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Quote:
Originally Posted by viv
looking good! love it, remind me young Pete Postlethwaite (RIP) I think you can tweak some shape to bring it more realistic, like maybe rebuild near the zigomatic bone on the side, the gobale shape of the mouth, the shape of the "down lips " more like a "W", the mouth corner look too smooth, the nasal bone maybe a bit too deep between the eyes, and the mouth a bit too high, it's only suggestion but here the firt thing I see first...
good ref btw : http://laternamagika.files.wordpress...-1993-02-g.jpg
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Thks a lot viv !! also i appreciated your good work, thks for the good advice,
yeah him look like Pete Postlethwaite ^^ ( in begining my reference is Daniel D lewis but i know it s far to like him ^^ )
i have try too more realistic, the mouth and lips, but it s not finish ,
i have "flatten" the deep betwween the eyes,
i have change the type of this character like more asian , but juste one search
coms and crit are welcome again

Last edited by gwad; 03-08-2011 at 04:45 PM..
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, spline,
175 Posts,
Join Date Feb 2007,
Location Montpellier
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Just knocked out a base head heavily influenced by Taron's 'neckling' and spent about 20 minutes doodling with it. Not really sure where it's going yet. Subd level 2 so far.

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, card carrying polycounter,
1,999 Posts,
Join Date Jun 2005,
Location UK
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Working on my drawing skills. 2-3 h practice.

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, triangle,
256 Posts,
Join Date Jun 2008,
Location Irvine,CA
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God i love the top left fish FirstKeeper
its jaw is awesome 
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, triangle,
381 Posts,
Join Date Jun 2007,
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you just blew what mind polycount has left me with.
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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, card carrying polycounter,
2,372 Posts,
Join Date Dec 2009,
Location Johnson City,TN
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Quote:
Originally Posted by Sandro
Wow, awesomo scene todiej!
+1 for breakdowns, especially lighting. I love that soft and clean ambient occlusion you have - is it pre-baked in diffuse maps or coming from lighting/tweaked sceenspace AO?
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good stuff rick, dig it!
edit, oh for crying out loud: (who puts a quote button under the post..)
Quote:
Originally Posted by Stinger88
Calling this one done. Although, I do plan to improve him in the future.

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, Counter of Polys™,
6,435 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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Repainting my characters with some improved effort. (I'll move onto more characters eventually. Promise.)

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, dedicated polycounter,
1,500 Posts,
Join Date Oct 2006,
Location 'MERKA
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Quote:
Originally Posted by FirstKeeper
Working on my drawing skills. 2-3 h practice.

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Quoting this to bring it to the next page, awesome work!!!!!!
You should do some sort of texture tutorial or at least choosing a solid colour pallete tutorial, seems like each of your pieces have colours that work so well together. Fits the stylized look as well 
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, card carrying polycounter,
2,402 Posts,
Join Date Jan 2005,
Location London, Ontario
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Six hours... feel like a turtle compared to some of you guys, sheesh.

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, spline,
187 Posts,
Join Date Nov 2009,
Location United States
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still chuggin away at this. will post a more proper art dump tomorrow with more duderz and some other pieces i've been messing with

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@Pope Adam
"@Creamy Goodnesss- .. dude that's fucking cool."
> Thanks. If you'd like to keep up with the progress of my MUGEN characters, you can check out my MUGEN characters page at http://creamyg.hugelaser.com/Games/M...s%28fs%29.html . I'll have my Creamy character up there as soon as I finish coding his first three animations. If you want to know more about MUGEN in general, check out http://shinchoujin.50webs.com/mugen/english.htm .
----------
@gauss
"i missed leilei posting but suddely it's JATOTEN RASCOT OUT OF NOWHERE. YES, YES, YES. If all y'all haters thinking of cracking wise best realize he was posting on q2pmp/polycount before your balls dropped, children!"
> Hey gauss, I haven't seen you in ages. I didn't expect there would be too many people still around here from the time I left Polycount, much less anyone who would remember me. I can't say how long I'm going to be here this time around, but I'll try to make it worthwhile.
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, line,
66 Posts,
Join Date Oct 2004,
Location New Jersey, USA
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Bleep blorp blorp:
Cheers!
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, triangle,
454 Posts,
Join Date Jan 2008,
Location Irvine, CA
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^ Is this real? Suicidal lemming tetris robots? I dont know what's going on, but I want to play it 
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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
, spline,
151 Posts,
Join Date Apr 2009,
Location Montréal Canada
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Nick Carver: Whatever that is, I want to play it.
Feel like I've forgotten how to model

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, dedicated polycounter,
1,458 Posts,
Join Date Jan 2005,
Location Utah, USA
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A quick test of dynamic radiance in the engine I've been working on. Still a number of optimization's to do including the performance of shadows, which were disabled in this video. The lack of red/blue bounce onto the greentooths is most likely due to shadows not being rendered. I need to run some more tests, but not tonight.
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, dedicated polycounter,
1,397 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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Concepting a barbarian / knight character. Going to do a fully armoured version and another with just the leather padding.
Nice colour firstkeeper

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, triangle,
493 Posts,
Join Date Jan 2008,
Location Landan baby
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Youtube iframe doesn't seem to work here so I'm just posting the URL. If there's any way to post the actual video here, please let me know!.
It's a 3D Environment prop I did this morning with ZBrush, 3DSMax and Photoshop. It’s a game-ready prop with diffuse, spec and normal (1024x) and at 860 polygons. This is the first time I do nature-related stuff so I'm still a bit new to this, but I'm enjoying it a lot and will keep trying :P
As for the process, I just did the whole thing in ZBrush, then used Decimation Master to reduce polygons, UV Unwrap Master (was it?) to unwrap the UV and brought it all to 3DSMax where I used the Xoliul shader to get the real time result.
Last edited by Mik2121; 03-09-2011 at 04:57 AM..
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
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Recent sci-fi sound library and resulting sound effect I've been working on...
http://www.freesound.org/samplesView....php?id=115819
I know I know, it's not the usual kind of art posted here!
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
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Quote:
Originally Posted by Mik2121
Youtube iframe doesn't seem to work here so I'm just posting the URL. If there's any way to post the actual video here, please let me know!.
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Dont use iframe. Use the youtube page url
(minus quotes)"http://www.youtube.com/watch?v=h44h_DDgaMw"
nice rock btw. Is the texture photo reference?
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, veteran polycounter,
2,507 Posts,
Join Date Dec 2007,
Location Newcastle UK
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Quote:
Originally Posted by Stinger88
Dont use iframe. Use the youtube page url
(minus quotes)"http://www.youtube.com/watch?v=h44h_DDgaMw"
nice rock btw. Is the texture photo reference?
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Oh hey, thanks! Yeah, the texture is photo reference touched up (colors, contrast, and lots of stamp tool and whatnot, plus info from the cavity map to get some small details).
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
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First character model, almost done with the sculpt i think. Feet need a lot of love then 4 weeks to retop, bake and texture :o

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, polycounter,
837 Posts,
Join Date Jan 2010,
Location UK
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I think her butt is too big
but it's realy great
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, null,
6 Posts,
Join Date Nov 2010,
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Not game related, but it's what I'm working, a master copy. Original: http://www.lib-art.com/imgpainting/0...zo-bernini.jpg

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, polycounter,
1,203 Posts,
Join Date Dec 2006,
Location Brazil
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I am in my second year at Uni and we have to make a deathmatch level, im going for a Japanese theme! Here is just a bit of the level with the palace being the main focal point of the level

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, polygon,
700 Posts,
Join Date Feb 2010,
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