Originally Posted by commander_keen
What do you mean by quality? Beast in Unity has quality controls and you can achieve the same quality as any renderer, lighting control is arguable though.
Hey thanks for the reply,
I guess I meant accuracy more than quality. It just seemed to me that ray trace is logically more accurate than Unity, but then again, since when do we care about perfect accuracy as long as it looks good.
I don't have any experience with Unity 3 light baking yet so I was just hoping for some personal impressions, thank you for that.