Nice find Matt.
It's certainly an option for now.
The one that Michael Little is building for Convexity
will be more viable, however, since it is going to have some features specifically for use in WWMT that give you control over what's going on. I don't know when he'll have it ready, though. I know he's been pretty busy on the next version... which will include the Collision Hull tool to which I'm refering. His new version is supposed to come in a couple of flavors, including one that is free.
From all the emails I've gotten about WWMT in the last few months, I know how useful it is for many of you. I'm surprised that the same crowd isn't using Convexity more! Maybe the price? I know that I was hesitant to buy it when I first did... but I'm certainly glad I did. Hopefully when he's released the free version it will grow in user base... Just go to the video section
on his site and watch the Side Wall Editor video and the Convexity Basics (they are a bit out-of-date from his current version but demonstrate some of the features)!
While I'm on here... is there any feature to WWMT that anyone feels is missing? The most common thing so far have been emails about handling gibs somehow. Also prop_data ... but I can't really think of ways to integrate them simply. One option I've thought of is just a big text field where you can type in any value that WWMT doesn't handle...
And just to ramble a little bit: I received an email from the great Jed Master
a few weeks ago regarding his SMD exporter (I was bothering him with another feature request). I was asking for something that would make the usage of Max's Render to Texture Auto Unwrap more automated in the WWMT workflow. He said it "might work for a mapper wanting to make a quick and dirty prop but to be honest, no modeller worth his salt will use it."
That stuck with me and forced me to spend some time learning more proper UVW habits. So I wanted to share a couple useful videos that helped me tremendously with my recent quest to fill a level with my own models that are not just "quick and dirty" texturing.
I know the links are random... but of the videos I've watched lately, they were very good for someone (like me) who never really spent as much time as he should learning the texturing aspect. (or, like me, is self-taught...)
And, though I'm certain everyone here already has and uses them, I've come to find Renderhjs's Textools
invaluable in the modeling projects I'm working on.
Anyway, these things aren't all related to WWMT directly, but they are precursors to good models that you would use WWMT to export. I thought they'd be good resources for some of you.