So, yeah, let's focus on pure SDS modeling right here gentleman.
ALSO, I encourage you guys to post OBJ's, wireframes, videos walktroughs of your modeling process, to help other people modling the same camera.
OMG, im so sorry but I have been so busy with work at school and haven't actually had the time to start this workshop!! T---T I hate not doing something when I've said it so Ill actually start when this semester's over and I have free time!!!!
Sry for the delay...i know your waiting to see my awesome modeling skills..(cries in a corner)
, polycounter, 797 Posts, Join Date Nov 2009,
If I wasn't feeling so overwhelemed and working on another project I'd do this right away. Still might.
Since It's a game art workshop do we have to bake it down?
I'm very new and truly suck at bakes:/
I think I'm going to take a go at this, the only thing I am unsure about is how to extract the circles out of a flat surface in maya. Would I want to do hard surface modeling toggling back and forth from smooth view, or simply double-extrude and and move around vertices?