I'm trying to work out how to uv and texture a race track in Max. I've built a simple track to experiment on (using line and sweep).
I've been trying out the graphite modeling tools - I want the faces highlighted in light blue to be the road, the ones above to be mountains and the lower faces to be mountains too.
All faces would be using the same map. I am selecting the polygons in edit poly, then adding a uvw map (face map) and unwrap uvw to rotate/tweak them. I've managed to texture one section like this.
If I then select the next set of faces, I can get the texture to appear, but when I go back to edit poly in the stack (to select another set of polys), the UVs are lost.
I then tried converting to editable poly rather than selecting this from the stack. This works in that I can now create and keep a texture for more than one element of the track (ie road and mountains)...BUT...by converting to editable poly, I lose line and sweep in my stack. I want to keep these as I may need them to edit the track later.
So, how do I texture different parts of the track without losing line and sweep?