Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
jmiles's Avatar
Old (#3776)
Thanks SaferDan and Aphexx!

@ Aphexx-- not at the moment, however a few people have suggested that I take it to full character, or grunge it up further with barnacles and sea life.. It was a project for school, so depending on what the teach wants me to do, I'll ask if I can push it further or if I have to move on to something new..
Miles Wadsworth Art
Seeking Employment!
Offline , polygon, 544 Posts, Join Date Jul 2007, Location Austin, TX  
   Reply With Quote

vlad's Avatar
Old (#3777)
Hello guys, I'm new here, I stumbled upon this site quite a few times before and finally decided to sign up)
I've been modeling for around four years but haven't made any significant progress (mostly due to the fact that I'm lazy and I lose interest quite fast), but not long ago I picked it up seriously and I've been working on a few things, one of them is my first (more or less) decent character model, which I would like to show you guys))
(Please don't kill me I know I'm horrible )




Still haven't figured out facial modelling, sorry)
Offline , null, 1 Posts, Join Date Apr 2011,  
   Reply With Quote

mindrot's Avatar
Old (#3778)
Quote:
Originally Posted by jmiles View Post
finished up this lil bugger

Agreed! That is lovely. Superb texturing there. Loving those different metals.
Offline , null, 23 Posts, Join Date Jun 2010, Location London, UK  
   Reply With Quote

n88tr's Avatar
Old (#3779)
Starting a character painting

Offline , polycounter, 1,275 Posts, Join Date Dec 2008, Location Wisconsin, USA Send a message via MSN to n88tr Send a message via Skype™ to n88tr  
   Reply With Quote

Ani's Avatar
Old (#3780)
@jmiles - Nice job on that helmet, it looks great!
Offline , spline, 103 Posts, Join Date Sep 2008, Location England  
   Reply With Quote

wonderboy's Avatar
Old (#3781)


WIP Katana

Blender 2.57
The blade needs some work.
Offline , null, 12 Posts, Join Date Jul 2010,  
   Reply With Quote

Gav's Avatar
Old (#3782)


Alien Quickie...
Offline , dedicated polycounter, 1,344 Posts, Join Date May 2005, Location Boston, MA Send a message via MSN to Gav  
   Reply With Quote

felipefrango's Avatar
Old (#3783)
edit: nevermind, posted in the wrong place. Starting a new character, but need crits on the proportions, I'm not really happy with where it is going.




Last edited by felipefrango; 04-18-2011 at 08:51 PM..
Portfolio | Blog
Available for freelance work!
Offline , polycounter, 1,231 Posts, Join Date Feb 2010, Location Florianópolis - Brazil Send a message via MSN to felipefrango Send a message via Skype™ to felipefrango  
   Reply With Quote

CJE's Avatar
Old (#3784)
It's a crate!!

Offline , triangle, 335 Posts, Join Date Oct 2009, Location Winnipeg,Manitoba Send a message via MSN to CJE Send a message via Yahoo to CJE Send a message via Skype™ to CJE  
   Reply With Quote

ScudzAlmighty's Avatar
Old (#3785)
Quote:
Originally Posted by Gav View Post


Alien Quickie...

Really nice bust Gav, there's a great sense of intelligence in that face and I really like the simplicity of the presentation.

Did you do any 'post' work to it or is that just a cool matcap?
Offline , card carrying polycounter, 2,473 Posts, Join Date Apr 2009, Location Vancouver BC  
   Reply With Quote

kio's Avatar
Old (#3786)
liked nick carvers sketch so much so i gave it a try in 3d - meant this one http://2.bp.blogspot.com/-yUzM1G7fiS...0/badbbot1.jpg

Offline , triangle, 324 Posts, Join Date May 2008, Location berlin  
   Reply With Quote

m4dcow's Avatar
Old (#3787)
A building from a student project that fizzled out. A number of textures are placeholder. I recently put in the ivy, hopefully I can get this portfolio worthy soon.

Offline , polygon, 745 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
   Reply With Quote

Maph's Avatar
Old (#3788)
Nice one Gav, mind telling us what matcap you're using on that one?

kio: cute little tank.
Offline , polycounter, 952 Posts, Join Date Mar 2011, Location Nottingham, United Kingdom  
   Reply With Quote

dougjuno's Avatar
Old (#3789)
This is an update of what I posted before. This is now in unreal and not a maya render. I have a proper uv2 on most of it with AO maps but there are a few pieces left to do. then it's on to texturing and mats and what'n.



Last edited by dougjuno; 04-19-2011 at 02:31 AM..
Offline , null, 23 Posts, Join Date Aug 2005, Location Redmond, WA  
   Reply With Quote

Fwap's Avatar
Old (#3790)
m4dcow, That's amazing.
Mind showing some wires?
Offline , spline, 180 Posts, Join Date Dec 2010, Location Melbourne  
   Reply With Quote

geolou's Avatar
Old (#3791)
hei,
this is awesome.. I am waiting to see the textured version.

thanks
Offline , null, 3 Posts, Join Date Apr 2011,  
   Reply With Quote

aphexx's Avatar
Old (#3792)
cool building doug! i see hours of placing wires and planks what was your reference?
CJE still a good crate perhaps some more dirt?
Offline , spline, 151 Posts, Join Date Nov 2009, Location Germany, Duisburg Send a message via ICQ to aphexx Send a message via Skype™ to aphexx  
   Reply With Quote

Gav's Avatar
Old (#3793)
Scudz / Maphitron: Cheers guys, there's only a little post going on. I originally wanted to do a nice render or something but got lazy. Basically, a few mats (chav11 and sludge...I think) combined, colour corrected and a few gradients splashed here and there.
Offline , dedicated polycounter, 1,344 Posts, Join Date May 2005, Location Boston, MA Send a message via MSN to Gav  
   Reply With Quote

FAT_CAP's Avatar
Old (#3794)
@Gav - Love that head sculpt! It's got a great sense of personality and wiseness behind those eyes.

I finished this gal up eventually. Not so much a WIP now so there's not much point posting it in this thread I guess




Full thread with more pics etc. here http://www.polycount.com/forum/showt...83#post1335083
Offline , polygon, 712 Posts, Join Date Oct 2004,  
   Reply With Quote

TNO's Avatar
Old (#3795)
.

Last edited by TNO; 08-01-2011 at 07:56 AM..
Offline , spline, 244 Posts, Join Date Feb 2008,  
   Reply With Quote

DDuckworth's Avatar
Old (#3796)
m4dcow - very nice! I don't really see any placeholder textures, they all look pretty sweet to me!

FAT_CAP - jeeeeeeeeeze...so nice, definitely main character/playable character worthy of any modern game!!
Offline , triangle, 438 Posts, Join Date Nov 2010,  
   Reply With Quote

Sectaurs's Avatar
Old (#3797)
Quote:
Originally Posted by kio View Post
liked nick carvers sketch so much so i gave it a try in 3d - meant this one http://2.bp.blogspot.com/-yUzM1G7fiS...0/badbbot1.jpg

i love this!
Roböt - The Company - 3D Prototypes and Prints

Lead Artist - Stomp Games
Offline , veteran polycounter, 3,849 Posts, Join Date Oct 2004, Location Maynard, MA Send a message via AIM to Sectaurs  
   Reply With Quote

Hatsya's Avatar
Old (#3798)
http://bb.xieke.com/files/peter%20an...20series.blend

^ My character bases made from Blender 2.49. Supposed to be low-poly, to be laptop-friendly.

Offline , spline, 113 Posts, Join Date Jan 2011,  
   Reply With Quote

m4dcow's Avatar
Old (#3799)
@DDuckworth- It's mainly the corner stone alpha texture, it's kind of blobby close up.
@Fwap- Here ya go
Offline , polygon, 745 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
   Reply With Quote

sltrOlsson's Avatar
Old (#3800)
m4dcow@ Some nice grass and props and still piece will be a killer. I think it looks super!
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
Offline , dedicated polycounter, 1,385 Posts, Join Date Oct 2009, Location Stockholm, Sweden  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch