Originally Posted by hulkspidy51
Quick question. For the vehicle, when you say 2 512 x 512 textures, do you mean we can use 2 512 for diffuse with an additional 2 512 for specular? Or do you mean 2 512 textures used for a diffuse and whatever else you want? Right now I have 2 textures sheets for diffuse, specular, and emissive
That's already been clarified several times, actually.
when someone says you get say, a 512, that means it's a 512 per pass. So a 512 for diffuse/alpha, 512 for spec, 512 for emissive (and so on).