Author : ysalex


Reply
Reply
 
Thread Tools Display Modes
GabeM's Avatar
Old (#1)
This is pretty cool to have, so I'll contribute some of my stuff. I'm a big fan of fighting games, so most of what I do for fun is based on that.

http://gabe687.deviantart.com/

I'm open to your critiques.

Here's the last one I did, spending two nights on it in Zbrush mainly.

http://i225.photobucket.com/albums/d..._turntable.gif




and another..


http://i225.photobucket.com/albums/d...nTurntable.gif

Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

GabeM's Avatar
Old (#2)
Here's one for today..

Living Forest Tree, like one from MK9.

[IMG][/IMG]




Quick sketch before 3d modeling.

Last edited by GabeM; 11-13-2010 at 09:39 PM..
Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

GabeM's Avatar
Old (#3)
Box modeling practice in 3dMax, I made a few of these today but here's one.

Right now my average time for this stage is a little under 30 min.



Last edited by GabeM; 11-15-2010 at 12:54 PM..
Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

arcandio's Avatar
Old (#4)
props. I really like that tree, and your Jin shows some pretty good looking musculature. Good work!
Offline , null, 15 Posts, Join Date Jul 2009,  
   Reply With Quote

GabeM's Avatar
Old (#5)
Cool thanks for the feed back.


Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty...

I noticed the tweak option for the move tool in Maya seems a lot harder to use than the Shift tool in 3dMax. I have to select the points directly for it to work in maya, and Max is't more like the move in Zbrush.

I wonder if there is a way to make the tweak in maya use a larger faloff instead of having to select point by point?

The goal is more about speed with these, I can fix the look in Zbrush later, I know they are ugly.


Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

GabeM's Avatar
Old (#6)
Box modeling an ear on the last head ^.

I used the extrude, collapse and delete edges method, then brushed it a little in ZBrush.

I don't model this way usually but I wanted to try a technique I saw in Taron's Head modeling DVD.

Maya & ZBrush


Last edited by GabeM; 11-15-2010 at 08:41 PM..
Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

GabeM's Avatar
Old (#7)
Jax


Last edited by GabeM; 11-17-2010 at 11:46 PM..
Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

GabeM's Avatar
Old (#8)
Offline , null, 7 Posts, Join Date Jun 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch