So after reading several tutorials on how to sculpt brick walls and turn them into modular game assets, I am still having several issues baking the normal map.
I am trying to create a very simple brick wall. I have been following this tutorial:
However I am trying to create a much simplified version of this, I am really just following the workflow.
I have several bricks with some extruded out and in more than others. When I come to bake the highpoly onto the lowpoly I get all sorts of artifacts down the sides of these extruded bricks. I believe the problem is in my unwrap of the low poly, I simply planar mapped the entire wall (following the tutorial) in order to get a nice flat unwrap. So obviously I am going to get these artifacts down the sides of the extruded bricks.
My question really then, is how do I go about creating a nice unwrap that will bake my normals nicely but also provide a nice unwrap to paint on when it comes to creating the diffuse?
Im at work at the moment so cant currently provide any screenshots, il update my post with images as soon as I get home though.