I totally agree with you. I beefed up the arms from the base mesh while sculpting, but I think I missed out on giving him realistic mass. Before I move onto anything else on this guy I think I'll revisit this and fix it ASAP. Thanks I love the head too!
. As you can see in the first post concept he drew up a few variations of the head, and I absolutely loved the one he drew a note on. He changed it up (as well as a few other things) in the colored ones, and I refused to change that
Hah, never seen those guys before, I totally see where you got that
, though unfortunately when i googled that, 4 images i clicked on contained viruses, yay virus protection lol
omg totally, thank you for that ref (and vagina! it's about time polycount got some! too many damn penis' about). I actually have a, somewhat similar design on his underbelly, and the underside of his arms and legs will have that too, but I never even though to give crease areas that scale design. That will work so much better, really thank you man!
Once I finish the headdress I'd really like to get your opinion on this issue again. I don't currently have it modeled or sculpted, but he's going to have a huge feather headdress that comes out from the back of his helmet (see the concept and base mesh renders). If you still feel it's too much mass in the front I'll see what I can do about evening it out
Thanks again guys, it's really encouraging to get this kind of feedback
. Updates will come soon