|
created TRON - SCENE - Joshua Stubbles
on 11-10-2010 10:00 AM
Starting clobbering some ideas together last night. I'll try to get something up here after work this evening.
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
A small bit of the large concept painting. it's all WIP as I block shit out, but I felt bad not showing something. I'll try to finish the rest of the concept and post tomorrow.

Last edited by Joshua Stubbles; 11-14-2010 at 09:14 PM..
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
udpate on the concept. I'll be doing a color comp on it as well, but this is a rough idea for what I had in mind.
I haven't seen Tron for like 22yrs, so I'm just tossin' shit out there.
The big fuckers in the background are what I'm calling grid writers. Their job is to expand the grid. They're huge. The light rail system is used to transport old and/or derezzed code and programs to the disposal area, essentially the wasteland.
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
SLICK DICK! I really hope you get a chance to finish this. This is looking dope!
|
, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
|
this is looking really interesting, throw some shapes!
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
|
, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
|
I think the writers looks pretty nice. Are they floating or at they some large industrial type machine just laying down grid everywhere? That is a unique idea and I'm with the others on this. Awesome.
|
, vertex,
31 Posts,
Join Date Nov 2010,
Location Chicago, IL
|
Thanks guys.
Zerogun, the grid writers are like big, lumbering factories in a way. They just plug along slowly, writing new grid for the system expansion.
Got the color comp about as far as I want to take it. Feel free to critique it. Some things will definitely change along the way. Colors might not even be final (like the orange - was just playin' around). I need to get started on the scene though. =\

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
I LOVE the concept of grid writers. Looking forward to seeing this scene finished!
|
, polycounter,
1,210 Posts,
Join Date Aug 2010,
|
Great concept art - looking forward to seeing this in 3D!
|
, spline,
212 Posts,
Join Date Oct 2004,
Location Melbourne
|
awesome. Just awesome. I am keen to see where this goes. Great work.
|
, polycounter,
837 Posts,
Join Date Feb 2008,
|
damnn! sick concept! You still working on this?  
|
, polygon,
527 Posts,
Join Date May 2008,
Location san Diego, CA
|
Sorry for the lack of updates. I haven't had much time to do anything as work has been hectic.
I've just been roughing in geometry to get a sense of scene scale. This weekend I should have time to create the real assets.
Just a super WIP of the roughing out stage.

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
THe concept looks really cool !
I hope that you'll find some time to finish this scene.
Your rough looks good so far.
|
, line,
65 Posts,
Join Date Apr 2009,
Location Montreal
|
HAHAHAHA That is awesome. I love it.
|
, polycounter,
837 Posts,
Join Date Feb 2008,
|
Great Concept. Love seeing the progress from idea to finished concept painting and all over again in 3D. Keep it up and cannot wait to see the finished 3d Render.
|
, null,
12 Posts,
Join Date Nov 2010,
|
Rough geo is in now. I'll have to adjust some of the background elements and grid, in order to get the scale correct to the comp. The distant bg will just be a matte painting.
Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it.
Here's the rough geo block:

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
loving it man! keep it up!
|
, polygon,
544 Posts,
Join Date Jul 2007,
Location Austin, TX
|
Awesome stuff.
|
, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
|
Tiny update.

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
Another small update:
The matte painting is just ripped from the concept right now, so it's not indiciative of final quality. Everything else is still very WIP.

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
Update
Still messing with everything, all content still very WIP.
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
This looks pretty awesome man. Curious how you are going to tackle the sky. Keep it up!
Last edited by Cody; 12-15-2010 at 08:55 PM..
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
|
, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
|
Thanks Cody! For the sky I think I'll just be relying mostly on the matte painting, since it's going to eat up most my texture res (1024x256). I'll also be adding some alpha effects stuff for clouds or fog that are closer to the foreground.
Here's another small update.

|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
Great work, now I just want to see what final pic you will provide 
Really promising so far !
|
, line,
65 Posts,
Join Date Apr 2009,
Location Montreal
|
Looking spectacular so far vass... I really dig how balanced everything is coming.
|
, polygon,
527 Posts,
Join Date Dec 2004,
Location Green Bay, WI
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|