Author : polygoo


 
 
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hawken's Avatar
Old (#1)


Greetings Programs!

Your challenge, should you accept it, is to create any User / Program, Vehicle or Scenery connected to Tron, 1982 or 2010!

THE BASICS:

Enter either a player model, a vehicle or scene.

Player models are 1024 tris, so are vehicles.

Standard selection of maps can be used on the models; diffuse, specular, transparency, environment mapping etc.

Challenge closes Dec 27th.
(extended)



THE SPECS:

USER / PROGRAM - (player model) - 1024 TRIANGLES, 1 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
VEHICLE - (vehicle, object) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer) (may include player and vehicle models from the above without affecting the scene budget). - misc objects for SCENE - budget: 1024 TRIANGLES, 1 512x512 broken up however you like (diffuse, spec, trans, env map, fullbright layer)

RULES:

1. No Bilinear filtering, texture smoothing or antialiasing. (How do I do that? Style Guide)
2. No Normal Maps.
3. Animation, overlay graphics, effects etc are heartily recommended.

DELIVERY:

Wire / editor.
In-game mockup.
Beauty / Title screen.

(all @ 960 x 640 [iPhone4] or 480 x 320 [iPhone 1-3])

DEADLINE:

December 27th

Use your own threads for development, r&d, progress, in this forum category ( Polycount Forum > Contests And Challenges > Low Poly Challenge )

TRON - PLAYER / VEHICLE / SCENE - your name

Whatever you do or whatever you learn will be imprinted on this. If you don't use a thread before submission or fail to follow commands, you will be subject to immediate de-resolution. That will be all.

END OF LINE

Last edited by hawken; 12-16-2010 at 10:52 PM..
My apps: Dadako
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Muzz's Avatar
Old (#2)
ITS ON LIKE DONKEY KONG!
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hawken's Avatar
Old (#3)
TRON fan art is also accepted. (content that didn't appear in the movies.)
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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willy-wilson's Avatar
Old (#4)
sweet!
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AGuyCalledSpyke's Avatar
Old (#5)
I might do this...
Team Fortress 2 Community Modeller since... not yet
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achmedthesnake's Avatar
Old (#6)
There's a 68.71% chance this comp is awesome....

i'm so in.
(if only to look at olivia wilde pictures for 'reference')

Offline , polycounter, 819 Posts, Join Date Jan 2006, Location Canberra, Australia Send a message via MSN to achmedthesnake  
  

Ruz's Avatar
Old (#7)
lol, already done
http://www.mikerusby.com/
I thought Gore Vidal was a hairdresser then I looked him up and found he wasn't..
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SHEPEIRO's Avatar
Old (#8)
Quote:
Originally Posted by AGuyCalledSpyke View Post
I might do this...
x2
senior lighting artist @ r*north
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hawken's Avatar
Old (#9)
Quote:
Originally Posted by Ruz View Post
lol, already done


OK close the challenge

Last edited by hawken; 11-05-2010 at 03:09 AM..
My apps: Dadako
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Ben Apuna's Avatar
Old (#10)
Neat challenge! I'm thinking of participating.

I've got a few questions about the rules/specifications:

1. Is the use of vertex color allowed for lighting/shadows?

2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?

3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?

4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?

Sorry for being an idiot I just want to make sure I understand correctly as I've never participated in any of the low poly challenges before.
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butt_sahib's Avatar
Old (#11)
i will be free Dec.1st onwards so YEZZ
Show meh a wireframe, BITCH!
My blog
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kwakkie's Avatar
Old (#12)
Hmmmm, I havent seen the movie
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
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Vailias's Avatar
Old (#13)
sweet jesus kwakkie just rent or stream or something the thing. :P Its worth while for sure.

But yeah.. a human with glowie bits that are circuit board inspired.
There are multiple vehicles available, not just lightcycles. Tanks, flying enforcer things, and you can also make stuff up so long as it fits with the theme.

Virtual cyberpunk is the base theme, with the glowing circuit/accents being the specfic look and feel.

original lightbikes

environment ref and characters

other vehicle ref
Offline , dedicated polycounter, 1,601 Posts, Join Date Oct 2004, Location San Francisco, CA  
  

Justin Meisse's Avatar
Old (#14)
Tron 2.0 intro (check it out, a virus!)

the Tron Legacy style:

wiki link showing some odd looking programs that don't really get explained
Inoporative Data Pushers

Grid Bugs were supposed to have a bigger part in the original script but were cut, so they just make a small appearance in the movie.
Grid Bugs

Last edited by Justin Meisse; 11-05-2010 at 12:09 PM..
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MattQ86's Avatar
Old (#15)
If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
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achmedthesnake's Avatar
Old (#16)
hey hawken - question - what do you define as 'special' under the tex categories?
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Joshua Stubbles's Avatar
Old (#17)
Heh, not sure how to get shit "in game" without texture filtering. Is that an absolute requirement?
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
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hawken's Avatar
Old (#18)
Quote:
Originally Posted by MattQ86 View Post
If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
you would have two player models so it's a separate budget for each
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hawken's Avatar
Old (#19)
Quote:
Originally Posted by achmedthesnake View Post
hey hawken - question - what do you define as 'special' under the tex categories?
Special can be an extra layer on the diffuse as fullbright (not affected by light or shadow) or some kind of metalic material that reflects an envmap.

envmap example: http://cgkit.sourceforge.net/tutoria...als/envmap.jpg

Last edited by hawken; 11-05-2010 at 09:52 PM..
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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hawken's Avatar
Old (#20)
Quote:
Originally Posted by Ben Apuna View Post

1. Is the use of vertex color allowed for lighting/shadows?

2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?

3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?

4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?.
1. yes
2. no
3. yes
4. per object
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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hawken's Avatar
Old (#21)
Quote:
Originally Posted by kwakkie View Post
Hmmmm, I havent seen the movie
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
you are disqualified
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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Ben Apuna's Avatar
Old (#22)
Thanks for clearing up those issue hawken

I found a cool Making of Tron (1982 version) on Youtube. Here's the playlist, check it out!

http://www.youtube.com/user/BehindCu...6D8B0C8D10493E
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fearian's Avatar
Old (#23)
Just finished watching TRON, and then the new TRON trailers :P

I am READY!
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gsokol's Avatar
Old (#24)
cool. gotta go back and watch the original again. Isn't the 17th the night tron legacy comes out? I see what you did there
George Sokol
Environment Artist @ Volition-Inc
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Sharvo's Avatar
Old (#25)
Hey all,

I am new here, so go easy on me

Love the sound of this challenge, so i am in. Have never done a low poly challenge like this and i am looking forward to it!

I still dont understand what the loist of special maps can be, can i use a transparency/opacity map? Maybe a list of all the maps we can use will be helpful i have scouted the forums for which ones we can use and couldnt find anything, so sorry if they are labelled somewhere else.

Simon
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