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created LPC vol2 #4 - TRON
on 11-04-2010 11:36 PM
Greetings Programs!
Your challenge, should you accept it, is to create any User / Program, Vehicle or Scenery connected to Tron, 1982 or 2010!
THE BASICS:
Enter either a player model, a vehicle or scene.
Player models are 1024 tris, so are vehicles.
Standard selection of maps can be used on the models; diffuse, specular, transparency, environment mapping etc.
Challenge closes Dec 27th. (extended)
THE SPECS:
USER / PROGRAM - (player model) - 1024 TRIANGLES, 1 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
VEHICLE - (vehicle, object) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer).
SCENE - (diorama / scenery) - 1024 TRIANGLES, 2 512 x 512 (diffuse, spec, trans, env map, fullbright layer) (may include player and vehicle models from the above without affecting the scene budget). - misc objects for SCENE - budget: 1024 TRIANGLES, 1 512x512 broken up however you like (diffuse, spec, trans, env map, fullbright layer)
RULES:
1. No Bilinear filtering, texture smoothing or antialiasing. (How do I do that? Style Guide)
2. No Normal Maps.
3. Animation, overlay graphics, effects etc are heartily recommended.
DELIVERY:
Wire / editor.
In-game mockup.
Beauty / Title screen.
(all @ 960 x 640 [iPhone4] or 480 x 320 [iPhone 1-3])
DEADLINE:
December 27th
Use your own threads for development, r&d, progress, in this forum category ( Polycount Forum > Contests And Challenges > Low Poly Challenge )
TRON - PLAYER / VEHICLE / SCENE - your name
Whatever you do or whatever you learn will be imprinted on this. If you don't use a thread before submission or fail to follow commands, you will be subject to immediate de-resolution. That will be all.
END OF LINE 
Last edited by hawken; 12-16-2010 at 10:52 PM..
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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ITS ON LIKE DONKEY KONG!
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, dedicated polycounter,
1,655 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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TRON fan art is also accepted. (content that didn't appear in the movies.)
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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sweet!
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, polygon,
737 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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I might do this...
Team Fortress 2 Community Modeller since... not yet
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, line,
87 Posts,
Join Date Sep 2010,
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There's a 68.71% chance this comp is awesome....
i'm so in.
(if only to look at olivia wilde pictures for 'reference')

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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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lol, already done

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, veteran polycounter,
4,403 Posts,
Join Date Oct 2004,
Location Uk(London)
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Quote:
Originally Posted by AGuyCalledSpyke
I might do this...
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x2
senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
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Quote:
Originally Posted by Ruz
lol, already done
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OK close the challenge 
Last edited by hawken; 11-05-2010 at 03:09 AM..
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Neat challenge! I'm thinking of participating.
I've got a few questions about the rules/specifications:
1. Is the use of vertex color allowed for lighting/shadows?
2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?
3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?
4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?
Sorry for being an idiot  I just want to make sure I understand correctly as I've never participated in any of the low poly challenges before.
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, veteran polycounter,
2,522 Posts,
Join Date Feb 2009,
Location Hawaii
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i will be free Dec.1st onwards so YEZZ
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
958 Posts,
Join Date May 2008,
Location Pakistan
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Hmmmm, I havent seen the movie 
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
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, polygon,
610 Posts,
Join Date Jan 2008,
Location The Netherlands
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sweet jesus kwakkie just rent or stream or something the thing. :P Its worth while for sure.
But yeah.. a human with glowie bits that are circuit board inspired.
There are multiple vehicles available, not just lightcycles. Tanks, flying enforcer things, and you can also make stuff up so long as it fits with the theme.
Virtual cyberpunk is the base theme, with the glowing circuit/accents being the specfic look and feel.
original lightbikes
environment ref and characters
other vehicle ref
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, dedicated polycounter,
1,601 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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Tron 2.0 intro (check it out, a virus!)
the Tron Legacy style:
wiki link showing some odd looking programs that don't really get explained
Inoporative Data Pushers
Grid Bugs were supposed to have a bigger part in the original script but were cut, so they just make a small appearance in the movie.
Grid Bugs
Last edited by Justin Meisse; 11-05-2010 at 12:09 PM..
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, Moderator++,
6,811 Posts,
Join Date Oct 2004,
Location Austin, TX
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If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
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, dedicated polycounter,
1,361 Posts,
Join Date Apr 2009,
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hey hawken - question - what do you define as 'special' under the tex categories?
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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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Heh, not sure how to get shit "in game" without texture filtering. Is that an absolute requirement?
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, Moderator++,
6,238 Posts,
Join Date Nov 2004,
Location Richmond, TX
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Quote:
Originally Posted by MattQ86
If I were to make both members of Daft Punk would I have 1024 tris for each character or 1024 for both?
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you would have two player models so it's a separate budget for each
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Quote:
Originally Posted by achmedthesnake
hey hawken - question - what do you define as 'special' under the tex categories?
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Special can be an extra layer on the diffuse as fullbright (not affected by light or shadow) or some kind of metalic material that reflects an envmap.
envmap example: http://cgkit.sourceforge.net/tutoria...als/envmap.jpg
Last edited by hawken; 11-05-2010 at 09:52 PM..
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
|
, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
|
Quote:
Originally Posted by Ben Apuna
1. Is the use of vertex color allowed for lighting/shadows?
2. Is a per pixel gloss map allowed to complement the spec map? or is that too high tech shader wise?
3. Can we breakup or combine the two 512s worth of textures for the scene as we see fit? so for example is one 1024x512 (diffuse, spec, trans, special) or 4 256s and 16 128s OK?
4. About the EXTRAS for the scene, is it 256 tris and one 128 texture total for up to 20 objects? or can each of the 20 objects be up to 256 tris and have it's own set of 128 textures?.
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1. yes
2. no
3. yes
4. per object
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
|
, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
|
Quote:
Originally Posted by kwakkie
Hmmmm, I havent seen the movie 
Basically its either model a human with glowy bits on it or some sort of lightbike? All the environments I could find was that grid?
|
you are disqualified
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
|
, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
|
Thanks for clearing up those issue hawken
I found a cool Making of Tron (1982 version) on Youtube. Here's the playlist, check it out!
http://www.youtube.com/user/BehindCu...6D8B0C8D10493E
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, veteran polycounter,
2,522 Posts,
Join Date Feb 2009,
Location Hawaii
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Just finished watching TRON, and then the new TRON trailers :P
I am READY!
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, dedicated polycounter,
1,616 Posts,
Join Date Oct 2008,
Location UK
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cool. gotta go back and watch the original again. Isn't the 17th the night tron legacy comes out? I see what you did there 
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, dedicated polycounter,
1,414 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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Hey all,
I am new here, so go easy on me
Love the sound of this challenge, so i am in. Have never done a low poly challenge like this and i am looking forward to it!
I still dont understand what the loist of special maps can be, can i use a transparency/opacity map? Maybe a list of all the maps we can use will be helpful i have scouted the forums for which ones we can use and couldnt find anything, so sorry if they are labelled somewhere else.
Simon
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, spline,
147 Posts,
Join Date Nov 2010,
Location Orpington
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