|
Quote:
Originally Posted by Prophecies
Been working on an Eldar Wraithlord.  Loving the Max 2012 viewport. It's amazing.

|
Awesome!
|
, spline,
123 Posts,
Join Date Sep 2010,
|
Quote:
Originally Posted by Crylar
At least it's a start 
She is supposed to look a bit gray-ish, but hope fully she will turn out more live looking then this :P
|
Crylar im loving this dood!!
|
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
Quote:
Originally Posted by sltrOlsson
Does are pimping! But what happened to the normalmap? It's doesn't show?
|
Normal map is definitely there. I changed the lighting to show more contrast in it.

|
, spline,
195 Posts,
Join Date Mar 2008,
Location Haverhill, MA
|
Quote:
Originally Posted by kaptainkernals
Love where it's going
Is it for commercial (3D print for sale  ) or is it a personal project?
|
Ahh! That web comic is awesome. His first one blew me away. Can't wait to see this finished!!!!
|
, spline,
205 Posts,
Join Date Feb 2010,
Location MI
|
Quote:
Originally Posted by scotthomer
Working on updating my website with the work ive been doing this semester, (this is only like a third of it too!)
Mocking up a section to fit in my front page to link to the individual pages over at ScottHomer.co.uk.
What do you guys think? too busy?

|
it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!
|
, polygon,
703 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
|
Quote:
Originally Posted by e-freak
it's awesome, but put the polycount instead of the money and some other text that gives information already. also make the prices more like in cheap advertisments (with stars and labels)... loving the idea!!!
|
AWESOME! YES. Thats gunna look so sick. Ill post up the changes shortly. 
|
, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
|
Is there a way to get newsletters scotthomer? I want to know when hemroids goes on sale.
|
, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
|
Ahahaha, i got a big box of them with your name on it itismario. 
|
, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
|
Quote:
Originally Posted by Neox
thats what i was wondering about as well, right now i just grabbed the next best riggen character to do some quick poses, will exchange them with the real characters later - but hmm maybe i'll mix, pose a rough sculpt and then sculpt in pose with posable symmetry, but i'm not sure yet. doing the full character and posing it later might be a waste of time, hmmmmmm
|
Depends on what you want to do with the scene I guess, but I personally had some really big problems with posable symmetry... It breaks way to easy imho! You can only use a handful of brushes without worrying too much, but the minute you start using any of the hardsurface brushes like trimdynamic and polish, posable symmetry gets all apeshit on you.
I'd advice against using posable sym; but that's just me. 
|
, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
|
I am working on a suit of armour as my first foray into any sort of clothes, and atm would appreciate any suggestions on how to make the metal segments of the armour a little less dull. Lots of work yet to do, but am having a lot of fun with it.

|
, vertex,
28 Posts,
Join Date Apr 2011,
Location Winnipeg
, polygon,
691 Posts,
Join Date Feb 2010,
|
I know you all love rocks. 3 hours on dis one. Started from ZSketch

|
, spline,
136 Posts,
Join Date Sep 2010,
|
Made the changes suggested/improved it. I much prefer it, anyone got any more crits before I get it live on my website?
@tdub, loving it dude, did you use reference at all?
|
, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
|
Ok, last time i post this here. I managed to work the final details in between other projects.
So, next post i do about this gun will be with the lowpolys and shit.

|
|
@scott- thanks man, really diggin your new site layout! very creative. Possibly try to make it a tad less busy.
No, I didn't use any reference for that one.. shame on me.  I think i'm just finally getting a hang on rocks after many many sculpts.
|
, spline,
136 Posts,
Join Date Sep 2010,
|
Awesome work Pedro
Is that tape sculpted or poly modeled?
|
, Polycount.com Editor,
1,748 Posts,
Join Date May 2009,
Location Redwood City, CA
|
i sculpted it first but then it was too boobly.
so i decided to use modo and model the creases 
|
|
really nice modelling pedro  very clean!, it would be nice to see how that lazer pointer would look if it had a fine bumpy plastic surface? just to give your piece another material to work with 
|
, polycounter,
770 Posts,
Join Date Sep 2009,
Location Cambridge, England
|
Pedro Amorim:
Nice and clean modeling, like it.
Only the handle looks a bit boring.
|
, spline,
163 Posts,
Join Date Nov 2005,
Location Trossingen
|
really nice pedro. Nothing to crit on the gun. I really like your presentation heh
|
, triangle,
387 Posts,
Join Date Jun 2007,
Location Germany
|
Diggin the crop symbol xD haha
|
, spline,
122 Posts,
Join Date Apr 2010,
Location Atlanta, Georgia, USA
|
pedro, respect.
|
, card carrying polycounter,
2,449 Posts,
Join Date Dec 2006,
Location Stockholm
|
Hi everyone this is one of my first posts on this site 
Here is a character I have been working on lately, I did use a generic human base mesh to start sculpting him but I am just not sure who made it...

Last edited by blackhorizon; 04-20-2011 at 02:29 PM..
|
, null,
17 Posts,
Join Date Apr 2011,
|
Pedro: Is awesome! Not sure I'd want a dangly chain so close to the revolving part of my gun, though :P
More work on this character for my Unity game. Starting to rush a bit as I'm nowhere near where I wanted to be by now progress-wise. Been working on the face texture and trying to get hair in and looking good using a stupidly complex shader so I don't have to alphatest it.
It's fun, though. Writing all my own shaders and programming the game mechanics and whatnot. She'll be the only character on-screen so I'm enjoying going a little further than would usually be acceptable.
Also, I hate hair.

|
, dedicated polycounter,
1,406 Posts,
Join Date Mar 2007,
Location Leeds (UK)
|
you should definitely take a different fov, it stretches the character way too much right now, makes her look more goofy than she might actually be
|
, veteran polycounter,
3,190 Posts,
Join Date Sep 2006,
Location Berlin Germany
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|