|
created Game Art Workshop - Workshop #5 - Leica M3
on 11-09-2010 03:38 PM
Last edited by Pedro Amorim; 11-09-2010 at 03:50 PM..
|
|
It may look simple at first, but there are some more complex shapes that will be easy to screw up if you're not careful.
In related news, this picture of a cat was taken with a photo camera.

|
, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
|
About bloody time another one of these buggers got kicked out. Can't wait to start!
|
, spline,
117 Posts,
Join Date May 2010,
Location Baltimore,MD
|
Never been in one of these but is there a certain time period? Sorta cramped from assignments and would love to take a stab at this during holidays.
|
, dedicated polycounter,
1,855 Posts,
Join Date Nov 2009,
Location Toronto
|
/gulp
I think is a real challenging workshop...
Question***, are there any technical limits for this workshop?
This reminds me of "Fatal Frame" :P...
Last edited by Vinterdragen; 11-09-2010 at 10:43 PM..
|
, line,
51 Posts,
Join Date Nov 2010,
|
Quote:
Originally Posted by Vinterdragen
/gulp
I think is a real challenging workshop...
Question***, are there any technical limits for this workshop?
This reminds me of "Fatal Frame" :P...
|
No technical limits.
Just go ahead and model this camera in Hipoly 
|
|
I can't wait to see the SDS for this workshop. I'm such a stickler for SDS. Please many SDS
|
|
DID U NO?
It stands for sub-dave-vision.
|
, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
|
lol
shenanigans
|
|
i really want to do this workshop! Does it start now? and when does it end? <_<
|
, polycounter,
797 Posts,
Join Date Nov 2009,
|
It starts now, as with all of the workshops, there is no "end date", its more about sharing workflows and progress than competing or trying to finish on time.
So, go start!
|
, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
|
it started tuesday!
|
|
wah! it would be awesome to get critic from you guys <_< ill start and post something up as soon as possible !@ !!
|
, polycounter,
797 Posts,
Join Date Nov 2009,
|
OMG, im so sorry but I have been so busy with work at school and haven't actually had the time to start this workshop!! T---T I hate not doing something when I've said it so Ill actually start when this semester's over and I have free time!!!!
Sry for the delay...i know your waiting to see my awesome modeling skills..(cries in a corner)
|
, polycounter,
797 Posts,
Join Date Nov 2009,
|
Looks like fun, I'll see what I can have done by tomorrow night.
|
, null,
1 Posts,
Join Date Jan 2011,
Location Perth, Western Australia
|
Haven't touched 3D software in a while. Let's see how much I will ruin this thing.
|
, line,
85 Posts,
Join Date Dec 2008,
Location In the ghetto of Breda. NL. Fearing for my life.
|
Does it HAVE to be subD? I haven't really used it. Wouldn't mind having this on the side for when I get burned out on my UDK project if I could do polys.
Best regards,
King Mango
|
, spline,
184 Posts,
Join Date Aug 2008,
Location Los Angeles
|
If I wasn't feeling so overwhelemed and working on another project I'd do this right away. Still might.
Since It's a game art workshop do we have to bake it down?
I'm very new and truly suck at bakes:/
|
, polycounter,
941 Posts,
Join Date Mar 2012,
Location Washington State
|
I think I'm going to take a go at this, the only thing I am unsure about is how to extract the circles out of a flat surface in maya. Would I want to do hard surface modeling toggling back and forth from smooth view, or simply double-extrude and and move around vertices?
Thank you in advance 
|
, null,
7 Posts,
Join Date Feb 2013,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|