Need Help : Quake 3 modeling
on 11-05-2010 03:59 AM
I remember finding lots of Q3 models on the old polycount website, so perhaps someone here can help me.
I'd like to know how to create a Quake 3 model.
Which software to use :
Blender ? - > I have it, in installed tons of scripts so that I could import / export .md3 files, nothing worked. Besides, I'm afraid models would have too many polygons to fit a Q3A character.
Milkshape 3D ? --> I got it, I am very new to this. Actually the import / export .md3 works great there, still, when I open Quake 3 Arena characters, the meshes are separate (this is normal) and I have no clue how to see how they animated the characters. I have no clue about how to create an animation for Q3A neither.
3D studio Max ? -> never tried it...what about it ?
If there's any people here that have experience with Quake 3 arena characters making, I'll be glad to learn from you, everything you know.
Also, if you'd like to partake in a Quake 3 based project, send me a PM and I'll give you some informations.
Thanks in advance.
P.S : If you know some good tutorials about all that, give a link. I've read tons of them already but one never knows....