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Thanks SaferDan and Aphexx!
@ Aphexx-- not at the moment, however a few people have suggested that I take it to full character, or grunge it up further with barnacles and sea life.. It was a project for school, so depending on what the teach wants me to do, I'll ask if I can push it further or if I have to move on to something new..
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, polygon,
544 Posts,
Join Date Jul 2007,
Location Austin, TX
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Hello guys, I'm new here, I stumbled upon this site quite a few times before and finally decided to sign up)
I've been modeling for around four years but haven't made any significant progress (mostly due to the fact that I'm lazy and I lose interest quite fast), but not long ago I picked it up seriously and I've been working on a few things, one of them is my first (more or less) decent character model, which I would like to show you guys))
(Please don't kill me I know I'm horrible  )
Still haven't figured out facial modelling, sorry)
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, null,
1 Posts,
Join Date Apr 2011,
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Quote:
Originally Posted by jmiles
finished up this lil bugger

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Agreed! That is lovely. Superb texturing there. Loving those different metals.
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, null,
23 Posts,
Join Date Jun 2010,
Location London, UK
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@jmiles - Nice job on that helmet, it looks great!
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, spline,
103 Posts,
Join Date Sep 2008,
Location England
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WIP Katana
Blender 2.57
The blade needs some work.
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, null,
12 Posts,
Join Date Jul 2010,
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Alien Quickie...
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, dedicated polycounter,
1,344 Posts,
Join Date May 2005,
Location Boston, MA
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created frango's art dump
on 04-18-2011 08:44 PM
edit: nevermind, posted in the wrong place. Starting a new character, but need crits on the proportions, I'm not really happy with where it is going.

Last edited by felipefrango; 04-18-2011 at 08:51 PM..
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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It's a crate!!

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Quote:
Originally Posted by Gav
Alien Quickie...
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Really nice bust Gav, there's a great sense of intelligence in that face and I really like the simplicity of the presentation.
Did you do any 'post' work to it or is that just a cool matcap?
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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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liked nick carvers sketch so much so i gave it a try in 3d - meant this one http://2.bp.blogspot.com/-yUzM1G7fiS...0/badbbot1.jpg

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, triangle,
324 Posts,
Join Date May 2008,
Location berlin
, polygon,
745 Posts,
Join Date Jan 2010,
Location St.Lucia, West indies
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Nice one Gav, mind telling us what matcap you're using on that one?
kio: cute little tank. 
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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created seawells
on 04-19-2011 02:28 AM
This is an update of what I posted before. This is now in unreal and not a maya render. I have a proper uv2 on most of it with AO maps but there are a few pieces left to do. then it's on to texturing and mats and what'n.

Last edited by dougjuno; 04-19-2011 at 02:31 AM..
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, null,
23 Posts,
Join Date Aug 2005,
Location Redmond, WA
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m4dcow, That's amazing.
Mind showing some wires?
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, spline,
180 Posts,
Join Date Dec 2010,
Location Melbourne
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hei,
this is awesome.. I am waiting to see the textured version.
thanks
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, null,
3 Posts,
Join Date Apr 2011,
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cool building doug! i see hours of placing wires and planks  what was your reference?
CJE still a good crate  perhaps some more dirt?
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, spline,
151 Posts,
Join Date Nov 2009,
Location Germany, Duisburg
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Scudz / Maphitron: Cheers guys, there's only a little post going on. I originally wanted to do a nice render or something but got lazy. Basically, a few mats (chav11 and sludge...I think) combined, colour corrected and a few gradients splashed here and there.
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, dedicated polycounter,
1,344 Posts,
Join Date May 2005,
Location Boston, MA
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@Gav - Love that head sculpt! It's got a great sense of personality and wiseness behind those eyes.
I finished this gal up eventually. Not so much a WIP now so there's not much point posting it in this thread I guess
Full thread with more pics etc. here http://www.polycount.com/forum/showt...83#post1335083
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, polygon,
712 Posts,
Join Date Oct 2004,
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.
Last edited by TNO; 08-01-2011 at 07:56 AM..
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, spline,
244 Posts,
Join Date Feb 2008,
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m4dcow - very nice! I don't really see any placeholder textures, they all look pretty sweet to me!
FAT_CAP - jeeeeeeeeeze...so nice, definitely main character/playable character worthy of any modern game!!
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, triangle,
438 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by kio
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i love this!
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, veteran polycounter,
3,849 Posts,
Join Date Oct 2004,
Location Maynard, MA
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http://bb.xieke.com/files/peter%20an...20series.blend
^ My character bases made from Blender 2.49. Supposed to be low-poly, to be laptop-friendly.

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, spline,
113 Posts,
Join Date Jan 2011,
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@DDuckworth- It's mainly the corner stone alpha texture, it's kind of blobby close up.
@Fwap- Here ya go

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, polygon,
745 Posts,
Join Date Jan 2010,
Location St.Lucia, West indies
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m4dcow@ Some nice grass and props and still piece will be a killer. I think it looks super!
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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