Great looking environments. I'd also like to know if you intended these to be realtime or not. If so, there's quite a bit of polygonal wastage in some parts.
In the top scene, the roof tiles and window shutters wouldn't need to be modeled like that. For the bottom scene, the chair cushions, radiator, vents and lighting fixtures all have quite a bit extra geometry.
If these scenes are meant to be static CG shots though, then ignore the comment
Nice looking stuff!