell me this is going to be finished. it looks almost perfectly spot-on.
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Yinmir's Avatar
Old (#5029)
Quote:
Originally Posted by Gungriffon Geona View Post
please tell me this is going to be finished. it looks almost perfectly spot-on.
it most definitely will. Its basically a learn as I go type project though, so progress might be slow after the modelling is done.
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af3d's Avatar
Old (#5030)
Hi poly blaster, the grip will be wood.
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Jeff Parrott's Avatar
Old (#5031)


Either going to do the low res and texture this or do another model. Haven't really decided yet.
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SyaPed's Avatar
Old (#5032)

Scary cowboy man

Last edited by SyaPed; 05-31-2011 at 04:47 PM..
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gauss's Avatar
Old (#5033)
af3d: trigger guards are almost universally flat and at least a little widert--google image search "trigger guard" for a wide survey of different profiles. I know it's a science fiction weapon but the trigger guard sticks out as being not quite as properly gun-looking as the rest. I think something else that would aid considerably is placing the rivets on the lower part at different intervals and locations. Rivets on guns are to hold different internals in place, like the firing mechanism etc. (look at the side of an AK). Placing them at regular intervals loses interest where you could have some convincing detail.
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almighty_gir's Avatar
Old (#5034)
Quote:
Originally Posted by sneakymcfox View Post
something for the game-artist mini contest


Not completely happy about it but I have spent to much time on it already.
depends what you're going for, but i would probably try using the darker yellow as the diffuse, and the brighter one for the specular. it feels a little weird that the specular colour is a darker hue than the diffuse.
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dougjuno's Avatar
Old (#5035)
More progress on my Dr. Seuss ruins project, going to add broken pieces and clutter next. Or I might do a z brush test on one of the main pieces.

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Chai's Avatar
Old (#5036)
Quote:
Originally Posted by sneakymcfox View Post
something for the game-artist mini contest
Not completely happy about it but I have spent to much time on it already.
ye I'll take what almighty_gir gir said farther.
You don't want yellow specular for gold, quite the opposite actually.
I'd use the color you have now in specular for diffuse, but use a different color

look here where I used green for spec to break up the color.
that's really old model but should give you an idea, I'd tone down the green a bit.

really dig the model apart from that !
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ceebee's Avatar
Old (#5037)


11k tris and a bunch of Pantera/Killswitch later, real time grab from marmyyyset
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re.wind's Avatar
Old (#5038)
Slightly higher poly version, 13k triangles. where are they all hidden you ask? in unoptimized geometry i answer.


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Ferg's Avatar
Old (#5039)
dougjuno - love that scene! Awesome idea and it's coming along really well. Only crit would be that you might want to add a few more ruins in the foreground that continue past the edge of the frame. Right now it looks like it's just a little cluster of ruins in a field, but if you had them extend beyond the borders of the image, it would look more like just one part of a huge world of dr suess ruins.

ceebee - ahhh man, that sculpt was so damn good, lighten up that texture or change the lighting or something! You're losing so much of the detail and readability that made the sculpt so badass. <3
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Hugh's Avatar
Old (#5040)




Update:


Last edited by Hugh; 05-31-2011 at 08:21 PM..
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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DDuckworth's Avatar
Old (#5041)
Ceebee how did you manage the smoke and particles in marmoset? Or did you just do it in post?
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Gingerookie's Avatar
Old (#5042)
Ceebee-that turned out awesome!
Nick-sweet vehicle designs, very inspiring
Syaped-great silhouette dude
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marq4porsche's Avatar
Old (#5043)
Ceebee, that is looking pretty awesome!
Marquis Houghton, Environment Artist
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dougjuno's Avatar
Old (#5044)
@Ferg: Good call, I was thinking the same thing, extending it to the foreground and out further beyond in all directions.
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Maph's Avatar
Old (#5045)
SyaPed: Loving that silhouette!

ceebee: Looking good! I agree on bringing out the texture detail a bit more through lighting but not too much imho. However, you should totally add a couple of rim lights to bring out that tasty normal detail on his arms.
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Spatz's Avatar
Old (#5046)
ceebee great work !!! ...yeah bring on some rim lights ...maybe blue or dark purple but keep it subtle...
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Shadownami92's Avatar
Old (#5047)
Trying to get more variety for the characters I make, and I have yet to make a muscular dude.

So here is the concept I'm going to try and make of a barbarian of sorts. Gonna make a concept for his hammer possibly tomorrow.

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PatrickL's Avatar
Old (#5048)
Everything here is still a WIP. Many objects are their first sloppy drafts, so it's still has a long way to go. But it's coming together.

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Skillmister's Avatar
Old (#5049)
Awesome ceebee!

Nice env Patrick, solid layout imo.
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teaandcigarettes's Avatar
Old (#5050)
Quote:
Originally Posted by ceebee View Post

11k tris and a bunch of Pantera/Killswitch later, real time grab from marmyyyset
I'm with Ferg, you should lighten it up a bit or change the background (I like the one on the concept more); at the moment, I can barely see the details.

But regardless, shit looks awesome. I love that COME AT ME BRO pose
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