dang87
created OBJ Exporting Warningon 12-13-2010 03:12 PM
I'm receiving a 1 warning when exporting a model as an OBJ.
"1 texture-coords out of range in mesh"
I don't know if this has a direct effect on my normal map baking since it was getting the top portion cut off when rendering it out. Everything i packed within the area and hasn't been moved. No special material is put on the obj just a basic material from Max with a diffuse color change. Has anyone else come across this before?
you could have some dead tVerts in your UV. In the unwrap editor select all verts (ctrl + a) and check if the selection bounding box is out of the view range. I assuming that some vert has a crazy distant position like beyond reasonable because normally its just fine to have verts outside the 0-1 range.
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, veteran polycounter, 3,037 Posts, Join Date Mar 2008, Location Sydney Australia
but like I said if you select everything can you see the selection bounding box within the view or is it extending beyond that? Aka do you have some verts somewhere outside that view?