Author : jdvi


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eedobaba7726's Avatar
Old (#1)
Made this model for some practice. It's based off of concept art I just found via google images:
http://fc00.deviantart.net/fs18/f/20...imsvanberg.jpg
I'd appreciate any critique.



Normal and AO bake only


Ortho View


Normal and AO bake with Wireframe


2246 polys
Made in Blender 2.49.
Offline , spline, 202 Posts, Join Date May 2010,  
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Martin Henriksson's Avatar
Old (#2)
The texture is really letting this piece down! The bake looks greeat but the textured version does not. It looks muddy and has a concrete feel instead of metal. You should simplify the texture abit, less random noise and more thought put into were its dirty and scratched, im guessing your speccmap isnt doing what it should right now. Could you post flats ?
Offline , triangle, 383 Posts, Join Date Oct 2007, Location Falun, Sweden  
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eedobaba7726's Avatar
Old (#3)
I see what you mean. I went over and took some of the grunge layers off, and brought them down in intensity. I also revised the glowing effect some. Is this any better you think?



Also, what are flats? I'm new to the lingo.
Offline , spline, 202 Posts, Join Date May 2010,  
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Sebeuroc's Avatar
Old (#4)
Very cool work, man. The model looks sweet!
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Offline , spline, 241 Posts, Join Date Feb 2010, Location Grand Rapids, Michigan  
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TrevorJ's Avatar
Old (#5)
I think he just means just pictures of the actual texture files, mostly the spec. The model looks great, i think maybe trying to differentiate the materials a bit more would help, like the grips, could maybe look more rubber or something, the second textured version looks better already
Level Designer/3D Artist - Compulsion Games http://contrastgame.com/
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Dota2 Workshop Thread - http://www.polycount.com/forum/showthread.php?t=120952
Offline , triangle, 356 Posts, Join Date Feb 2010,  
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CrackRockSteady's Avatar
Old (#6)
I'm with martin, the model looks bad ass, but the textures are lacking. Is this rendered in Blender as well? The textures certainly aren't bad, but the materials need some work. I'd say push the spec, maybe get some reflection going as well. Maybe throw it in UDK (unless this is already an unreal render)

Great start though!
Offline , spline, 110 Posts, Join Date Oct 2010, Location Orange County  
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