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AWESOME...I don't think I am going to be able to help myself so yeah I am in too.
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, polycounter,
846 Posts,
Join Date Feb 2008,
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To format your development threads (you must start a thread to enter the challenge):
TRON - PLAYER / VEHICLE / SCENE - your name.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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As long as your character looks like he or she is from the Tron universe can we modify the outfits?
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, polycounter,
846 Posts,
Join Date Feb 2008,
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indeed
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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hey, sorry to be a pain but i am guessing our developing thread goes in the low poly challenge?
Thanks
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, spline,
147 Posts,
Join Date Nov 2010,
Location Orpington
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As was stated on the front page, there is no excuse not to do this challenge. I'm usually so good at making them, though.
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, vertex,
29 Posts,
Join Date Jun 2010,
Location Denver, CO United States of America
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Sounds like a great idea. I will most likely jump in after getting some sketches and ideas done.
This is my first challenge so I got a few questions regarding this:
Quote:
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, special) (may include models from the above category without affecting the budget).
EXTRA.1 - objects for SCENE - nothing over 256 TRIANGLES, 1 128x 128 (diffuse, spec, trans, special) - MAX 20 objects.
EXTRA.2 - special effects for SCENE - nothing over 24 TRIANGLES, 1 128 x 128 (diffuse, spec, trans, special) - MAX 5 effects.
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I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just asking).
Also for EXTRA 1, the 256 triangles limit is for ALL the objects (20 max) included, and yet I would have to have that fit within the 1024 tris limit, right?. The question I have is, what would be considered part of the environment and what an object? For example, a bench would be considered an object even if it's a big part of the scene? Or objects would be just stuff like small bottles and other little props? Or even benches are props and all the rest (architecture) would be considered the scene?
Regarding Extra 2, would things like a texture with alpha to represent the glow of some lines be considered an effect? Or just part of the scenery?. I guess effects would be for stuff like having particles floating around or whatever?
Last edited by Mik2121; 11-09-2010 at 11:25 AM..
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, spline,
198 Posts,
Join Date Nov 2009,
Location Osaka, Japan
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Ok I'm going to give this a shot but I am un sure of how to get started (Never participated in something like this) I'm a new student at Full Sail studying character art/game art. So far I've mostly been in concept art/3d modeling so I don't have training in advanced texturing tech quite yet.
I have a few questions,
1. Where do we start our threads for this?
2. for.. DELIVERY:
Wire / editor. (Screen shot from maya with wireframe on shaded?)
In-game mockup. (Not sure what this means...pose character in front of a fake backdrop?)
Beauty / Title screen. (show character leaning against "TRON" logo with start menu off to side kind of thing?)
I apologize for my ignorance on all this but I really would like to take part in this...sounds like a lot of fun and I'd like to do more of these in the future so I figure ask now and learn
thanks!
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, vertex,
25 Posts,
Join Date May 2010,
Location Ohio
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sounds good
@ hawken - just had one question regarding Extras.
That aspect is not very clear imho.
Does it mean that ON TOP of scene tri/texture count we can ADD 20X256 worth of tris?
If so, is it mandatory to add extras to the scene?
And why could not we have just 1024+(20x256) of tris (plus same for textutre budget) or the scene and we could use it for whatever purpose we need?
I think its unlikely that Tron style demands bunch of props... Most of geo is a part of architecture, there r no dumpsters/crates etc.
If that should be extra props which only use that extra polycount i think there won't be much of use for them...
EDIT: ah, one and more question 
"SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, special) (may include models from the above category without affecting the budget)."
by saying that did u mean a vehicle can be added under condition that a total of a scene and a vehicle will be 1024 tris or u meant that adding a character/vehicle would not affect scene's 1024 tri limit?
thanks
Last edited by Matroskin; 11-09-2010 at 08:48 PM..
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, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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Is it cool if we do something from the movie that's not actually in the machine?
I want to do the Ducati Sport Classic the kid rides to the arcade in the trailer.

Last edited by hawken; 11-10-2010 at 12:57 AM..
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, vertex,
34 Posts,
Join Date Mar 2005,
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Hey I'm new on this forum, can't wait to take part on this challenge!
Here's a Tron wiki ( http://tron.wikia.com/wiki/Category:Vehicles ) I found while searching for pictures... I'm probably going to do something based on the Light Runner buggy thing.
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, vertex,
37 Posts,
Join Date Oct 2010,
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Hi just to clear up a few things:
threads to be started here in the challenges forum.
good point about the object budget, I'll just change this to 1024 tris. I wanted to keep this flexible as possible.
scenes have their own budget, and vehicles or player models are not included in that budget.
As for delivery, don't worry about that too much right now, but basically it means:
1. editor view (wireframes, triangle counter etc)
2. mock up of how your model looks as if it were in a game
3. beauty shot is anything you like, or rather, something you like a lot and want to show
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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updated the first post in this thread to address questions. Hope all is clear, we try to make the restrictions fair but as realistic as possible to a working environment.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Quote:
Originally Posted by amsmntparks
Is it cool if we do something from the movie that's not actually in the machine?
I want to do the Ducati Sport Classic the kid rides to the arcade in the trailer.

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Content accepted is anything from the movies, or fan fiction, or something else entrirely so long as it looks "TRON".
You could model the coke machine from FLYNNS arcade if you like ;) (although, that wouldn't be so interesting)
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Count me in!
Gonna make the original Tron bike 
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, triangle,
294 Posts,
Join Date Nov 2010,
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just a reference for the others as well,
concept art gallery for Tron 2:
http://www.cinemablend.com/gallery/p...gacy-4045.html
concept art for the first movie:
http://www.tron-sector.com/gallery/d...=1&category=14
I already started ripping some high def textures from the HD trailers 
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, veteran polycounter,
3,041 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Obligatory TRON Minecraft skin....
Cant get much lower poly/texture than that.
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, line,
50 Posts,
Join Date Jun 2010,
Location Iowa
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This is an awesome idea.
*gets to work*
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, vertex,
33 Posts,
Join Date Mar 2010,
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thnaks for those links render
Great at starting projects...
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, polycounter,
1,107 Posts,
Join Date Jun 2007,
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Quote:
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I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just asking).
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I was wondering this as well. Is that 2 512x512 textures for each category of texture or 2 512x512s in total, for everything?
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, dedicated polycounter,
1,305 Posts,
Join Date Aug 2010,
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Hey guys, tons of reference and inspiration in this massive gameplay session in the new tron game on giant bomb:
http://www.giantbomb.com/quick-look-...ution/17-3480/
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, dedicated polycounter,
1,616 Posts,
Join Date Oct 2008,
Location UK
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Giantbomb also has a great series of videos about the (mostly entirely horrible) movie adaptations of videogames called "This Aint No Game" (TANG) and a similar feature "The Wonderful Universe of This Aint Not Game" (WUTANG), one of which covers Tron.
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, dedicated polycounter,
1,361 Posts,
Join Date Apr 2009,
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Some pretty cool (and some highres) images / reference up here as well
http://www.filmedge.net/Tron/hello/
I'm planning on doing a vehicle / object. I'll try and do a Solar Sailer. First off, scouting some reference.
Last edited by TheBat; 11-16-2010 at 12:25 AM..
Reason: - adding reference link
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, line,
63 Posts,
Join Date Sep 2009,
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Quote:
Originally Posted by fearian
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OMG why does every game have to have wall-running now? It looks like Prince of Persia with a frisbee.
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, spline,
212 Posts,
Join Date Oct 2004,
Location Melbourne
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I gotta say I've been frequently checking this site, but I definitely had to join to enter this contest and officially get my feet wet.
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, vertex,
32 Posts,
Join Date Nov 2010,
Location Chicago, IL
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