, line,
63 Posts,
Join Date May 2010,
|
Your anatomy needs some work, especially in the legs. Also, the top forearm muscle feels like it's bulging too much. The sternocleidomastoid muscle in the neck seems really undefined as well.
|
, spline,
241 Posts,
Join Date Feb 2010,
Location Grand Rapids, Michigan
|
what are you using as references?
|
, spline,
218 Posts,
Join Date Dec 2009,
|
this looks like a barely edited base mesh. Updates?
|
, polygon,
733 Posts,
Join Date Nov 2010,
Location whiteman MO
|
Sebeuroc: thanks for the crit i'll be working on that right away and i'll be showing on the next update
Hoopla!: I've used an image of a boxer that somebody made on cgsociety it was all i had while i wasn't connected to the internet
By the way everyone I was experiencing a problem with zbrush when i was doing the leg, you may have noticed that on his right leg it seems to be bulging out more than his left leg but it doesn't seem to do that on the upper half of his body do you have any advice on how to fix this problem.
Does anybody know any good anatomy websites? I'm really in need of them i look on google images but there's only a few that help me
Last edited by J-kid; 12-11-2010 at 05:53 AM..
|
, line,
63 Posts,
Join Date May 2010,
, line,
63 Posts,
Join Date May 2010,
|
Quote:
Originally Posted by Hoopla!
what are you using as references?
|
Can we see it?
|
, triangle,
301 Posts,
Join Date Apr 2010,
Location San Francisco Bay Area
|
Here's the reference i'm using, but it's not only that i'm also using pics of body builders and muscle anatomy

|
, line,
63 Posts,
Join Date May 2010,
, line,
63 Posts,
Join Date May 2010,
|
His arms seem a bit short to me, it just might be because the hands are missing, but his elbow doesnt seem to reach as low as the reference photo
|
, spline,
116 Posts,
Join Date Oct 2010,
Location Norway
|
In the future, don't use other game art as your main source of reference, just use actual human anatomy and other pictures of boxers. As brilliant as the art might be, its always better to work from the real thing.
|
, triangle,
321 Posts,
Join Date Jun 2010,
Location Massachusetts
|
thanks for the advice razgriz i only used it at the start to get the basic shape of the body and then i just got pictures of human anatomy
|
, line,
63 Posts,
Join Date May 2010,
|
I would stay away from using other peoples' characters as reference material. Any mistakes they've made have the potential to be compounded in your works.
Is your character properly mirrored? In the last image it seems that the right ankle is bulging out further than it should be, in comparison to the left ankle.
Also, I get the feeling that the lower legs are too short.
Not my portfolio site. Updates to come.
|
, polycounter,
852 Posts,
Join Date Dec 2010,
Location Los Angeles, CA.
|
Quote:
Originally Posted by Razgriz
In the future, don't use other game art as your main source of reference, just use actual human anatomy and other pictures of boxers. As brilliant as the art might be, its always better to work from the real thing.
|
this.
i was the ref and thought..... oh no. oh no, no, no.
ha ha.
|
, spline,
218 Posts,
Join Date Dec 2009,
|
Okay i haven't managed to update (even though I did manage to fix the mirroring problem even though that costed me a little bit of detail) much on this model but here you go crits and comments are welcome.
I have came up with a story for this guy and what do you guys think will add more character to his face
Name: Unknown but he is known as Sharp-Eye by his squad of 3 as he can spot enemies from over 200 yards and manage to get a headshot. He can also manoeuvre quickly.
Age: Nobody knows his real age but it is believed that he is between the age of 25 and 35.
Origin: He left school at the age of 16. He gave up school as he was getting low grades and he joined the army. Since then he has been fighting in a war against Russian and Asian terrorists with Britain, Germany, and France.
Sharp-Eye was the gunner on a mounted Hummer as his squad was being chased down by a couple of terrorist vehicles after he was saved from being held hostage by terrorists. They were trying to get to where their helicopter was coming to pick them up. Sharp Eye jumped on to the helicopter rope and tried to pull himself up but the terrorists shot his arm and he could pull himself up and dropped from the rope and broke his legs and caused him to be disabled from him landing hard on his back. Luckily for him he was good friends with a scientist, Jimmy Venus, who used to go to the same school as him. He made a fitted suit which also gave him the ability to walk and run like any person. This suit helped fight in the war what caused him to be disabled while it was still a prototype but Sharp-Eye still managed to escape the testing facility with it.
Also here's some pictures
By the way does anybody know any good way of doing details on his forehead because to me it looks plain and anybody know a good way of doing skin pores i've been finding it difficult to find a good tutorial.
|
, line,
63 Posts,
Join Date May 2010,
|
show your stuff in perspective view. Also the knees seem to be bent outwards.
|
, triangle,
387 Posts,
Join Date Jun 2007,
Location Germany
|
the calves are too low. The pelvis is missing (indication of pelvis bone). Triceps is missing.
Dont worry about skin pores dude. get the basic shapes right  Just work on that. Thats where the true magic happens. Your face is still very undefined. There is a lot of work ahead.
Also: the sternoids are to much in the front which makes the neck look funny.
Define the collar bone and the deltoids more.
Not trying to bring you down. I know its WIP just writing down some stuff i noticed.#
Cheers
|
, triangle,
387 Posts,
Join Date Jun 2007,
Location Germany
|
StefanH: what is the sternoids and would could i do to make his face look more defined
|
, line,
63 Posts,
Join Date May 2010,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|