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Endzeit's Avatar
Old (#3826)
Quote:
Originally Posted by Prophecies View Post
Been working on an Eldar Wraithlord. Loving the Max 2012 viewport. It's amazing.

Awesome!
Offline , spline, 123 Posts, Join Date Sep 2010,  
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Alberto Rdrgz's Avatar
Old (#3827)
Quote:
Originally Posted by Crylar View Post


At least it's a start
She is supposed to look a bit gray-ish, but hope fully she will turn out more live looking then this :P
Crylar im loving this dood!!
- Environment Work - [Art Dump] [CGHUB]

Ready at Dawn Studios - [Esc Challenge]
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DLoud's Avatar
Old (#3828)
Quote:
Originally Posted by sltrOlsson View Post
Does are pimping! But what happened to the normalmap? It's doesn't show?
Normal map is definitely there. I changed the lighting to show more contrast in it.

Dana Loud - Environment Artist at Turbine Inc. - www.danaloud.com
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samcole's Avatar
Old (#3829)
Quote:
Originally Posted by kaptainkernals View Post


Love where it's going

Is it for commercial (3D print for sale ) or is it a personal project?
Ahh! That web comic is awesome. His first one blew me away. Can't wait to see this finished!!!!
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e-freak's Avatar
Old (#3830)
Quote:
Originally Posted by scotthomer View Post
Working on updating my website with the work ive been doing this semester, (this is only like a third of it too!)

Mocking up a section to fit in my front page to link to the individual pages over at ScottHomer.co.uk.

What do you guys think? too busy?

it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!
Cinematic Artist - CVG - Crytek
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scotthomer's Avatar
Old (#3831)
Quote:
Originally Posted by e-freak View Post
it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!
AWESOME! YES. Thats gunna look so sick. Ill post up the changes shortly.
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itismario's Avatar
Old (#3832)
Is there a way to get newsletters scotthomer? I want to know when hemroids goes on sale.
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scotthomer's Avatar
Old (#3833)
Ahahaha, i got a big box of them with your name on it itismario.
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Maph's Avatar
Old (#3834)
Quote:
Originally Posted by Neox View Post
thats what i was wondering about as well, right now i just grabbed the next best riggen character to do some quick poses, will exchange them with the real characters later - but hmm maybe i'll mix, pose a rough sculpt and then sculpt in pose with posable symmetry, but i'm not sure yet. doing the full character and posing it later might be a waste of time, hmmmmmm
Depends on what you want to do with the scene I guess, but I personally had some really big problems with posable symmetry... It breaks way to easy imho! You can only use a handful of brushes without worrying too much, but the minute you start using any of the hardsurface brushes like trimdynamic and polish, posable symmetry gets all apeshit on you.
I'd advice against using posable sym; but that's just me.
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Urbonov's Avatar
Old (#3835)
I am working on a suit of armour as my first foray into any sort of clothes, and atm would appreciate any suggestions on how to make the metal segments of the armour a little less dull. Lots of work yet to do, but am having a lot of fun with it.

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SaferDan's Avatar
Old (#3836)
I only have the padoga to do and all the buildings for my level are done! Then i need to do some serious prop dressing!





Looking for work

Portfolio

www.danieldextertaylor.com
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TDub's Avatar
Old (#3837)
I know you all love rocks. 3 hours on dis one. Started from ZSketch

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scotthomer's Avatar
Old (#3838)


Made the changes suggested/improved it. I much prefer it, anyone got any more crits before I get it live on my website?

@tdub, loving it dude, did you use reference at all?
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Pedro Amorim's Avatar
Old (#3839)
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.
Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
blog.edgesize.com » digital playground
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TDub's Avatar
Old (#3840)
@scott- thanks man, really diggin your new site layout! very creative. Possibly try to make it a tad less busy.

No, I didn't use any reference for that one.. shame on me. I think i'm just finally getting a hang on rocks after many many sculpts.
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Sean VanGorder's Avatar
Old (#3841)
Awesome work Pedro

Is that tape sculpted or poly modeled?
Available for full time and freelance work
Tweeeet
Bloog
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Pedro Amorim's Avatar
Old (#3842)
i sculpted it first but then it was too boobly.
so i decided to use modo and model the creases
Weapons Artist @ Crytek UK
www.edgesize.com » pedro amorim portfolio
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luke's Avatar
Old (#3843)
really nice modelling pedro very clean!, it would be nice to see how that lazer pointer would look if it had a fine bumpy plastic surface? just to give your piece another material to work with
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blitz's Avatar
Old (#3844)
Pedro Amorim:
Nice and clean modeling, like it.
Only the handle looks a bit boring.
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StefanH's Avatar
Old (#3845)
really nice pedro. Nothing to crit on the gun. I really like your presentation heh
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an aggressive napkin's Avatar
Old (#3846)
Diggin the crop symbol xD haha
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Rens's Avatar
Old (#3847)
pedro, respect.
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blackhorizon's Avatar
Old (#3848)
Hi everyone this is one of my first posts on this site
Here is a character I have been working on lately, I did use a generic human base mesh to start sculpting him but I am just not sure who made it...


Last edited by blackhorizon; 04-20-2011 at 02:29 PM..
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Farfarer's Avatar
Old (#3849)
Pedro: Is awesome! Not sure I'd want a dangly chain so close to the revolving part of my gun, though :P

More work on this character for my Unity game. Starting to rush a bit as I'm nowhere near where I wanted to be by now progress-wise. Been working on the face texture and trying to get hair in and looking good using a stupidly complex shader so I don't have to alphatest it.

It's fun, though. Writing all my own shaders and programming the game mechanics and whatnot. She'll be the only character on-screen so I'm enjoying going a little further than would usually be acceptable.

Also, I hate hair.

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Neox's Avatar
Old (#3850)
you should definitely take a different fov, it stretches the character way too much right now, makes her look more goofy than she might actually be
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
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