Author : Nate Broach


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kunglao's Avatar
Old (#1)
I am using 3d studio max 2008.
I have a female character that i am optimising.
She is 1 continous mesh and made up of several material ids ( multi sub-object).
I hide parts work on remving edges and do a quick render and the parts i have hidden are visible in the render.
Would appreciate some advice
Offline , spline, 196 Posts, Join Date Feb 2005, Location St.John's,Canada  
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CrackRockSteady's Avatar
Old (#2)
Open the 'Render Setup' dialogue. You can find it on the menu under Rendering>Render Setup. There is also a button on the main toolbar somewhere near the Render button.

in the Common tab, under Common Parameters, there is an Options section. There should be a checkbox called "Render Hidden Geometry" or something similar. Make sure this is unchecked. Hopefully that solves the problem
Online , spline, 110 Posts, Join Date Oct 2010, Location Orange County  
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low odor's Avatar
Old (#3)
If you are rendering in Mentalray..it has a tendency to render elements/polygons that are hidden using the "hide selected" button in the editpoly modifier.... one possible solution would be to add a mat in your multi-subobject material that is completely transparent..and whenever you want to hide those certain objects..set their mat id to that of the transparent material
Offline , card carrying polycounter, 1,906 Posts, Join Date Mar 2006,  
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kunglao's Avatar
Old (#4)
Thanks fgor the replies.
Although changing the settings in the render output does hide in renders objects that are in selected i am still looking for a way to quick render with faces that are hidden when working in editable poly mode that are part of the mesh.
For example- i am working on her hand it has several rings on the fingers.I hide the faces that make up the rings but they are still showing when i quick render.
I could detach them but it would mean re-attaching again and i really need them to be part of the mesh.Its not only the hands but other areas too.
Offline , spline, 196 Posts, Join Date Feb 2005, Location St.John's,Canada  
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Xoliul's Avatar
Old (#5)
Is it a game character? Why not just use a DirectX shader? No need to render anymore then.
Offline , card carrying polycounter, 2,460 Posts, Join Date Oct 2008, Location London, UK Send a message via MSN to Xoliul  
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