UDK - export from maya (best way)
on 12-15-2010 02:26 AM
Well, i understand how to export from maya using actorX to get the correct file, i am ok putting in single files and creating my materials and lighting it.
However, i am now working on an environment with loads of objects in it everything is to the correct size/measurements as udk. But, i dont know how to export it in a sufficient way, i did a test of selecting everything and exporting, which works, but when in udk everything gets highlighted when i click on something, which i guess means i can only have one material not sure if this is correct? Or would i have to import everything individually?
I really dont know how to o about this as i said earlier i am pretty new to udk, i have followed tutorials but none seem to explain multiple or loads of objects in one go.