Author : afisher


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gwad's Avatar
Old (#2576)
Quote:
Originally Posted by viv View Post
looking good! love it, remind me young Pete Postlethwaite (RIP) I think you can tweak some shape to bring it more realistic, like maybe rebuild near the zigomatic bone on the side, the gobale shape of the mouth, the shape of the "down lips " more like a "W", the mouth corner look too smooth, the nasal bone maybe a bit too deep between the eyes, and the mouth a bit too high, it's only suggestion but here the firt thing I see first...
good ref btw : http://laternamagika.files.wordpress...-1993-02-g.jpg
Thks a lot viv !! also i appreciated your good work, thks for the good advice,
yeah him look like Pete Postlethwaite ^^ ( in begining my reference is Daniel D lewis but i know it s far to like him ^^ )
i have try too more realistic, the mouth and lips, but it s not finish ,
i have "flatten" the deep betwween the eyes,
i have change the type of this character like more asian , but juste one search

coms and crit are welcome again


Last edited by gwad; 03-08-2011 at 04:45 PM..
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Mongrelman's Avatar
Old (#2577)
Just knocked out a base head heavily influenced by Taron's 'neckling' and spent about 20 minutes doodling with it. Not really sure where it's going yet. Subd level 2 so far.

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FirstKeeper's Avatar
Old (#2578)
Working on my drawing skills. 2-3 h practice.
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Shiv's Avatar
Old (#2579)
God i love the top left fish FirstKeeper
its jaw is awesome
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Hugh's Avatar
Old (#2580)
you just blew what mind polycount has left me with.
Believe in yourself! Have faith in your abilities!
Without a humble but reasonable confidence in your own powers you cannot be successful or happy.
- Norman Vincent Peale
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rooster's Avatar
Old (#2581)
Quote:
Originally Posted by Sandro View Post
Wow, awesomo scene todiej!

+1 for breakdowns, especially lighting. I love that soft and clean ambient occlusion you have - is it pre-baked in diffuse maps or coming from lighting/tweaked sceenspace AO?
good stuff rick, dig it!

edit, oh for crying out loud: (who puts a quote button under the post..)

Quote:
Originally Posted by Stinger88 View Post
Calling this one done. Although, I do plan to improve him in the future.

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Rich Make Game! twitter: @RichMakeGame
"You can't edit nothing"
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Marshal Banana's Avatar
Old (#2582)
Repainting my characters with some improved effort. (I'll move onto more characters eventually. Promise.)
Game Project: Key of Ethios
Hardest work: Elven Swordfighter
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JasonLavoie's Avatar
Old (#2583)
Quote:
Originally Posted by FirstKeeper View Post
Working on my drawing skills. 2-3 h practice.
Quoting this to bring it to the next page, awesome work!!!!!!

You should do some sort of texture tutorial or at least choosing a solid colour pallete tutorial, seems like each of your pieces have colours that work so well together. Fits the stylized look as well
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
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Rojo's Avatar
Old (#2584)
Six hours... feel like a turtle compared to some of you guys, sheesh.

Offline , spline, 187 Posts, Join Date Nov 2009, Location United States  
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Mike Yevin's Avatar
Old (#2585)
still chuggin away at this. will post a more proper art dump tomorrow with more duderz and some other pieces i've been messing with

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Creamy_Goodness's Avatar
Old (#2586)
@Pope Adam

"@Creamy Goodnesss- .. dude that's fucking cool."

> Thanks. If you'd like to keep up with the progress of my MUGEN characters, you can check out my MUGEN characters page at http://creamyg.hugelaser.com/Games/M...s%28fs%29.html . I'll have my Creamy character up there as soon as I finish coding his first three animations. If you want to know more about MUGEN in general, check out http://shinchoujin.50webs.com/mugen/english.htm .

----------

@gauss

"i missed leilei posting but suddely it's JATOTEN RASCOT OUT OF NOWHERE. YES, YES, YES. If all y'all haters thinking of cracking wise best realize he was posting on q2pmp/polycount before your balls dropped, children!"

> Hey gauss, I haven't seen you in ages. I didn't expect there would be too many people still around here from the time I left Polycount, much less anyone who would remember me. I can't say how long I'm going to be here this time around, but I'll try to make it worthwhile.
= = = = = = = = = =

Jason "Creamy Goodness" Tenn
Creamy's Wonderland
jrascot@hotmail.com
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Nick Carver's Avatar
Old (#2587)
Bleep blorp blorp:



Cheers!
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ENODMI's Avatar
Old (#2588)
^ Is this real? Suicidal lemming tetris robots? I dont know what's going on, but I want to play it
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downarmy's Avatar
Old (#2589)
Early modeling stage to Enfinity and beyond!



ArtByFranck my portfolio
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Makkon's Avatar
Old (#2590)
Nick Carver: Whatever that is, I want to play it.

Feel like I've forgotten how to model


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Keg's Avatar
Old (#2591)

A quick test of dynamic radiance in the engine I've been working on. Still a number of optimization's to do including the performance of shadows, which were disabled in this video. The lack of red/blue bounce onto the greentooths is most likely due to shadows not being rendered. I need to run some more tests, but not tonight.
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Massbot's Avatar
Old (#2592)
Concepting a barbarian / knight character. Going to do a fully armoured version and another with just the leather padding.

Nice colour firstkeeper


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Mik2121's Avatar
Old (#2593)


Youtube iframe doesn't seem to work here so I'm just posting the URL. If there's any way to post the actual video here, please let me know!.



It's a 3D Environment prop I did this morning with ZBrush, 3DSMax and Photoshop. It’s a game-ready prop with diffuse, spec and normal (1024x) and at 860 polygons. This is the first time I do nature-related stuff so I'm still a bit new to this, but I'm enjoying it a lot and will keep trying :P

As for the process, I just did the whole thing in ZBrush, then used Decimation Master to reduce polygons, UV Unwrap Master (was it?) to unwrap the UV and brought it all to 3DSMax where I used the Xoliul shader to get the real time result.

Last edited by Mik2121; 03-09-2011 at 04:57 AM..
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GCMP's Avatar
Old (#2594)
Recent sci-fi sound library and resulting sound effect I've been working on...
http://www.freesound.org/samplesView....php?id=115819

I know I know, it's not the usual kind of art posted here!
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Stinger88's Avatar
Old (#2595)
Quote:
Originally Posted by Mik2121 View Post


Youtube iframe doesn't seem to work here so I'm just posting the URL. If there's any way to post the actual video here, please let me know!.
Dont use iframe. Use the youtube page url

(minus quotes)"http://www.youtube.com/watch?v=h44h_DDgaMw"

nice rock btw. Is the texture photo reference?

UbiSoft Reflections
Personal Art: < Blog >< DeviantArt >< CGHub >
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Mik2121's Avatar
Old (#2596)
Quote:
Originally Posted by Stinger88 View Post
Dont use iframe. Use the youtube page url

(minus quotes)"http://www.youtube.com/watch?v=h44h_DDgaMw"

nice rock btw. Is the texture photo reference?
Oh hey, thanks! Yeah, the texture is photo reference touched up (colors, contrast, and lots of stamp tool and whatnot, plus info from the cavity map to get some small details).
Offline , spline, 198 Posts, Join Date Nov 2009, Location Osaka, Japan  
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Skillmister's Avatar
Old (#2597)
First character model, almost done with the sculpt i think. Feet need a lot of love then 4 weeks to retop, bake and texture :o

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Okan's Avatar
Old (#2598)
I think her butt is too big
but it's realy great
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JR's Avatar
Old (#2599)
Not game related, but it's what I'm working, a master copy. Original: http://www.lib-art.com/imgpainting/0...zo-bernini.jpg

Open for freelance works - Check out my Blogfolio
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SaferDan's Avatar
Old (#2600)
I am in my second year at Uni and we have to make a deathmatch level, im going for a Japanese theme! Here is just a bit of the level with the palace being the main focal point of the level

Looking for work

Portfolio

www.danieldextertaylor.com
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