|
Here is my angry muscle dude. What do you say? I'm a bit unsure about the Outfit.

|
, line,
65 Posts,
Join Date Dec 2008,
Location Berlin
|
something for the game-artist mini contest

Not completely happy about it but I have spent to much time on it already.
|
, triangle,
253 Posts,
Join Date Aug 2009,
Location Helmdon,UK
|
Quote:
Originally Posted by Yinmir
updated with some hands, though I think the palm sucks.

|
please tell me this is going to be finished. it looks almost perfectly spot-on.
|
, line,
69 Posts,
Join Date Sep 2005,
|
Quote:
Originally Posted by Gungriffon Geona
please tell me this is going to be finished. it looks almost perfectly spot-on.
|
it most definitely will. Its basically a learn as I go type project though, so progress might be slow after the modelling is done.
|
, null,
6 Posts,
Join Date May 2011,
Location Nevada, US
|
Hi poly blaster, the grip will be wood.

|
, spline,
135 Posts,
Join Date Feb 2010,
Location Los Angeles, CA
|

Scary cowboy man
Last edited by SyaPed; 05-31-2011 at 04:47 PM..
|
, triangle,
271 Posts,
Join Date Oct 2004,
Location New Zealand
|
af3d: trigger guards are almost universally flat and at least a little widert--google image search "trigger guard" for a wide survey of different profiles. I know it's a science fiction weapon but the trigger guard sticks out as being not quite as properly gun-looking as the rest. I think something else that would aid considerably is placing the rivets on the lower part at different intervals and locations. Rivets on guns are to hold different internals in place, like the firing mechanism etc. (look at the side of an AK). Placing them at regular intervals loses interest where you could have some convincing detail.
|
, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
|
Quote:
Originally Posted by sneakymcfox
something for the game-artist mini contest

Not completely happy about it but I have spent to much time on it already.
|
depends what you're going for, but i would probably try using the darker yellow as the diffuse, and the brighter one for the specular. it feels a little weird that the specular colour is a darker hue than the diffuse.
|
, veteran polycounter,
4,301 Posts,
Join Date Nov 2004,
|
created seuss ruins
on 05-31-2011 05:09 PM
More progress on my Dr. Seuss ruins project, going to add broken pieces and clutter next. Or I might do a z brush test on one of the main pieces.

|
, null,
23 Posts,
Join Date Aug 2005,
Location Redmond, WA
|
Quote:
Originally Posted by sneakymcfox
something for the game-artist mini contest
Not completely happy about it but I have spent to much time on it already.
|
ye I'll take what almighty_gir gir said farther.
You don't want yellow specular for gold, quite the opposite actually.
I'd use the color you have now in specular for diffuse, but use a different color
look here where I used green for spec to break up the color.
that's really old model but should give you an idea, I'd tone down the green a bit.
really dig the model apart from that !
|
, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
|
Slightly higher poly version, 13k triangles. where are they all hidden you ask? in unoptimized geometry i answer.

|
, polygon,
539 Posts,
Join Date May 2010,
|
dougjuno - love that scene! Awesome idea and it's coming along really well. Only crit would be that you might want to add a few more ruins in the foreground that continue past the edge of the frame. Right now it looks like it's just a little cluster of ruins in a field, but if you had them extend beyond the borders of the image, it would look more like just one part of a huge world of dr suess ruins.
ceebee - ahhh man, that sculpt was so damn good, lighten up that texture or change the lighting or something! You're losing so much of the detail and readability that made the sculpt so badass. <3
|
, card carrying polycounter,
2,160 Posts,
Join Date Jan 2006,
Location seattle
|
Last edited by Hugh; 05-31-2011 at 08:21 PM..
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
|
, card carrying polycounter,
2,366 Posts,
Join Date Dec 2009,
Location Johnson City,TN
|
Ceebee how did you manage the smoke and particles in marmoset? Or did you just do it in post?
|
, triangle,
438 Posts,
Join Date Nov 2010,
|
Ceebee-that turned out awesome!
Nick-sweet vehicle designs, very inspiring
Syaped-great silhouette dude
|
, null,
8 Posts,
Join Date Apr 2011,
Location California
|
Ceebee, that is looking pretty awesome!
|
, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
|
@Ferg: Good call, I was thinking the same thing, extending it to the foreground and out further beyond in all directions.
|
, null,
23 Posts,
Join Date Aug 2005,
Location Redmond, WA
|
SyaPed: Loving that silhouette!
ceebee: Looking good! I agree on bringing out the texture detail a bit more through lighting but not too much imho. However, you should totally add a couple of rim lights to bring out that tasty normal detail on his arms.
|
, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
|
ceebee great work !!! ...yeah bring on some rim lights ...maybe blue or dark purple but keep it subtle...
|
, triangle,
381 Posts,
Join Date Nov 2009,
Location Hamburg
|
Trying to get more variety for the characters I make, and I have yet to make a muscular dude.
So here is the concept I'm going to try and make of a barbarian of sorts. Gonna make a concept for his hammer possibly tomorrow.

|
, triangle,
288 Posts,
Join Date Nov 2010,
Location Southern California
|
Everything here is still a WIP. Many objects are their first sloppy drafts, so it's still has a long way to go. But it's coming together.

|
, triangle,
449 Posts,
Join Date May 2010,
Location Tennessee
|
Awesome ceebee!
Nice env Patrick, solid layout imo.
|
, polycounter,
818 Posts,
Join Date Jan 2010,
Location UK
|
Quote:
Originally Posted by ceebee
11k tris and a bunch of Pantera/Killswitch later, real time grab from marmyyyset
|
I'm with Ferg, you should lighten it up a bit or change the background (I like the one on the concept more); at the moment, I can barely see the details.
But regardless, shit looks awesome. I love that COME AT ME BRO pose 
|
, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|