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JordanW's Avatar
Old (#3751)
Firebert that's rockin!
Jordan Walker
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barnesy's Avatar
Old (#3752)
3D Artist looking for work

Portfolio - www.mikebarnes3d.com

Evil Winston Churchill WIP
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aphexx's Avatar
Old (#3753)
splendid concept max!
almighty_gir: obiwan matches great.
currently i'm pushig this scene forward
dont know how far i'll go. only bump maps used so far. currently only a mental ray rendering with a silly glare camera filter on it
heavy use of lowpoly support edges and dirtmaps

Last edited by aphexx; 04-17-2011 at 03:36 AM..
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CJE's Avatar
Old (#3754)
Just a diffuse, wip.
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Bigjohn's Avatar
Old (#3755)
Firebert, you should make a small tutorial on how to get those renders. I'm clueless when it comes to MR.

Also, do you bring in a decimated version? Or just the highest subdiv? What about the background?
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Aerial_Knight's Avatar
Old (#3756)


I need to add the blades
XBL_ Aerial Knight
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Mr_Drayton's Avatar
Old (#3757)
Simple grass texture for my game. Guess it looks quite right.

(actually a 256*256 texture repeated 3 times)
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DKK's Avatar
Old (#3758)
There's a couple obvious tiling spots.
We men's, we should be iron.

Hand Painted Minotaur
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Mr_Drayton's Avatar
Old (#3759)
Quote:
Originally Posted by DKK View Post
There's a couple obvious tiling spots.
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.
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daphz's Avatar
Old (#3760)
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Vrav's Avatar
Old (#3761)
Quote:
Originally Posted by Mr_Drayton View Post
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.
Yeah, personally I think it looks great. Kind of rendered-looking; how did you create it?
::
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Aerial_Knight's Avatar
Old (#3762)
Quote:
Originally Posted by Mr_Drayton View Post
Yes, that small points with less grass blades, more than everything. Going to fix it, but I'm actually looking if the overall effect is quite good.
yea how did you make that its really cool looking?
XBL_ Aerial Knight
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nicocabbalero's Avatar
Old (#3763)
not much done but hey any progress is better than none!
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Mr_Drayton's Avatar
Old (#3764)
Quote:
Originally Posted by Vrav View Post
Yeah, personally I think it looks great. Kind of rendered-looking; how did you create it?
Plain Photoshop, that was really easy to put up. It's just a big overlay of 32 identical layers, but every one of it has been rotated, mirrored and moved differently from the others.
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Andreas's Avatar
Old (#3765)
Quote:
Originally Posted by NBLM View Post
heavy wip
I'm modelling one of these things myself, found it very difficult to find reference for it, got some you could share? ;)
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Aerial_Knight's Avatar
Old (#3766)


Going to add big flag hanging from the front. Still working on the texture any ideas would be helpful.
XBL_ Aerial Knight
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Firebert's Avatar
Old (#3767)
JordanW: thanks dude!

BigJohn: I know I STILL don't know everything about MR and I probably never will.
Would take a long time to do a proper tut, but here's a breakdown of the setup.
Like you mentioned, a decimated mesh out of ZB. The background is duplicated meshes from nCloth simulations (meaning one simulation is run, the state of the simulation is stored, the mesh is duplicated and hidden, then the next simulation is run for the next drapery). Only two drapery meshes are raw duplicates. The others are all individual sims.

I also had "light cards" where the are lights were, but they got in the way of showing the light setup, so they are not in the image.



and here's some of the photoshop process. at the end of this table (not included) is the addition of the ZDepth Pass and more level and color adjustments. there's a lot of settings in photoshop's lens blur filter that really aid in the look. all just experimentation on what you are trying to achieve.

really wish I would have played around with the light color more.




really want to mess more with the particle pass. wasn't very happy with how it worked out and want to study up more on it. i think if used correctly in conjunction with a volume though, it would work very well. still need to perfect it.
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jmiles's Avatar
Old (#3768)
finished up this lil bugger

Miles Wadsworth Art
Seeking Employment!
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jordan.kocon's Avatar
Old (#3769)
First real high poly model not in zbrush, made for a school assignment, pretty pleased with it (just need to work on a high poly render scene, excuse the gross brown colour).


Portfolio: http://jordankocon.carbonmade.com/
Enviro artist @ Digital Extremes
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BigErn's Avatar
Old (#3770)
another building for my street scene :



3 x 512x512 (Main tower + Windows)
3 x 512x512 (Shop fronts)
1 x 512x256
1 x 256x256

Other building is here :
---
Currently seeking Full time, or Freelance contract work
http://bigern.cgsociety.org/gallery
http://www.endlessnameless.plus.com
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LMP's Avatar
Old (#3771)
Had to model a building in San Francisco with reference photos that I shot myself as an exercise in modularity and repetition... so, here it is...

I've spent my whole day doing this...

It stands at 32077 Tris

"All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?"
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SaferDan's Avatar
Old (#3772)
Quote:
Originally Posted by jmiles View Post
finished up this lil bugger


That is beautiful!
Looking for work

Portfolio

www.danieldextertaylor.com
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aphexx's Avatar
Old (#3773)
superb stuff in the last posts.
nice military crate CJE
very nice weapon jordan. will you paint the highpoly and bake also the diffuse?
jmiles this helmet has style. is it part of some bigger project?
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geolou's Avatar
Old (#3774)






Hi All,
This is my first post at polycount Here I am showing some of my textures which I am using it for a personal works,All the textures are tileables.
C & C are most welcome,
Thanks
GEorgy
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NBLM's Avatar
Old (#3775)
Quote:
Originally Posted by Andreas View Post
I'm modelling one of these things myself, found it very difficult to find reference for it, got some you could share? ;)
Yeah, no problem:
http://img839.imageshack.us/img839/3097/rds4.jpg
http://img859.imageshack.us/img859/2923/168590.jpg
http://img828.imageshack.us/img828/2370/8955.jpg
http://img696.imageshack.us/img696/1928/001tfp.jpg
http://img641.imageshack.us/img641/6303/scope5.jpg
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